Difference between revisions of "Weapon"
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The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. | The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Name | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Name | |
− | |- | + | | The name of the item as it appears in Crawl. |
− | ! Damage | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Damage | |
− | |- | + | | The base amount of damage the weapon does, before various bonuses and adjustments. |
− | ! Hit | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Hit | |
− | |- | + | | To hit modifier for the weapon, before any other adjustments. |
− | ! [[Weapon Speed|Speed]] | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | [[Weapon Speed|Speed]] | |
− | |- | + | | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres), whichever is lower. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay. |
− | ! Mass | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Mass | |
− | |- | + | | How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory. |
− | ! style=white-space:nowrap | Str weight | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left; white-space: nowrap;" | Str weight | |
− | |- | + | | A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters. |
− | ! Skill | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Skill | |
− | |- | + | | What skill is trained when using this weapon. |
− | ! [[Handedness|Hands]] | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | [[Handedness|Hands]] | |
− | |- | + | | How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.) All ranged weapons except slings and blowguns suffer speed penalties when used with a shield. |
− | ! Size | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Size | |
− | |- | + | | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big. |
− | ! Missile | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Missile | |
− | |- | + | | If the weapon uses a missile, what type does it need? |
− | ! Throw | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Throw | |
− | |- | + | | Can you throw it? |
− | ! Dam Type | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left; white-space: nowrap;" | Dam Type | |
− | |- | + | | What category of damage does the weapon deal? |
− | ! Prob | + | |-style="vertical-align: top;" |
− | + | !style="text-align: left;" | Prob | |
+ | | A larger number indicates higher probability of acquiring through scrolls of [[acquirement]]. | ||
|} | |} | ||
'''Notes for ranged weapons:''' | '''Notes for ranged weapons:''' | ||
− | * | + | * 2 means that it can be used with a shield, but there is a reloading time penalty. |
===Race variants=== | ===Race variants=== | ||
− | |||
− | '''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. | + | Weapons can have various race variants: Dwarven, Elven, Orcish, or Demonic. |
+ | |||
+ | '''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. Randomly generated dwarven weapons have 50% chance of being +1 to-hit, and 50% chance of being +1 to-damage, so dwarven weapons generally have better +x,+y bonuses. | ||
− | '''Elven''' weapons give to hit bonuses to elves who wield them. | + | '''Elven''' weapons give to hit bonuses to elves who wield them. They also have a chance of getting up to +2 to-hit bonus. |
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage. | '''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage. | ||
Line 61: | Line 63: | ||
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons. | '''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons. | ||
− | Of course, all weapons have a chance of being enchanted. | + | Of course, all weapons have a chance of being enchanted. However, the race weapons have a chance of getting a little bit more. |
==Weapon details== | ==Weapon details== | ||
===[[Short Blades]]=== | ===[[Short Blades]]=== | ||
+ | |||
+ | Short blades exercise the skill "Short Blades". | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
<!-- |- | <!-- |- | ||
− | | [[knife]] || 3 || +5 || 10 || 10 || 10% | + | | [[knife]] || 3 || +5 || 10 || 10 || 10% || One || Little || None || No || Stabbing (Slicing) || 0 --> |
|- | |- | ||
− | | [[dagger]] || 4 || +6 || 10 || 20 || 10% | + | | [[dagger]] || 4 || +6 || 10 || 20 || 10% || One || Little || None || Yes || Stabbing (Slicing) || 10 || |
|- | |- | ||
− | | [[quick blade]] || 5 || +6 || 7 || 50 || 0% | + | | [[quick blade]] || 5 || +6 || 7 || 50 || 0% || One || Little || None || No || Stabbing (Slicing) || 2 || cannot get a speed brand |
|- | |- | ||
− | | [[short sword]] || 6 || +4 || 11 || 80 || 20% | + | | [[short sword]] || 6 || +4 || 11 || 80 || 20% || One || Small || None || No || Slicing (Piercing) || 10 || |
− | |||
− | |||
|- | |- | ||
+ | | [[sabre]] || 7 || +4 || 12 || 90 || 20% || One || Small || None || No || Slicing (Piercing) || 10 || min delay is 5 | ||
|} | |} | ||
===[[Long Blades]]=== | ===[[Long Blades]]=== | ||
− | {| class="wikitable" | + | |
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | Long blades exercise the skill "Long Blades". |
− | |- | + | |
− | | [[falchion]] || 8 || +2 || 13 || 170 || 40% | + | {| class="wikitable sortable" |
− | |- | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | | [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% | + | |-style="vertical-align: top;" |
− | |- | + | | [[falchion]] || 8 || +2 || 13 || 170 || 40% || One || Small|| None || No || Slicing || 10 || |
− | | [[long sword]] || 10 || +1 || 14 || 160 || 30% | + | |-style="vertical-align: top;" |
− | |- | + | | [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || One || Small|| None || No || Slicing || 10 || |
− | | [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% | + | |-style="vertical-align: top;" |
− | |- | + | | [[long sword]] || 10 || +1 || 14 || 160 || 30% || One || Medium || None || No || Slicing || 10 || |
− | | [[scimitar]] || 12 || -2 || 14 || 170 || 30% | + | |-style="vertical-align: top;" |
− | |- | + | | [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || One || Medium || None || No || Slicing || 10 || |
− | | [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% | + | |-style="vertical-align: top;" |
− | |- | + | | [[scimitar]] || 12 || -2 || 14 || 170 || 30% || One || Medium || None || No || Slicing || 10 || |
− | + | |-style="vertical-align: top;" | |
− | | [[demon blade]] || 13 || -1 || 13 || 200 || 40% | + | | [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || One || Medium || None || No || Slicing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% | + | | [[demon blade]] || 13 || -1 || 13 || 200 || 40% || One || Medium || None || No || Slicing || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[double sword]] || 15 || -1 || 15 || 220 || 50% | + | | [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || One || Medium || None || No || Slicing || 0 || Blessed demon blade |
− | |- | + | |-style="vertical-align: top;" |
− | | [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% | + | | [[double sword]] || 15 || -1 || 15 || 220 || 50% || One || Medium || None || No || Slicing || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[great sword]] || 16 || -3 || 16 || 250 || 60% | + | | [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || One || Medium || None || No || Slicing || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% | + | | [[great sword]] || 16 || -3 || 16 || 250 || 60% || Two || Large || None || No || Slicing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[triple sword]] || 19 || -4 || 19 || 260 || 60% | + | | [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Two || Large || None || No || Slicing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% | + | | [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Two || Large || None || No || Slicing || 2 || |
− | | | + | |-style="vertical-align: top;" |
+ | | [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Two || Large || None || No || Slicing || 2 || | ||
|} | |} | ||
===[[Axes]]=== | ===[[Axes]]=== | ||
+ | |||
+ | Axes exercise the skill "Axes". | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | |- | + | |-style="vertical-align: top;" |
− | | [[hand axe]] || 7 || +3 || 13 || 80 || 60% | + | | [[hand axe]] || 7 || +3 || 13 || 80 || 60% || One || Small || None || Yes || Chopping || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[war axe]] || 11 || +0 || 15 || 180 || 70% | + | | [[war axe]] || 11 || +0 || 15 || 180 || 70% || One || Medium || None || No || Chopping || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[broad axe]] || 13 || -2 || 16 || 230 || 80% | + | | [[broad axe]] || 13 || -2 || 16 || 230 || 80% || One || Medium || None || No || Chopping || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[battleaxe]] || 15 || -4 || 17 || 250 || 80% | + | | [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || Two || Large || None || No || Chopping || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% | + | | [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || Two || Large || None || No || Chopping || 2 || |
− | | | ||
|} | |} | ||
===[[Maces & Flails]]=== | ===[[Maces & Flails]]=== | ||
+ | |||
+ | Maces and flails exercise the skill "Mace/Flail". | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | |- | + | |-style="vertical-align: top;" |
− | | [[whip]] || 6 || +2 || 11 || 30 || 20% | + | | [[whip]] || 6 || +2 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 0 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% | + | | [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Small || None || Yes || Crushing || 0 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[hammer]] || 7 || +3 || 13 || 90 || 70% | + | | [[hammer]] || 7 || +3 || 13 || 90 || 70% || One || Small || None || No || Crushing || 0 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[mace]] || 8 || +3 || 14 || 120 || 80% | + | | [[mace]] || 8 || +3 || 14 || 120 || 80% || One || Small || None || No || Crushing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[flail]] || 10 || 0 || 14 || 130 || 80% | + | | [[flail]] || 10 || 0 || 14 || 130 || 80% || One || Small || None || No || Crushing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[morningstar]] || 13 || -2 || 15 || 140 || 80% | + | | [[morningstar]] || 13 || -2 || 15 || 140 || 80% || One || Medium || None || No || Piercing (Bludgeoning) || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[demon whip]] || 11 || +1 || 11 || 30 || 20% | + | | [[demon whip]] || 11 || +1 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% | + | | [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 0 || blessed demon whip |
− | |- | + | |-style="vertical-align: top;" |
− | | [[dire flail]] || 13 || -3 || 13 || 240 || 90% | + | | [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Two || Large|| None || No || Piercing (Bludgeoning) || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[eveningstar]] || 15 || -1 || 15 || 180 || 80% | + | | [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || One || Medium || None || No || Piercing (Bludgeoning) || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[great mace]] || 18 || -4 || 17|| 270 || 90% | + | | [[great mace]] || 18 || -4 || 17|| 270 || 90% || Two || Large || None || No || Crushing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[giant club]] || 20 || -6 || 17 || 330 || 100% | + | | [[giant club]] || 20 || -6 || 17 || 330 || 100% || Two || Big || None || No || Crushing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% | + | | [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Two || Big || None || No || Piercing (Bludgeoning) || 10 || |
− | | | ||
|} | |} | ||
===[[Polearms]]=== | ===[[Polearms]]=== | ||
+ | |||
+ | Polearms exercise the skill "Polearms". | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | |- | + | |-style="vertical-align: top;" |
− | | [[spear]] || 6 || 4 || 11 || 50 || 30% | + | | [[spear]] || 6 || 4 || 11 || 50 || 30% || One || Small || None || Yes || Piercing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[trident]] || 9 || 1 || 13 || 160 || 40% | + | | [[trident]] || 9 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[halberd]] || 13 || -3 || 15 || 200 || 50% | + | | [[halberd]] || 13 || -3 || 15 || 200 || 50% || Two || Large || None || No || Chopping (Piercing) || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[scythe]] || 14 || -4 || 20 || 220 || 70% | + | | [[scythe]] || 14 || -4 || 20 || 220 || 70% || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s |
− | |- | + | |-style="vertical-align: top;" |
− | | [[demon trident]] || 12 || 1 || 13 || 160 || 40% | + | | [[demon trident]] || 12 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 2 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[trishula]] || 13 || 0 || 13 || 160 || 40% | + | | [[trishula]] || 13 || 0 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 0 || blessed demon trident |
− | |- | + | |-style="vertical-align: top;" |
− | | [[glaive]] || 15 || -3 || 17 || 200 || 60% | + | | [[glaive]] || 15 || -3 || 17 || 200 || 60% || Two || Large || None || No || Chopping || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[bardiche]] || 18 || -6 || 20 || 200 || 80% | + | | [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Two || Large || None || No || Chopping || 2 || |
|} | |} | ||
===[[Staves]]=== | ===[[Staves]]=== | ||
+ | |||
+ | Staves exercise the skill "Staves". | ||
+ | |||
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects. | Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | |- | + | |-style="vertical-align: top;" |
− | | [[staff]] || 5 || 5 || 12 || 130 || 60% | + | | [[staff]] || 5 || 5 || 12 || 130 || 60% || One || Large || None || No || Crushing || 10 || Not generated. Used only as base type for magical staves. |
− | |- | + | |-style="vertical-align: top;" |
− | | [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% | + | | [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Two || Large || None || No || Crushing || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[lajatang]] || 16 || -3 || 14 || 200 || 30% | + | | [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Two || Large || None || No || Slicing || 2 || |
− | | | ||
|} | |} | ||
===[[Ranged weapons]]=== | ===[[Ranged weapons]]=== | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob | + | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes |
− | |- | + | |-style="vertical-align: top;" |
− | | [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || One || Little || Needle || No || Non-melee || 0 | + | | [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || One || Little || Needle || No || Non-melee || 0 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10 | + | | [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10 | + | | [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10 | + | | [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10 || |
− | |- | + | |-style="vertical-align: top;" |
− | | [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10 | + | | [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10 || |
|} | |} | ||
==See also== | ==See also== | ||
+ | |||
*[[Attack speed]] | *[[Attack speed]] | ||
*[[Weapon speed]] | *[[Weapon speed]] |
Revision as of 16:16, 1 September 2013
Contents
Introduction
Characters may wield weapons to attack enemies. Weapons may be divided into ranged and melee weapons. Occasionally, they may possess a brand or be an artefact.
Weapon attributes
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field.
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres), whichever is lower. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, after the base cap, but there's an absolute cap of 2 for attack delay. |
Mass | How heavy a weapon is. Note that this is used for game calculations and is not the same as the weight as it appears in your inventory. |
Str weight | A bigger strength weighting is better for strong characters, while a low strength weighting is better for dexterous characters. |
Skill | What skill is trained when using this weapon. |
Hands | How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.) All ranged weapons except slings and blowguns suffer speed penalties when used with a shield. |
Size | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big. |
Missile | If the weapon uses a missile, what type does it need? |
Throw | Can you throw it? |
Dam Type | What category of damage does the weapon deal? |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Notes for ranged weapons:
- 2 means that it can be used with a shield, but there is a reloading time penalty.
Race variants
Weapons can have various race variants: Dwarven, Elven, Orcish, or Demonic.
Dwarven weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. Randomly generated dwarven weapons have 50% chance of being +1 to-hit, and 50% chance of being +1 to-damage, so dwarven weapons generally have better +x,+y bonuses.
Elven weapons give to hit bonuses to elves who wield them. They also have a chance of getting up to +2 to-hit bonus.
Orcish weapons give damage bonuses to orcs who wield them, followers of Beogh get even higher damage bonuses as their piety rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
Demonic weapons have very strong base types. They are not variants, but a different type of weapon. Demonspawn get a bonus using demonic weapons.
Of course, all weapons have a chance of being enchanted. However, the race weapons have a chance of getting a little bit more.
Weapon details
Short Blades
Short blades exercise the skill "Short Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
dagger | 4 | +6 | 10 | 20 | 10% | One | Little | None | Yes | Stabbing (Slicing) | 10 | |
quick blade | 5 | +6 | 7 | 50 | 0% | One | Little | None | No | Stabbing (Slicing) | 2 | cannot get a speed brand |
short sword | 6 | +4 | 11 | 80 | 20% | One | Small | None | No | Slicing (Piercing) | 10 | |
sabre | 7 | +4 | 12 | 90 | 20% | One | Small | None | No | Slicing (Piercing) | 10 | min delay is 5 |
Long Blades
Long blades exercise the skill "Long Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
falchion | 8 | +2 | 13 | 170 | 40% | One | Small | None | No | Slicing | 10 | |
blessed falchion | 9 | +2 | 12 | 170 | 40% | One | Small | None | No | Slicing | 10 | |
long sword | 10 | +1 | 14 | 160 | 30% | One | Medium | None | No | Slicing | 10 | |
blessed long sword | 11 | +0 | 13 | 160 | 30% | One | Medium | None | No | Slicing | 10 | |
scimitar | 12 | -2 | 14 | 170 | 30% | One | Medium | None | No | Slicing | 10 | |
blessed scimitar | 13 | -3 | 13 | 170 | 30% | One | Medium | None | No | Slicing | 10 | |
demon blade | 13 | -1 | 13 | 200 | 40% | One | Medium | None | No | Slicing | 2 | |
eudemon blade | 14 | -2 | 12 | 200 | 40% | One | Medium | None | No | Slicing | 0 | Blessed demon blade |
double sword | 15 | -1 | 15 | 220 | 50% | One | Medium | None | No | Slicing | 2 | |
blessed double sword | 16 | -2 | 14 | 220 | 50% | One | Medium | None | No | Slicing | 2 | |
great sword | 16 | -3 | 16 | 250 | 60% | Two | Large | None | No | Slicing | 10 | |
blessed great sword | 17 | -4 | 15 | 250 | 60% | Two | Large | None | No | Slicing | 10 | |
triple sword | 19 | -4 | 19 | 260 | 60% | Two | Large | None | No | Slicing | 2 | |
blessed triple sword | 20 | -5 | 18 | 260 | 60% | Two | Large | None | No | Slicing | 2 |
Axes
Axes exercise the skill "Axes".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
hand axe | 7 | +3 | 13 | 80 | 60% | One | Small | None | Yes | Chopping | 10 | |
war axe | 11 | +0 | 15 | 180 | 70% | One | Medium | None | No | Chopping | 10 | |
broad axe | 13 | -2 | 16 | 230 | 80% | One | Medium | None | No | Chopping | 10 | |
battleaxe | 15 | -4 | 17 | 250 | 80% | Two | Large | None | No | Chopping | 10 | |
executioner's axe | 18 | -6 | 20 | 280 | 90% | Two | Large | None | No | Chopping | 2 |
Maces & Flails
Maces and flails exercise the skill "Mace/Flail".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
whip | 6 | +2 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 0 | |
club or rod | 5 | +3 | 13 | 50 | 70% | One | Small | None | Yes | Crushing | 0 | |
hammer | 7 | +3 | 13 | 90 | 70% | One | Small | None | No | Crushing | 0 | |
mace | 8 | +3 | 14 | 120 | 80% | One | Small | None | No | Crushing | 10 | |
flail | 10 | 0 | 14 | 130 | 80% | One | Small | None | No | Crushing | 10 | |
morningstar | 13 | -2 | 15 | 140 | 80% | One | Medium | None | No | Piercing (Bludgeoning) | 10 | |
demon whip | 11 | +1 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 2 | |
sacred scourge | 12 | +0 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 0 | blessed demon whip |
dire flail | 13 | -3 | 13 | 240 | 90% | Two | Large | None | No | Piercing (Bludgeoning) | 10 | |
eveningstar | 15 | -1 | 15 | 180 | 80% | One | Medium | None | No | Piercing (Bludgeoning) | 2 | |
great mace | 18 | -4 | 17 | 270 | 90% | Two | Large | None | No | Crushing | 10 | |
giant club | 20 | -6 | 17 | 330 | 100% | Two | Big | None | No | Crushing | 10 | |
giant spiked club | 22 | -7 | 18 | 350 | 100% | Two | Big | None | No | Piercing (Bludgeoning) | 10 |
Polearms
Polearms exercise the skill "Polearms".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
spear | 6 | 4 | 11 | 50 | 30% | One | Small | None | Yes | Piercing | 10 | |
trident | 9 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 10 | |
halberd | 13 | -3 | 15 | 200 | 50% | Two | Large | None | No | Chopping (Piercing) | 10 | |
scythe | 14 | -4 | 20 | 220 | 70% | Two | Large | None | No | Slicing | 10 | featured by Sigmund and Reapers |
demon trident | 12 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 2 | |
trishula | 13 | 0 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 0 | blessed demon trident |
glaive | 15 | -3 | 17 | 200 | 60% | Two | Large | None | No | Chopping | 10 | |
bardiche | 18 | -6 | 20 | 200 | 80% | Two | Large | None | No | Chopping | 2 |
Staves
Staves exercise the skill "Staves".
Note that magical staves fight like +0, +0 staves, though some offer extra damage or other effects.
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
staff | 5 | 5 | 12 | 130 | 60% | One | Large | None | No | Crushing | 10 | Not generated. Used only as base type for magical staves. |
quarterstaff | 10 | 3 | 13 | 180 | 70% | Two | Large | None | No | Crushing | 10 | |
lajatang | 16 | -3 | 14 | 200 | 30% | Two | Large | None | No | Slicing | 2 |
Ranged weapons
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
blowgun | 0 | +2 | 10 | 20 | 0% | Throwing | One | Little | Needle | No | Non-melee | 0 | |
sling | 0 | +2/~+7 | 11 | 20 | 10% | Slings | One | Little | Stone / Sling Bullet |
No | Non-melee | 10 | |
crossbow | 5 | +4 | 15 | 150 | 80% | Crossbows | Two | Medium | Bolt | No | Non-melee | 10 | |
bow | 3 | +1 | 11 | 90 | 20% | Bows | Two | Medium | Arrow | No | Non-melee | 10 | |
longbow | 6 | 0 | 12 | 120 | 30% | Bows | Two | Large | Arrow | No | Non-melee | 10 |
See also
External links
E. Grasland's excellent spoiler on weapons(Outdated. ver 0.5.2) Henzell's LearnDB