Difference between revisions of "Ogre mage"
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|glyph={{Magenta|O}} | |glyph={{Magenta|O}} | ||
|tile=[[File:Ogre mage.png]] | |tile=[[File:Ogre mage.png]] | ||
| − | |flags={{Actual spells flag}}<br>{{ | + | |flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=6 | |max_chunks=6 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
| − | |xp= | + | |xp=925 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=80 | |magic_resistance=80 | ||
| − | |hp_range= | + | |hp_range=38-70 |
| − | |avg_hp= | + | |avg_hp=54 |
|armour_class=1 | |armour_class=1 | ||
|evasion=7 | |evasion=7 | ||
| Line 34: | Line 34: | ||
|species=ogre | |species=ogre | ||
}} | }} | ||
| + | {{Flavour|A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
| − | + | ||
==Useful Info== | ==Useful Info== | ||
Revision as of 22:27, 10 October 2013
- For Ogre-Mage, the removed player species, see Ogre-Mage.
| ogre mage O | |
|---|---|
| HP | 38-70 |
| HD | 10 |
| XP | 925 |
| Speed | 10 |
| AC | 1 |
| EV | 7 |
| Will | 80 |
| Attack1 | 12 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | High |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | ogre, ogre |
| Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
| A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin. |
Useful Info
Ogre mages are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to send players with low magic resistance to the Abyss. They can occasionally be found in the middle- and late-Dungeon, as well as in the depths of the Orcish Mines.
Spells
| Spell set I | |
|---|---|
| Slot1 | Haste Other |
| Slot2 | Iskenderun's Mystic Blast (3d15) |
| Slot3 | Invisibility |
| Slot4 | Confuse |
| Slot5 | Slow |
| Slot6 | Teleport Self |
| Spell set II | |
|---|---|
| Slot1 | Haste Other |
| Slot2 | Lehudib's Crystal Spear (3d28) |
| Slot3 | Blink |
| Slot4 | Bolt of Fire (3d18) |
| Slot5 | Bolt of Cold (3d18) |
| Slot6 | Minor Healing |
| Spell set III | |
|---|---|
| Slot1 | Haste Other |
| Slot2 | Paralyse |
| Slot3 | Haste |
| Slot4 | Lightning Bolt (3d17) |
| Slot5 | Confuse |
| Slot6 | Teleport Self |
| Spell set IV | |
|---|---|
| Slot1 | Haste Other |
| Slot2 | Sting (d10) |
| Slot3 | Blink |
| Slot4 | Lightning Bolt (3d17) |
| Slot5 | Banishment |
| Slot6 | Minor Healing |
| Spell set V | |
|---|---|
| Slot1 | Haste Other |
| Slot2 | Throw Flame (3d8) |
| Slot3 | Invisibility |
| Slot4 | Teleport Other |
| Slot5 | Fireball (3d19) |
| Slot6 | Teleport Other |
Tips & Tricks
- By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible.
- If you know Mephitic Cloud, you can easily confuse the entire ogre band, causing them to kill each other for you.