Difference between revisions of "Cold"

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(Potion shattering has been removed, draconians become slow if hit with certain cold attacks with resistance, and wands of cold and frost are gone.)
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Cold damage can only be reduced by a character's [[cold resistance]] (rC+) [[intrinsic]]. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore cold damage entirely.
 
Cold damage can only be reduced by a character's [[cold resistance]] (rC+) [[intrinsic]]. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore cold damage entirely.
  
[[Cold-blooded]] monsters and player [[Draconian|draconians]] without cold resistance may become [[slow]] for several turns when they take cold damage from one of these sources: weapons of [[freezing]], [[Freeze]] and [[Ozocubu's Refrigeration]]. This reduce their attack speed and make them easy to outrun.
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[[Cold-blooded]] monsters and player [[Draconian|draconians]] without cold resistance may become [[slow]] for several turns when they take cold damage from one of these sources: weapons of [[freezing]], [[Freeze]] and [[Ozocubu's Refrigeration]]. This reduces their attack speed and makes them easy to outrun.
  
 
==Cold Sources==
 
==Cold Sources==

Revision as of 08:56, 8 February 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Cold is one of the most common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of cold through spells or specially branded weapons, though some monsters also possess innate cold abilities.

Cold Damage

Cold damage can only be reduced by a character's cold resistance (rC+) intrinsic. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore cold damage entirely.

Cold-blooded monsters and player draconians without cold resistance may become slow for several turns when they take cold damage from one of these sources: weapons of freezing, Freeze and Ozocubu's Refrigeration. This reduces their attack speed and makes them easy to outrun.

Cold Sources

It is relatively easy for characters to gain access to sources of cold damage. Almost any character type can benefit from common freezing-branded weapons, which deal additional cold damage on top of their normal physical damage. Ranged weapon-users can instead use frost missiles; these do 100% of their normal damage as cold damage.

Zapping a wand of iceblast allows almost any character to inflict cold damage at range, in a 3x3 area of effect, softening up threats from a distance or killing them outright.

The Ice Magic school is also available to ice elementalists or any character with Spellcasting capabilities and an appropriate book. This school is less devoted to direct offense then Fire Magic, offering a variety of utility and defense spells as well.

Cold Resistance

The cold resistance intrinsic significantly reduces the cold damage you take when attacked, as shown on the chart below:

Resistance Level Damage Taken (Player) Damage Taken (Monster)
1 50% 50%
2 33% 20%
3 20% 0%

You can acquire cold resistance from a number of sources:

Cold Vulnerability

Cold vulnerability causes you to take 150% normal damage from cold attacks, but is thankfully less common. You can acquire it by:

See Also

List of cold resistant monsters

List of cold vulnerable monsters