Difference between revisions of "Delver"

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==Strategy==
 
==Strategy==
Delvers are bound to luck; a stray [[orc priest]] or [[Centaur]] noticing you can end your game instantly. Thankfully, you start with a high Stealth to (hopefully) avoid said encounters; species like [[Spriggan]] or [[Gnoll]] boost Stealth even higher. [[Formicid]]s, oddly, enough, also benefit; they can dig through walls safely and can sense enemies with their antennae. Use your starting equipment wisely: a [[scroll of fear]] can scare away enemies reliably, a [[scroll of magic mapping]] can let you scout a floor for escape routes or potentially dangerous [[vault]]s, the [[potion of haste]] gives you the speed to run away from fast foes such as [[killer bee]]s and [[adder]]s, and the [[wand of digging]] can help in getting to a stair safely.
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Delvers are bound to luck; a stray [[orc priest]] or [[Centaur]] noticing you can end your game instantly. Thankfully, you start with high [[Stealth]] to (hopefully) avoid said encounters; playing as a naturally stealthy species like a [[Spriggan]] or [[Gnoll]] boosts Stealth even higher. [[Formicid]]s, oddly enough, also benefit; they can dig through walls safely and can sense enemies with their antennae. Use your starting equipment wisely: a [[scroll of fear]] can scare away enemies reliably, a [[scroll of magic mapping]] can let you scout a floor for escape routes or potentially dangerous [[vault]]s, the [[potion of haste]] gives you the speed to run away from fast foes such as [[killer bee]]s and [[adder]]s, and the [[wand of digging]] can help in getting to a stair safely.
  
 
One strategy, albeit unreliable, is to use your magic mapping in order to find the [[Temple]] or an altar early. This may be considered start [[scumming]], but gives you a competent god as soon as D:1. The current [http://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20210612-102449.txt lowest-turncount game] used Delver in order to find an [[Okawaru]] altar on Turn 1.
 
One strategy, albeit unreliable, is to use your magic mapping in order to find the [[Temple]] or an altar early. This may be considered start [[scumming]], but gives you a competent god as soon as D:1. The current [http://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20210612-102449.txt lowest-turncount game] used Delver in order to find an [[Okawaru]] altar on Turn 1.

Revision as of 10:08, 15 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
Delvers have, through some mishap, found themselves several floors below the surface of the dungeon. They're equipped with a wide variety of magical escape tools, and are well advised to use them to travel to earlier dungeon floors as quickly as possible.

Preferred Races

Felid, Spriggan, Kobold, and Vampire are the recommended races if you pick a Delver Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Delvers start on Floor 5 of the Dungeon, always on top of a downstair.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Delver adds 4 to your starting Strength, 2 to your starting Intelligence, and 6 to your starting Dexterity.

Strategy

Delvers are bound to luck; a stray orc priest or Centaur noticing you can end your game instantly. Thankfully, you start with high Stealth to (hopefully) avoid said encounters; playing as a naturally stealthy species like a Spriggan or Gnoll boosts Stealth even higher. Formicids, oddly enough, also benefit; they can dig through walls safely and can sense enemies with their antennae. Use your starting equipment wisely: a scroll of fear can scare away enemies reliably, a scroll of magic mapping can let you scout a floor for escape routes or potentially dangerous vaults, the potion of haste gives you the speed to run away from fast foes such as killer bees and adders, and the wand of digging can help in getting to a stair safely.

One strategy, albeit unreliable, is to use your magic mapping in order to find the Temple or an altar early. This may be considered start scumming, but gives you a competent god as soon as D:1. The current lowest-turncount game used Delver in order to find an Okawaru altar on Turn 1.

History

  • Delvers were added in 0.26.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver