Difference between revisions of "Dire flail"
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{{weapon | {{weapon | ||
|name = Dire flail | |name = Dire flail | ||
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|acquirement = 10 | |acquirement = 10 | ||
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− | {{flavour|A spiked flail with longer spikes and a heavier head | + | {{flavour|A spiked flail with longer spikes and a heavier head. |
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-Tale of Chivalry; or, Perils by Flood and Field_. 1830.}} | -Tale of Chivalry; or, Perils by Flood and Field_. 1830.}} | ||
− | '''Dire flails''' have a fairly low base delay | + | '''Dire flails''' deal high damage and have a fairly low base delay, although they are two-handed. |
+ | |||
+ | ==Strategy== | ||
+ | A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two-handed, dire flails attack harder ''and'' faster than either [[mace]]s or [[flail]]s. It takes less skill to reach a "reasonable delay" than your one-handed options. | ||
+ | |||
+ | If you are a Maces & Flails user who hasn't found a shield yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" |
Revision as of 11:59, 15 June 2023
Name | Dire flail |
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Skill | Maces & Flails |
Damage | 13 |
Accuracy | -3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 2H |
Size | Medium |
Ranged? | No |
A spiked flail with longer spikes and a heavier head.
"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'" -Tale of Chivalry; or, Perils by Flood and Field_. 1830. |
Dire flails deal high damage and have a fairly low base delay, although they are two-handed.
Strategy
A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two-handed, dire flails attack harder and faster than either maces or flails. It takes less skill to reach a "reasonable delay" than your one-handed options.
If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill.
Dire flail | |
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Mundane | |
Magical | |
Artifact |
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |