Difference between revisions of "Blood"

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==What has blood==
 
==What has blood==
Most player [[species]] have blood. The player species who don't are: [[Undead]] species ([[Ghoul]], [[Mummy]], Bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]...), which removes their blood for its duration.
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Most player [[species]] have blood. The player species who don't are: [[undead]] species ([[ghoul]], [[mummy]], bloodless [[vampire]]), [[gargoyle]], and [[djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]...), which removes their blood for its duration.
  
 
[[Draconian]]s are cold-blooded.
 
[[Draconian]]s are cold-blooded.
  
Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. They are defined by the warm-blooded or cold-blooded tags.
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Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.
  
 
==Useful Info==
 
==Useful Info==
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
  
* [[Skyshark]]'s [[Attack flavour#Bloodzerk|Bloodzerk]] [[attack flavour]] checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain [[might]] for a short period. If it damages a target with blood again, it will go [[berserk]].
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* The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.
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* Vampiric attack flavours (e.g. attacks from [[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood.
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* [[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]].
 
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
 
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
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Despite its name, [[Wereblood]] does not require blood.
  
 
===Blood temperature===
 
===Blood temperature===
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
  
* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
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*Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
  
* Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
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*Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
  
 
==History==
 
==History==

Revision as of 05:03, 31 July 2023

For the obsolete item, see potion of blood.

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: undead species (ghoul, mummy, bloodless vampire), gargoyle, and djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Ice Form, Statue Form, Storm Form, Necromutation...), which removes their blood for its duration.

Draconians are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

  • The spell Sublimation of Blood can only be cast if you are in a form with blood.
  • Vampiric attack flavours (e.g. attacks from vampires; not including the vampiric weapon brand) only work on a target with blood.
  • Skysharks check for blood with their Bloodzerk attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain might for a short period. If the skyshark damages a valid target with bloodzerk again, it will go berserk.
  • The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.

Despite its name, Wereblood does not require blood.

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History