Difference between revisions of "Bat Form"
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| − | The '''Bat Form''' ability turns the player into a small and agile [[bat]]-like creature. | + | {{version033}} |
| − | *[[ | + | {{flavour|You have been transformed into a swift-moving bat, increasing your evasion but substantially weakening your melee attacks. |
| − | * | + | |
| − | + | Any equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.}} | |
| + | |||
| + | [[File:Bat form.png]] '''Bat Form''' is an ability and [[bad form]] which turns the player into a small and agile [[bat]]-like creature. | ||
| + | |||
| + | ==Useful Info== | ||
| + | A source of [[polymorph]] or [[chaos]] can turn the player into any bad form, including Bat Form. | ||
| + | |||
| + | In addition, players in [[Vampire Form]] have an ability to enter an improved version of Bat Form; the ability has an XP-gated cooldown. | ||
| + | |||
| + | '''Offensive traits''' | ||
| + | *[[Unarmed Combat]]: 1 base damage (2 less than normal) | ||
| + | |||
| + | '''Defensive traits''' | ||
| + | *0 [[AC]] | ||
| + | *+5 [[Dexterity]] | ||
| + | *[[Fly]]ing | ||
| + | *Greatly increased movement speed (0.6 movement delay, i.e. [[spriggan]] speed) | ||
| + | |||
| + | '''Restrictions''' | ||
| + | *Spellcasting is disabled | ||
| + | *Melded gear: All equipment other than [[amulet]]s is melded | ||
| + | |||
| + | ===Vampire Bat Form=== | ||
| + | If entering Bat Form through the Vampire Form ability, you gain a large EV bonus. In addition, the ability itself can surround you with a cloud of bats. | ||
==Strategy== | ==Strategy== | ||
| − | The most obvious use for Bat Form is for getting away from dangerous situations. | + | The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite-targeted]] attacks. |
| − | Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. | + | Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use [[wand]]s and god-given abilities ([[Makhleb]]'s abilities are particularly useful as they don't cost piety). The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee. |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
| − | ! Bat Form | + | ! Bat Form || Gargoyle |
|- | |- | ||
| − | | [[File:Bat | + | | [[File:Bat transform.png]] || [[File:Bat transform gargoyle.png]] |
|} | |} | ||
| − | [[Category:Abilities]] | + | ==History== |
| + | *Prior to [[0.31]], [[Throw Klown Pie|Klown pies]] could polymorph the player, potentially into a bat. | ||
| + | *Prior to [[0.25]], [[Transmutations]] [[miscast]]s could turn the player into a bat. | ||
| + | *Prior to [[0.22]], Bat Form prevented the use of [[wand]]s. | ||
| + | *Prior to [[0.20]], Bat Form's [[Unarmed Combat]] base damage was <code>1 + UC/5</code> for non-Vampires and <code>2 + UC</code> for [[Vampires]]. It also came with a -40% lower attack delay. | ||
| + | *Prior to [[0.19]], players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced [[hunger]] rate to 1. | ||
| + | *Prior to [[0.18]], Bat Form had a -5 Str penalty. Also, the effectiveness of [[Vampire]]'s vampiric bite was reduced while in Bat Form: they got 50% less hit points and nutrition from biting monsters with blood. | ||
| + | *Prior to [[0.16]], drawing the [[Metamorphosis card]] could result in Bat Form. | ||
| + | *Prior to [[0.15]], drawing the [[Flight card]] could result in Bat Form. | ||
| + | *Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form. | ||
| + | [[Category:Abilities]][[Category:Status effects]] | ||
| + | {{Forms}} | ||
Latest revision as of 05:34, 19 October 2025
| You have been transformed into a swift-moving bat, increasing your evasion but substantially weakening your melee attacks.
Any equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill. |
Bat Form is an ability and bad form which turns the player into a small and agile bat-like creature.
Useful Info
A source of polymorph or chaos can turn the player into any bad form, including Bat Form.
In addition, players in Vampire Form have an ability to enter an improved version of Bat Form; the ability has an XP-gated cooldown.
Offensive traits
- Unarmed Combat: 1 base damage (2 less than normal)
Defensive traits
Restrictions
- Spellcasting is disabled
- Melded gear: All equipment other than amulets is melded
Vampire Bat Form
If entering Bat Form through the Vampire Form ability, you gain a large EV bonus. In addition, the ability itself can surround you with a cloud of bats.
Strategy
The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross deep water or lava, and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or smite-targeted attacks.
Alternatively, it can be used to kite opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use wands and god-given abilities (Makhleb's abilities are particularly useful as they don't cost piety). The Fangs mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.
| Bat Form | Gargoyle |
|---|---|
| |
|
History
- Prior to 0.31, Klown pies could polymorph the player, potentially into a bat.
- Prior to 0.25, Transmutations miscasts could turn the player into a bat.
- Prior to 0.22, Bat Form prevented the use of wands.
- Prior to 0.20, Bat Form's Unarmed Combat base damage was
1 + UC/5for non-Vampires and2 + UCfor Vampires. It also came with a -40% lower attack delay. - Prior to 0.19, players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced hunger rate to 1.
- Prior to 0.18, Bat Form had a -5 Str penalty. Also, the effectiveness of Vampire's vampiric bite was reduced while in Bat Form: they got 50% less hit points and nutrition from biting monsters with blood.
- Prior to 0.16, drawing the Metamorphosis card could result in Bat Form.
- Prior to 0.15, drawing the Flight card could result in Bat Form.
- Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Yak Form • Medusa Form Tier 3: Blade Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |