Difference between revisions of "Sling"

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{{weapon
 
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{{crawlquote|This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.}}
 
{{crawlquote|This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.}}
  
'''Slings''' are one-handed [[Ranged Weapons]]. They are the lighest ranged weapon, and much more common than the other ranged one-hander, [[hand crossbow]]s.
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'''Slings''' are one-handed [[Ranged Weapons]]. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, [[hand cannon]]s.
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==Strategy==
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Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.
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Slings are stronger than [[stone]]s, but [[boomerang]]s have better damage/turn and don't use the weapon slot. [[Shortbow]]s offer +1 base damage and more accuracy, although you can't wield a shield with one.
  
 
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| '''[[Punk]]''' || [[File:Urand punk.png]]
 
| '''[[Punk]]''' || [[File:Urand punk.png]]
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==History==
 
==History==
 
*In [[0.29]], hunting slings were renamed back into slings, with the removal of the [[Slings (skill)|Slings skill]] and [[fustibali]]. They now use Ranged Weapons skill. Also, prior to this version:
 
*In [[0.29]], hunting slings were renamed back into slings, with the removal of the [[Slings (skill)|Slings skill]] and [[fustibali]]. They now use Ranged Weapons skill. Also, prior to this version:
**Hunting slings required use of [[stone]]s or [[sling bullet]]s, which added 2 or 4 damage.
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**Hunting slings required use of [[stone]]s or [[sling bullet]]s, which added 2 or 4 damage to your shots.
 
**They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
 
**They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
**They did not scale with [[DEX]] or were effected by armour encumbrance, like all ranged weapons.
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**Their damage did not scale with [[DEX]] and their attack speed wasn't slowed down by [[encumbrance rating|armour encumbrance]], like all ranged weapons.
 
*In [[0.15]], slings were renamed into [[hunting sling]]s, with the addition of [[greatsling]]s (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
 
*In [[0.15]], slings were renamed into [[hunting sling]]s, with the addition of [[greatsling]]s (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
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{{weapons}}
 
{{weapons}}
 
[[Category:Slings]]
 
[[Category:Slings]]

Latest revision as of 19:30, 28 December 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Name Sling
Skill Ranged Weapons
Damage 7
Accuracy +0
Base delay (%) 14
Min delay 7 at skill 14
Hands 1H
Size Little
Ranged? Yes
A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins.

"And David put his hand in his bag, and took thence a stone, and slang it, and smote the Philistine in his forehead, that the stone sank into his forehead; and he fell upon his face to the earth."

-KJV Bible, 1 Samuel 17:49.

This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.

Slings are one-handed Ranged Weapons. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, hand cannons.

Strategy

Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.

Slings are stronger than stones, but boomerangs have better damage/turn and don't use the weapon slot. Shortbows offer +1 base damage and more accuracy, although you can't wield a shield with one.

Image
Mundane Sling 1.png
Magical Sling 2.png
Artifact Sling 3.png
Unrandart
Punk Urand punk.png

History

  • In 0.29, hunting slings were renamed back into slings, with the removal of the Slings skill and fustibali. They now use Ranged Weapons skill. Also, prior to this version:
    • Hunting slings required use of stones or sling bullets, which added 2 or 4 damage to your shots.
    • They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
    • Their damage did not scale with DEX and their attack speed wasn't slowed down by armour encumbrance, like all ranged weapons.
  • In 0.15, slings were renamed into hunting slings, with the addition of greatslings (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • PartisanSpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net