Difference between revisions of "Sling"
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{{weapon | {{weapon | ||
|name = Sling | |name = Sling | ||
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{{crawlquote|This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.}} | {{crawlquote|This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.}} | ||
| − | '''Slings''' are one-handed [[Ranged Weapons]]. They are the | + | '''Slings''' are one-handed [[Ranged Weapons]]. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, [[hand cannon]]s. |
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| + | ==Strategy== | ||
| + | Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors. | ||
| + | |||
| + | Slings are stronger than [[stone]]s, but [[boomerang]]s have better damage/turn and don't use the weapon slot. [[Shortbow]]s offer +1 base damage and more accuracy, although you can't wield a shield with one. | ||
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==History== | ==History== | ||
*In [[0.29]], hunting slings were renamed back into slings, with the removal of the [[Slings (skill)|Slings skill]] and [[fustibali]]. They now use Ranged Weapons skill. Also, prior to this version: | *In [[0.29]], hunting slings were renamed back into slings, with the removal of the [[Slings (skill)|Slings skill]] and [[fustibali]]. They now use Ranged Weapons skill. Also, prior to this version: | ||
| − | **Hunting slings required use of [[stone]]s or [[sling bullet]]s, which added 2 or 4 damage. | + | **Hunting slings required use of [[stone]]s or [[sling bullet]]s, which added 2 or 4 damage to your shots. |
**They had an accuracy of +2 and a base delay of 12 (mindelay of 6). | **They had an accuracy of +2 and a base delay of 12 (mindelay of 6). | ||
| − | ** | + | **Their damage did not scale with [[DEX]] and their attack speed wasn't slowed down by [[encumbrance rating|armour encumbrance]], like all ranged weapons. |
*In [[0.15]], slings were renamed into [[hunting sling]]s, with the addition of [[greatsling]]s (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo. | *In [[0.15]], slings were renamed into [[hunting sling]]s, with the addition of [[greatsling]]s (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo. | ||
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{{weapons}} | {{weapons}} | ||
[[Category:Slings]] | [[Category:Slings]] | ||
Latest revision as of 19:30, 28 December 2025
| Name | Sling |
|---|---|
| Skill | Ranged Weapons |
| Damage | 7 |
| Accuracy | +0 |
| Base delay (%) | 14 |
| Min delay | 7 at skill 14 |
| Hands | 1H |
| Size | Little |
| Ranged? | Yes |
| A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins.
"And David put his hand in his bag, and took thence a stone, and slang it, and smote the Philistine in his forehead, that the stone sank into his forehead; and he fell upon his face to the earth." -KJV Bible, 1 Samuel 17:49. |
This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.
Slings are one-handed Ranged Weapons. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, hand cannons.
Strategy
Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.
Slings are stronger than stones, but boomerangs have better damage/turn and don't use the weapon slot. Shortbows offer +1 base damage and more accuracy, although you can't wield a shield with one.
| Image | |
|---|---|
| Mundane | |
| Magical | |
| Artifact | |
| Unrandart | |
| Punk | |
History
- In 0.29, hunting slings were renamed back into slings, with the removal of the Slings skill and fustibali. They now use Ranged Weapons skill. Also, prior to this version:
- Hunting slings required use of stones or sling bullets, which added 2 or 4 damage to your shots.
- They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
- Their damage did not scale with DEX and their attack speed wasn't slowed down by armour encumbrance, like all ranged weapons.
- In 0.15, slings were renamed into hunting slings, with the addition of greatslings (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
| Weapons | |
|---|---|
| Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
| Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
| Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
| Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula |
| Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
| Short Blades | Dagger • Quick blade • Rapier • Short sword |
| Staves | Lajatang • Magical staff • Quarterstaff |
| Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |