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{{version033}}
 
'''Spell noise''' is the [[noise]] generated when casting spells.
 
'''Spell noise''' is the [[noise]] generated when casting spells.
  
==How noise is determined==
+
==Components==
 +
Spell noise is made up of two components. One component is the noise created at the caster's location from reciting the spell. This noise, called the '''casting noise''', is usually equal to the spell level of the spell being cast. The only exceptions are the spells [[Ensorcelled Hibernation]], [[Passwall]], and [[Silence]], which are silent and have no casting noise.
  
In [[0.10]], there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.
+
A second source of noise is the effect of the spell, called the '''effect noise'''. The noise will be made at the target's position. Many spells, e.g. most [[Summoning]] and [[Forgecraft]] spells which create allies, have no effect noise.
  
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.
+
For spells with a delayed effect, such as [[Fulminant Prism]] or [[Fortress Blast]], the effect noise is made when the main effect of the spell (in these cases, the explosion) occurs.
  
A second source of noise is the spell itself. The noise will be made at the target's position. Some number of spells don't make any noise at all, like [[Bolt of Draining]], and they end up with a noise of 0. If the spell is targeted at a monster, noise is made only when a monster is hit, a spell that misses is silent.
+
==Effect noise==
 
+
The below table lists all spells which have non-zero effect noise.
==Spell noise==
 
  
 
{| class="prettytable" cellpadding="3" border="1"
 
{| class="prettytable" cellpadding="3" border="1"
 
|- align="center"
 
|- align="center"
! '''Spell'''
+
! Spell !! Effect noise
! '''Caster'''
 
! '''Target'''
 
 
|-
 
|-
! colspan="47" align="center" |
+
| [[Freezing Cloud]]
|-
+
| 2
| [[Abjuration]]
 
| 3
 
| 0
 
|-
 
| [[Agony]]
 
| 4
 
| 0
 
 
|-
 
|-
 
| [[Airstrike]]
 
| [[Airstrike]]
| 2
 
 
| 4
 
| 4
 
|-
 
|-
| [[Alistair's Intoxication]]
+
| [[Infestation]]
| 2
 
| 0
 
|-
 
| [[Animate Dead]]
 
| 3
 
| 0
 
|-
 
| [[Animate Skeleton]]
 
| 1
 
| 0
 
|-
 
| [[Apportation]]
 
| 1
 
| 0 (30 when apporting the Orb of Zot)
 
|-
 
| [[Beastly Appendage]]
 
| 1
 
| 0
 
|-
 
| [[Blade Hands]]
 
 
| 4
 
| 4
| 0
 
 
|-
 
|-
| [[Blink]]
+
| [[Borgnjor's Vile Clutch]]
| 2
 
| 0
 
|-
 
| [[Bolt of Cold]]
 
| 6
 
| 6
 
|-
 
| [[Bolt of Draining]]
 
| 3
 
| 0
 
|-
 
| [[Bolt of Fire]]
 
| 6
 
| 6
 
|-
 
| [[Bolt of Magma]]
 
| 5
 
 
| 5
 
| 5
 
|-
 
|-
| [[Borgnjor's Revivification]]
+
| [[Passage of Golubria]]
| 5
+
| 8
| 0
 
 
|-
 
|-
| [[Call Canine Familiar]]
+
| [[Fugue of the Fallen]]
| 3
+
| 8
| 0
 
 
|-
 
|-
| [[Call Imp]]
+
| [[Frozen Ramparts]]
| 2
+
| 8
| 0
 
 
|-
 
|-
| [[Cause Fear]]
+
| [[Scorch]]
| 3
 
| 0
 
|-
 
| [[Chain Lightning]]
 
 
| 8
 
| 8
| 25
 
 
|-
 
|-
| [[Cigotuvi's Degeneration]]
+
| [[Iskenderun's Mystic Blast]]
| 4
+
| 10
| 0
 
 
|-
 
|-
| [[Condensation Shield]]
+
| [[Summon Forest]]
| 3
+
| 10
| 0
 
 
|-
 
|-
| [[Confuse]]
+
| [[Arcjolt]]
| 3
+
| 10
| 0
 
 
|-
 
|-
| [[Confusing Touch]]
+
| [[Platinum Paragon]]
| 1
+
| 10
| 0
 
 
|-
 
|-
| [[Conjure Ball Lightning]]
+
| [[Flame Wave]]
| 7
+
| 12
| 20 or 25, on each explosion
 
 
|-
 
|-
| [[Conjure Flame]]
+
| [[Fireball]]
| 3
+
| 15
| 2
 
 
|-
 
|-
| [[Control Teleport]]
+
| [[Mephitic Cloud]]
| 3
+
| 15
| 0
 
 
|-
 
|-
| [[Control Undead]]
+
| [[Malign Gateway]]
| 3
+
| 15
| 0
 
 
|-
 
|-
| [[Controlled Blink]]
+
| [[Dragon's Call]]
| 2
+
| 15
| 0
 
|-
 
| [[Corona]]
 
| 1
 
| 0
 
|-
 
| [[Corpse Rot]]
 
| 2
 
| 0
 
|-
 
| [[Cure Poison]]
 
| 1
 
| 0
 
|-
 
| [[Darkness]]
 
| 3
 
| 0
 
|-
 
| [[Death Channel]]
 
| 5
 
| 0
 
|-
 
| [[Death's Door]]
 
| 6
 
| 0
 
|-
 
| [[Deflect Missiles]]
 
| 3
 
| 0
 
|-
 
| [[Delayed Fireball]]
 
| 7
 
| 0 (15 at release time)
 
|-
 
| [[Demonic Horde]]
 
| 5
 
| 0
 
|-
 
| [[Dig]]
 
| 0
 
| 0
 
|-
 
| [[Dispel Undead]]
 
| 4
 
| 0
 
|-
 
| [[Dispersal]]
 
| 5
 
| 0
 
|-
 
| [[Dragon Form]]
 
| 6
 
| 0
 
|-
 
| [[Enslavement]]
 
| 3
 
| 0
 
 
|-
 
|-
| [[Ensorcelled Hibernation]]
+
| [[Yara's Violent Unravelling]]
| 0
 
| 0
 
|-
 
| [[Evaporate]]
 
| 2
 
 
| 15
 
| 15
 
|-
 
|-
| [[Excruciating Wounds]]
+
| [[Ignition]]
| 4
 
 
| 15
 
| 15
 
|-
 
|-
| [[Fire Brand]]
+
| [[Detonation Catalyst]]
| 2
 
| 0
 
|-
 
| [[Fire Storm]]
 
| 9
 
| 20 or 25 (depends on the radius)
 
|-
 
| [[Fireball]]
 
| 5
 
 
| 15
 
| 15
 
|-
 
|-
| [[Flame Tongue]]
+
| [[Lee's Rapid Deconstruction]]
| 1
+
| 20
| 1
 
 
|-
 
|-
| [[Flight]]
+
| [[Fulminant Prism]]
| 2
+
| 20
| 0
 
 
|-
 
|-
| [[Freeze]]
+
| [[Plasma Beam]]
| 1
+
| 20
| 0
 
 
|-
 
|-
| [[Freezing Aura]]
+
| [[Hellfire Mortar]]
| 2
+
| 20
| 0
 
 
|-
 
|-
| [[Freezing Cloud]]
+
| [[Fortress Blast]]
| 6
+
| 20
| 2
 
 
|-
 
|-
| [[Fulsome Distillation]]
+
| [[Fire Storm]]
| 1
+
| 25
| 0
 
 
|-
 
|-
| [[Haste]]
+
| [[Conjure Ball Lightning]]
| 5
+
| 25
| 0
 
 
|-
 
|-
| [[Haunt]]
+
| [[Chain Lightning]]
| 6
+
| 25
| 0
 
|-
 
| [[Ice Form]]
 
| 3
 
| 0
 
|-
 
| [[Ice Storm]]
 
| 9
 
| 20 or 25 (depends on the radius)
 
|-
 
| [[Ignite Poison]]
 
| 4
 
| 0
 
|-
 
| [[Inner Flame]]
 
| 3
 
| 0 (15 or 20 when the monster explodes, depends on the size of the monster)
 
|-
 
| [[Insulation]]
 
| 2
 
| 0
 
|-
 
| [[Invisibility]]
 
| 0
 
| 0
 
|-
 
| [[Iron Shot]]
 
| 6
 
| 6
 
|-
 
| [[Iskenderun's Mystic Blast]]
 
| 4
 
| 4 <!--0.11 IMB: (10 if there is a explosion) -->
 
 
|-
 
|-
| [[Leda's Liquefaction]]
+
| [[Maxwell's Capacitive Coupling]]
| 3
 
| 0
 
|-
 
| [[Lee's Rapid Deconstruction]]
 
| 4
 
| 15, 20 or 25 (depends on the radius of the explosion)
 
|-
 
| [[Lehudib's Crystal Spear]]
 
| 8
 
| 8
 
|-
 
| [[Lethal Infusion]]
 
| 2
 
| 0
 
|-
 
| [[Lightning Bolt]]
 
 
| 25
 
| 25
| 5
 
|-
 
| [[Magic Dart]]
 
| 1
 
| 1
 
|-
 
| [[Malign Gateway]]
 
| 6
 
| 10
 
|-
 
| [[Mass Abjuration]]
 
| 5
 
| 0
 
|-
 
| [[Mass Confusion]]
 
| 5
 
| 0
 
|-
 
| [[Mephitic Cloud]]
 
| 3
 
| 15
 
|-
 
| [[Metabolic Englaciation]]
 
| 5
 
| 0
 
|-
 
| [[Necromutation]]
 
| 6
 
| 0
 
|-
 
| [[Olgreb's Toxic Radiance]]
 
| 2
 
| 0
 
|-
 
| [[Orb of Destruction]]
 
| 7
 
| 7 (40 when two orbs collide)
 
|-
 
| [[Ozocubu's Armour]]
 
| 3
 
| 0
 
|-
 
| [[Ozocubu's Refrigeration]]
 
| 5
 
| 0
 
|-
 
| [[Pain]]
 
| 1
 
| 1
 
|-
 
| [[Passage of Golubria]]
 
| 3
 
| 0 (8 when the portal closes)
 
|-
 
| [[Passwall]]
 
| 0
 
| 0
 
|-
 
| [[Petrify]]
 
| 3
 
| 0
 
|-
 
| [[Phase Shift]]
 
| 4
 
| 0
 
|-
 
| [[Poison Arrow]]
 
| 6
 
| 6
 
|-
 
| [[Poison Weapon]]
 
| 2
 
| 0
 
|-
 
| [[Poisonous Cloud]]
 
| 6
 
| 2
 
|-
 
| [[Polymorph Other]]
 
| 3
 
| 0
 
|-
 
| [[Portal Projectile]]
 
| 2
 
| see [[Noise#Ranged_combat|ranged combat noise]]
 
|-
 
| [[Projected Noise]]
 
| 2
 
| 30
 
|-
 
| [[Recall]]
 
| 3
 
| 0
 
|-
 
| [[Regeneration]]
 
| 3
 
| 0
 
|-
 
| [[Repel Missiles]]
 
| 1
 
| 0
 
|-
 
| [[Ring of Flames]]
 
| 6
 
| 0
 
|-
 
| [[Sandblast]]
 
| 1
 
| 1, 2 or 3 (depends on the material: nothing, stones or large rocks)
 
|-
 
| [[See Invisible]]
 
| 3
 
| 0
 
|-
 
| [[Shadow Creatures]]
 
| 4
 
| 0
 
 
|-
 
|-
 
| [[Shatter]]
 
| [[Shatter]]
| 7
 
 
| 30
 
| 30
|-
 
| [[Shock]]
 
| 1
 
| 1
 
|-
 
| [[Shroud of Golubria]]
 
| 2
 
| 0
 
|-
 
| [[Silence]]
 
| 0
 
| 0
 
|-
 
| [[Simulacrum]]
 
| 6
 
| 0
 
|-
 
| [[Slow]]
 
| 2
 
| 0
 
|-
 
| [[Spider Form]]
 
| 3
 
| 0
 
|-
 
| [[Static Discharge]]
 
| 3
 
| 0
 
|-
 
| [[Statue Form]]
 
| 5
 
| 0
 
|-
 
| [[Sticks to Snakes]]
 
| 2
 
| 0
 
|-
 
| [[Sticky Flame]]
 
| 4
 
| 1
 
|-
 
| [[Sting]]
 
| 1
 
| 1
 
|-
 
| [[Stone Arrow]]
 
| 3
 
| 3
 
|-
 
| [[Stoneskin]]
 
| 2
 
| 0
 
|-
 
| [[Sublimation of Blood]]
 
| 2
 
| 0
 
|-
 
| [[Summon Butterflies]]
 
| 1
 
| 0
 
|-
 
| [[Summon Demon]]
 
| 4
 
| 0
 
|-
 
| [[Summon Dragon]]
 
| 7
 
| 0
 
|-
 
| [[Summon Elemental]]
 
| 3
 
| 0
 
|-
 
| [[Summon Greater Demon]]
 
| 6
 
| 0
 
|-
 
| [[Summon Horrible Things]]
 
| 6
 
| 0
 
|-
 
| [[Summon Hydra]]
 
| 6
 
| 0
 
|-
 
| [[Summon Ice Beast]]
 
| 3
 
| 0
 
|-
 
| [[Summon Scorpions]]
 
| 2
 
| 0
 
|-
 
| [[Summon Small Mammals]]
 
| 1
 
| 0
 
|-
 
| [[Summon Ugly Thing]]
 
| 5
 
| 0
 
|-
 
| [[Sure Blade]]
 
| 2
 
| 0
 
|-
 
| [[Swiftness]]
 
| 1
 
| 0
 
|-
 
| [[Teleport Other]]
 
| 3
 
| 0
 
|-
 
| [[Throw Flame]]
 
| 2
 
| 2
 
|-
 
| [[Throw Frost]]
 
| 2
 
| 2
 
|-
 
| [[Throw Icicle]]
 
| 4
 
| 4
 
|-
 
| [[Tornado]]
 
| 7
 
| ~15 (depends on radius and duration)
 
|-
 
| [[Tukima's Dance]]
 
| 3
 
| 0
 
|-
 
| [[Twisted Resurrection]]
 
| 4
 
| 0
 
|-
 
| [[Vampiric Draining]]
 
| 3
 
| 0
 
|-
 
| [[Venom Bolt]]
 
| 5
 
| 5
 
|-
 
| [[Warp Weapon]]
 
| 4
 
| 0
 
|-
 
 
|}
 
|}
  
 
==Scale==
 
==Scale==
  
This is from ''shout.cc'' for reference:  
+
The greater of the casting noise and effect noise is reported on the '''I''' screen and the spell's description according to the following descriptions:
  
 
* Silent: 0  
 
* Silent: 0  
* Almost silent: 1  
+
* Almost silent: 1
* Quiet: 2  
+
* Quiet: 2-3
* A bit loud: 4  
+
* A bit loud: 4-7
* Loud: 8  
+
* Loud: 8-12
* Very loud: 15  
+
* Very loud: 15
* Extremely loud: 20  
+
* Extremely loud: 20-25
 
* Deafening: 30  
 
* Deafening: 30  
 +
 +
==History==
 +
*Prior to [[0.30]], casting noise was not simply based on spell level and depended on other factors such as the spell school.
 +
*Prior to [[0.16]], noise used to be based directly on the spell level:
 +
** for [[Conjurations]]: spell level
 +
** for non-conjurations [[Poison Magic]]/[[Air Magic]] spells: spell level / 2 (rounded up)
 +
** for other spells: spell level * 3/4 (rounded up)
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 14:33, 20 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Spell noise is the noise generated when casting spells.

Components

Spell noise is made up of two components. One component is the noise created at the caster's location from reciting the spell. This noise, called the casting noise, is usually equal to the spell level of the spell being cast. The only exceptions are the spells Ensorcelled Hibernation, Passwall, and Silence, which are silent and have no casting noise.

A second source of noise is the effect of the spell, called the effect noise. The noise will be made at the target's position. Many spells, e.g. most Summoning and Forgecraft spells which create allies, have no effect noise.

For spells with a delayed effect, such as Fulminant Prism or Fortress Blast, the effect noise is made when the main effect of the spell (in these cases, the explosion) occurs.

Effect noise

The below table lists all spells which have non-zero effect noise.

Spell Effect noise
Freezing Cloud 2
Airstrike 4
Infestation 4
Borgnjor's Vile Clutch 5
Passage of Golubria 8
Fugue of the Fallen 8
Frozen Ramparts 8
Scorch 8
Iskenderun's Mystic Blast 10
Summon Forest 10
Arcjolt 10
Platinum Paragon 10
Flame Wave 12
Fireball 15
Mephitic Cloud 15
Malign Gateway 15
Dragon's Call 15
Yara's Violent Unravelling 15
Ignition 15
Detonation Catalyst 15
Lee's Rapid Deconstruction 20
Fulminant Prism 20
Plasma Beam 20
Hellfire Mortar 20
Fortress Blast 20
Fire Storm 25
Conjure Ball Lightning 25
Chain Lightning 25
Maxwell's Capacitive Coupling 25
Shatter 30

Scale

The greater of the casting noise and effect noise is reported on the I screen and the spell's description according to the following descriptions:

  • Silent: 0
  • Almost silent: 1
  • Quiet: 2-3
  • A bit loud: 4-7
  • Loud: 8-12
  • Very loud: 15
  • Extremely loud: 20-25
  • Deafening: 30

History

  • Prior to 0.30, casting noise was not simply based on spell level and depended on other factors such as the spell school.
  • Prior to 0.16, noise used to be based directly on the spell level: