Difference between revisions of "Spriggan air mage"
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==Useful Info== | ==Useful Info== | ||
− | '''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have | + | '''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have a powerful [[electricity]] damage spell as well as [[Airstrike]], making them dangerous to characters without electricity resistance or low [[AC]]. They are also notable for having a permanent [[Repel Missiles]] enchantment in effect, protecting them from most ranged attacks. |
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− | + | They can be found in the bands of spriggans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]]. | |
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− | + | {{monster spells}} | |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time. |
− | *If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[ | + | *Fighting them in an enclosed area reduces the damage of Airstrike, but keep a gap or metal [[wall]] behind you to avoid suffering a [[multizap]]. |
+ | *If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Lee's Rapid Deconstruction]], or your own Airstrike will all suffice. | ||
==History== | ==History== | ||
− | + | *Prior to [[0.25]], spriggan air mages had a permanent [[Deflect Missiles]] effect instead of [[Repel Missiles]]. | |
+ | *Prior to [[0.19]], spriggan air mages knew [[Control Winds]]. | ||
+ | *Prior to [[0.15]], spriggan air mages knew [[Haste]]. | ||
+ | *Prior to [[0.14]], spriggan air mages knew [[Shock]] instead of Haste. | ||
+ | *Prior to [[0.13]], spriggan air mages knew [[Swiftness]] in place of Control Winds. | ||
[[Category:Spriggan]] | [[Category:Spriggan]] | ||
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Latest revision as of 23:58, 22 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
spriggan air mage i | |
---|---|
HP | 32-66 |
HD | 14 |
XP | 955 |
Speed | 10 (move: 60%) |
AC | 1 |
EV | 24 |
Will | 140 |
Attack1 | 16 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Flying Speaks Warm-blooded |
A magically adept spriggan blessed with the secrets of the winds. |
Contents
Useful Info
Spriggan air mages are spriggan spell casters who have mastered various forms of Air Magic. They have a powerful electricity damage spell as well as Airstrike, making them dangerous to characters without electricity resistance or low AC. They are also notable for having a permanent Repel Missiles enchantment in effect, protecting them from most ranged attacks.
They can be found in the bands of spriggans roaming the Swamp, forests of the deeper Lair, the Depths and in certain vaults, as well as accompanying the Enchantress.
Spells
Spell set I | ||
---|---|---|
Slot1 | Airstrike (2d(12-28)) | Wizard flag |
Slot2 | Lightning Bolt (3d19) | Wizard flag |
Slot3 | Repel Missiles | Wizard flag |
Tips & Tricks
- When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
- Fighting them in an enclosed area reduces the damage of Airstrike, but keep a gap or metal wall behind you to avoid suffering a multizap.
- If you aren't a melee fighter, try using unavoidable magic to take them down. Fireball, Freezing Cloud, Lee's Rapid Deconstruction, or your own Airstrike will all suffice.
History
- Prior to 0.25, spriggan air mages had a permanent Deflect Missiles effect instead of Repel Missiles.
- Prior to 0.19, spriggan air mages knew Control Winds.
- Prior to 0.15, spriggan air mages knew Haste.
- Prior to 0.14, spriggan air mages knew Shock instead of Haste.
- Prior to 0.13, spriggan air mages knew Swiftness in place of Control Winds.