Difference between revisions of "Wisp Form"

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'''Wisp Form''' is one of the [[bad form]]s that can happen when the player character is [[polymorph]]ed. It resembles the monster [[insubstantial wisp]]. It has the following characteristics:
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{{flavour|You have been transformed into an insubstantial wisp of gas. You are highly evasive and are resistant to fire, cold, electricity and acid, and immune to poison, and negative energy.
  
==Pros==
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Any equipped weapons, armour and jewellery are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.}}
*5 + 0.5×XL AC
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'''Wisp Form''' is a [[bad form]] that can be forced on the player character when they are [[polymorph]]ed. It has the following characteristics:
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===Pros===
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*<code>5 + 0.5×XL</code> AC
 
*[[Unarmed Combat]] base damage set to 5 and uses XL instead of [[Unarmed Combat]] skill
 
*[[Unarmed Combat]] base damage set to 5 and uses XL instead of [[Unarmed Combat]] skill
*[[Movement delay]] reduced to 8 [[aut]]s
 
 
*rF++
 
*rF++
 
*rC++
 
*rC++
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*rPois
 
*rPois
 
*Non-living holiness ([[Torment]] immunity)
 
*Non-living holiness ([[Torment]] immunity)
*rRot
 
 
*rN+++
 
*rN+++
 
*rCorr
 
*rCorr
*[[Insubstantial]] (rSticky, rPetrify, immune to [[constriction]], [[Shatter]], [[Grasping Roots]], [[Leda's Liquefaction]])
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*[[Insubstantial]] (immune to [[constriction]], [[petrification]], [[Sticky Flame]], and [[Leda's Liquefaction]]; take less damage from [[Shatter]])
*Good stealth bonus (same as [[Spider Form]])
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*Tiny [[size]], increasing EV
*Tiny size (like Spider Form), with an appropriate increase in EV
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*[[Unbreathing]]
*Unbreathing
 
 
*Permanent [[flight]]
 
*Permanent [[flight]]
  
==Cons==
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===Cons===
 
*You can't use weapons, armour, or jewellery.
 
*You can't use weapons, armour, or jewellery.
 
*You can't cast spells.
 
*You can't cast spells.
*You can't evoke wands.
 
*Randomly blinks from time to time (10% chance each turn).
 
*Sometimes moves as if confused, although won't bump into walls or into allies (10% chance each turn)
 
  
==History==
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==Strategy==
*In [[0.22]], most bad forms will be able to evoke wands.
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While somewhat dubious, Wisp Form may be useful in the [[Tomb]]. Its full suite of resistances (with mobility) is incredibly useful for stealing the rune and getting out. Using a [[scroll of teleportation]] can get you closer. A [[potion of haste]] and [[potion of invisibility|invisibility]] and a few [[scrolls of blinking]] should increase your chances of stealing the rune and getting back upstairs safely. Of course, this comes at the risk of the form running out. A [[wand of polymorph]] on the stairs of Tomb:2 can be used until you become a wisp.
*Prior to [[0.15]], wisp form allowed the player to [[blink]] as an ability, but prevented you from reading [[scroll]]s. It also granted perfect [[conservation]], protecting your consumables from [[item destruction]].
 
*Wisp Form was added in [[0.12]].
 
  
 
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==History==
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*Prior to [[0.27]], wisp form would randomly [[blink]] you. Also, the form granted extra speed (0.8 movement delay, i.e. [[Felid]] speed).
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*Prior to [[0.26]], the form had [[rot]] resistance.
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*Prior to [[0.22]], wisp form, along with most other [[bad form]]s, disallowed the use of [[wand]]s.
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*Prior to [[0.20]], players in the wisp form had a 10% chance to move as if confused. Although, you wouldn't bump into walls or into allies.
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*Prior to [[0.15]], wisp form allowed the player to [[blink]] as an ability, but prevented you from reading [[scroll]]s. It also granted perfect [[conservation]], protecting your consumables from [[item destruction]].
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*Wisp Form was added in [[0.12]].
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Transformation]]
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{{Forms}}
[[Category:Crystal Ball Articles]]
 

Latest revision as of 10:38, 1 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You have been transformed into an insubstantial wisp of gas. You are highly evasive and are resistant to fire, cold, electricity and acid, and immune to poison, and negative energy.

Any equipped weapons, armour and jewellery are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.

Wisp Form is a bad form that can be forced on the player character when they are polymorphed. It has the following characteristics:

Pros

Cons

  • You can't use weapons, armour, or jewellery.
  • You can't cast spells.

Strategy

While somewhat dubious, Wisp Form may be useful in the Tomb. Its full suite of resistances (with mobility) is incredibly useful for stealing the rune and getting out. Using a scroll of teleportation can get you closer. A potion of haste and invisibility and a few scrolls of blinking should increase your chances of stealing the rune and getting back upstairs safely. Of course, this comes at the risk of the form running out. A wand of polymorph on the stairs of Tomb:2 can be used until you become a wisp.

Wisp Form
Insubstantial wisp.png

History

  • Prior to 0.27, wisp form would randomly blink you. Also, the form granted extra speed (0.8 movement delay, i.e. Felid speed).
  • Prior to 0.26, the form had rot resistance.
  • Prior to 0.22, wisp form, along with most other bad forms, disallowed the use of wands.
  • Prior to 0.20, players in the wisp form had a 10% chance to move as if confused. Although, you wouldn't bump into walls or into allies.
  • Prior to 0.15, wisp form allowed the player to blink as an ability, but prevented you from reading scrolls. It also granted perfect conservation, protecting your consumables from item destruction.
  • Wisp Form was added in 0.12.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form