Difference between revisions of "Dire flail"
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{{weapon | {{weapon | ||
|name = Dire flail | |name = Dire flail | ||
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}} | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}} | ||
− | '''Dire flails''' have | + | '''Dire flails''' have respectable damage and attack quickly, though they require two hands to wield. |
==Strategy== | ==Strategy== | ||
− | A good | + | A good early game weapon for Maces & Flails users, since it's good at low skill. Despite being two-handed, they attack faster (and harder) than both [[mace]]s and [[flail]]s, meaning it takes less skill to reach a "reasonable" [[attack speed]]. |
If you are a Maces & Flails user who hasn't found a [[shield]] yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]]. | If you are a Maces & Flails user who hasn't found a [[shield]] yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]]. |
Latest revision as of 02:53, 13 February 2024
Name | Dire flail |
---|---|
Skill | Maces & Flails |
Damage | 13 |
Accuracy | -3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 2H |
Size | Medium |
Ranged? | No |
A spiked flail with longer spikes and a heavier head.
"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'" -Tale of Chivalry; or, Perils by Flood and Field_. 1830. |
This weapon falls into the Maces & Flails category. It is a two handed weapon.
Dire flails have respectable damage and attack quickly, though they require two hands to wield.
Strategy
A good early game weapon for Maces & Flails users, since it's good at low skill. Despite being two-handed, they attack faster (and harder) than both maces and flails, meaning it takes less skill to reach a "reasonable" attack speed.
If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either morningstar + shield or a great mace.
Dire flail | |
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Mundane | |
Magical | |
Artifact |
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |