Difference between revisions of "Shapeshifter"

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''For the monster, see [[shapeshifter (monster)]].''
 
{{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}}
 
{{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}}
'''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to do so. They are best described as kung-fu mad scientists.
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'''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to shift their physical [[form]].  
  
 
==Preferred Species==
 
==Preferred Species==
[[Troll]], [[Naga]], [[Merfolk]], [[Draconian]], [[Demigod]], and [[Demonspawn]] are the recommended species if you pick a Transmuter Background.
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[[Naga]], [[Merfolk]], [[Draconian]], [[Troll]], [[Demonspawn]], and [[Demigod]] are the recommended species if you pick a Shapeshifter Background.
  
 
==Racial restrictions==
 
==Racial restrictions==
As [[Ghoul]]s and [[Mu]]mmies cannot transform themselves, they are forbidden for becoming SHapeshifters.
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[[Ghoul]]s and [[Mummies]] are forbidden from becoming Shapeshifters, as they cannot use talismans to transform themselves.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[robe]]
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*+0 [[animal skin]]
 
*[[Potion of lignification]]
 
*[[Potion of lignification]]
 
*[[Beast talisman]]
 
*[[Beast talisman]]
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*[[Flux talisman]]
  
 
Shapeshifters start the game in [[Beast Form]].
 
Shapeshifters start the game in [[Beast Form]].
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==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
*[[Fighting]]: 2
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*[[Fighting]]: 1
*[[Unarmed Combat]]: 2
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*[[Unarmed Combat]]: 3
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Shapeshifting]]: 3
 
*[[Shapeshifting]]: 3
  
Choosing Transmuter adds 7 to your starting [[Strength]] and 5 to your starting [[Dexterity]].
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Choosing Shapeshifter adds 6 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 4 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
With a normal base damage of 3, [[Unarmed Combat]] is weaker than most weapon starts. Note that [[Beast Form]] does ''not'' give a special boost to Unarmed Combat; it boosts all melee damage, weapon or not. Note that [[talisman]] forms ''do'' help with unarmed damage, though.
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[[Beast Form]] does ''not'' give a special boost to Unarmed Combat; it boosts all melee and ranged damage, affecting even [[stone]]s and [[dart]]s you throw. If you find a great weapon in the early Dungeon, don't be afraid to use it. Note, however, that [[Flux Form]] forces you into Unarmed Combat, and other talismans do boost Unarmed damage.
  
 
===Skilling===
 
===Skilling===
Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.
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In the very early game, Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.
 
 
* If you find a [[short sword]] or [[spear]] at XL 1-2, it'll be stronger than most species' fists. Use them, even if for a short while. Note that plain [[dagger]]s (outside of stabbing) and [[club]]s will be weaker than 2 UC skill fists.
 
: Keep note of [[brand]]ed weapons; brands like [[venom]] and [[electrocution]] are strong enough to warrant switching to weapons for the medium-term.
 
  
* Players who haven't found a weapon yet will want to train Unarmed Combat, which increases chance of survival. At 4 UC skill, your fists will be stronger than any [[brand|unbranded]] short sword or spear you find on the ground (at 0 weapon skill).  
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*At 3 Unarmed skill, your fists will be stronger than any plain [[short sword]]s or [[spear]]s on the ground. However, weapons with a strong [[brand]] - such as short swords and [[whip]]s of [[venom]] or [[electrocution]], are better than your unbranded fists.
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*When in Beast Form, each level in Unarmed Combat gives more benefit than Shapeshifting. Shapeshifting, in turn, gives more benefit than weapon skills, and lets you advance to Flux Form.
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**If you don't find a better weapon on D:1, you'll want to train UC for a bit (not training Shapeshifting ''at all''), to make combat easier.
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**Note that the first few levels of any skill are cheap. For [[Human]]s, going from 3 -> 4 Shapeshifting would take the same XP as 0 -> 3 weapon skill. So once a skill becomes a lot more expensive than the others, you can train another useful skill.
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**If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects. E.g. a weapon-wielder can find a great +2 [[cloak]], which Beast Form prevents you from wearing, and decide to never use a form again.
  
* In the early game, [[Shapeshifting]] skill (with Beast Form) is less valuable than Unarmed Combat skill, but more valuable than any weapon skill.
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Depending on what you find and what you've trained, you may want to upgrade to a different form (usually Flux Form), stay in Beast Form, or use formless Unarmed Combat.
** Each level of UC gives more damage than a level of Shapeshifting. If using Unarmed Combat, train that (instead of Shapeshifting) for a while.
 
** Each level of Shapeshifting gives more damage/accuracy than most weapon skills. But, since the first few levels of a skill are cheap, you should also get a few levels in a weapon skill. For [[Human]]s, going from 3 -> 4 Shapeshifting would take the same XP as 0 -> 3 weapon skill.
 
:: If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects.
 
:(Of course, if you find a [[talisman]] better than Beast Form, training Shapeshifting can be a good thing to do, UC or not.)
 
  
 
==History==
 
==History==
*Will be introduced in [[trunk]]. Previously, the [[Transmuter]] background let you change forms.
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*Shapeshifters was introduced in [[0.31]], replacing the [[Transmuter]] background.
  
[[Category: Crystal Ball Articles]].
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{{backgrounds}}
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[[Category:Backgrounds]]

Latest revision as of 22:17, 8 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the monster, see shapeshifter (monster).

Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.

Shapeshifters are wanderers who specialise in Shapeshifting, using talismans to shift their physical form.

Preferred Species

Naga, Merfolk, Draconian, Troll, Demonspawn, and Demigod are the recommended species if you pick a Shapeshifter Background.

Racial restrictions

Ghouls and Mummies are forbidden from becoming Shapeshifters, as they cannot use talismans to transform themselves.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Shapeshifters start the game in Beast Form.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Shapeshifter adds 6 to your starting Strength, 2 to your starting Intelligence, and 4 to your starting Dexterity.

Strategy

Beast Form does not give a special boost to Unarmed Combat; it boosts all melee and ranged damage, affecting even stones and darts you throw. If you find a great weapon in the early Dungeon, don't be afraid to use it. Note, however, that Flux Form forces you into Unarmed Combat, and other talismans do boost Unarmed damage.

Skilling

In the very early game, Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.

  • At 3 Unarmed skill, your fists will be stronger than any plain short swords or spears on the ground. However, weapons with a strong brand - such as short swords and whips of venom or electrocution, are better than your unbranded fists.
  • When in Beast Form, each level in Unarmed Combat gives more benefit than Shapeshifting. Shapeshifting, in turn, gives more benefit than weapon skills, and lets you advance to Flux Form.
    • If you don't find a better weapon on D:1, you'll want to train UC for a bit (not training Shapeshifting at all), to make combat easier.
    • Note that the first few levels of any skill are cheap. For Humans, going from 3 -> 4 Shapeshifting would take the same XP as 0 -> 3 weapon skill. So once a skill becomes a lot more expensive than the others, you can train another useful skill.
    • If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects. E.g. a weapon-wielder can find a great +2 cloak, which Beast Form prevents you from wearing, and decide to never use a form again.

Depending on what you find and what you've trained, you may want to upgrade to a different form (usually Flux Form), stay in Beast Form, or use formless Unarmed Combat.

History

  • Shapeshifters was introduced in 0.31, replacing the Transmuter background.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver