Difference between revisions of "Ogre mage"
Ion frigate (talk | contribs) m (1 revision: giant and large monsters. that should be all of them) |
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*D) [[Sting]] (1d10), [[Lightning Bolt]] (3d17), [[Haste Other]], [[Blink]], [[Banishment]], [[Minor Healing]] | *D) [[Sting]] (1d10), [[Lightning Bolt]] (3d17), [[Haste Other]], [[Blink]], [[Banishment]], [[Minor Healing]] | ||
*E) [[Throw Flame]] (3d8), [[Fireball]] (3d19), [[Haste Other]], [[Invisibility]], [[Teleport Other]] | *E) [[Throw Flame]] (3d8), [[Fireball]] (3d19), [[Haste Other]], [[Invisibility]], [[Teleport Other]] | ||
+ | |||
+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | |||
+ | {{Spellcaster | ||
+ | |number=I | ||
+ | |slot1=[[Haste Other]] | ||
+ | |slot2=[[Iskenderun's Mystic Blast]] (3d15) | ||
+ | |slot3=[[Invisibility]] | ||
+ | |slot4=[[Confuse]] | ||
+ | |slot5=[[Slow]] | ||
+ | |slot6=[[Teleport Self]] | ||
+ | }} | ||
+ | {{Spellcaster | ||
+ | |number=II | ||
+ | |slot1=[[Haste Other]] | ||
+ | |slot2=[[Lehudib's Crystal Spear]] (3d28) | ||
+ | |slot3=[[Blink]] | ||
+ | |slot4=[[Bolt of Fire]] (3d18) | ||
+ | |slot5=[[Bolt of Cold]] (3d18) | ||
+ | |slot6=[[Minor Healing]] | ||
+ | }} | ||
+ | {{Spellcaster | ||
+ | |number=III | ||
+ | |slot1=[[Haste Other]] | ||
+ | |slot2=[[Paralyse]] | ||
+ | |slot3=[[Haste]] | ||
+ | |slot4=[[Lightning Bolt]] (3d17) | ||
+ | |slot5=[[Confuse]] | ||
+ | |slot6=[[Teleport Self]] | ||
+ | }} | ||
+ | {{Spellcaster | ||
+ | |number=IV | ||
+ | |slot1=[[Haste Other]] | ||
+ | |slot2=[[Sting]] (d10) | ||
+ | |slot3=[[Blink]] | ||
+ | |slot4=[[Lightning Bolt]] (3d17) | ||
+ | |slot5=[[Banishment]] | ||
+ | |slot6=[[Minor Healing]] | ||
+ | }} | ||
+ | {{Spellcaster | ||
+ | |number=V | ||
+ | |slot1=[[Haste Other]] | ||
+ | |slot2=[[Throw Flame]] (3d8) | ||
+ | |slot3=[[Invisibility]] | ||
+ | |slot4=[[Teleport Other]] | ||
+ | |slot5=[[Fireball]] (3d19) | ||
+ | |slot6=[[Teleport Other]] | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible. | *By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible. | ||
*If you know [[Mephitic Cloud]], you can easily confuse the entire ogre band, causing them to kill each other for you. | *If you know [[Mephitic Cloud]], you can easily confuse the entire ogre band, causing them to kill each other for you. |
Revision as of 20:05, 24 January 2013
- For Ogre-Mage, the removed player species, see Ogre-Mage.
ogre mage O | |
---|---|
HP | 39 - 73 |
HD | 10 |
XP | 1156 |
Speed | 10 |
AC | 1 |
EV | 7 |
Will | 80 |
Attack1 | 12 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Spellcaster Actual spells See invisible Warm-blooded Evil Speaks |
A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin. |
Useful Info
Ogre mages are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to send players with low magic resistance to the Abyss. They can occasionally be found in the middle- and late-Dungeon, as well as in the depths of the Orcish Mines.
Spell Sets:
- A) Lehudib's Crystal Spear (3d28), Bolt of Fire (3d18), Bolt of Cold (3d18), Haste Other, Blink, Minor Healing
- B) Iskenderun's Mystic Blast (3d15), Haste Other, Invisibility, Confuse, Slow, Teleport Self
- C) Lightning Bolt (3d17), Haste Other, Paralyse, Haste, Confuse, Teleport Self
- D) Sting (1d10), Lightning Bolt (3d17), Haste Other, Blink, Banishment, Minor Healing
- E) Throw Flame (3d8), Fireball (3d19), Haste Other, Invisibility, Teleport Other
Spells
Spell set I | |
---|---|
Slot1 | Haste Other |
Slot2 | Iskenderun's Mystic Blast (3d15) |
Slot3 | Invisibility |
Slot4 | Confuse |
Slot5 | Slow |
Slot6 | Teleport Self |
Spell set II | |
---|---|
Slot1 | Haste Other |
Slot2 | Lehudib's Crystal Spear (3d28) |
Slot3 | Blink |
Slot4 | Bolt of Fire (3d18) |
Slot5 | Bolt of Cold (3d18) |
Slot6 | Minor Healing |
Spell set III | |
---|---|
Slot1 | Haste Other |
Slot2 | Paralyse |
Slot3 | Haste |
Slot4 | Lightning Bolt (3d17) |
Slot5 | Confuse |
Slot6 | Teleport Self |
Spell set IV | |
---|---|
Slot1 | Haste Other |
Slot2 | Sting (d10) |
Slot3 | Blink |
Slot4 | Lightning Bolt (3d17) |
Slot5 | Banishment |
Slot6 | Minor Healing |
Spell set V | |
---|---|
Slot1 | Haste Other |
Slot2 | Throw Flame (3d8) |
Slot3 | Invisibility |
Slot4 | Teleport Other |
Slot5 | Fireball (3d19) |
Slot6 | Teleport Other |
Tips & Tricks
- By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible.
- If you know Mephitic Cloud, you can easily confuse the entire ogre band, causing them to kill each other for you.