Difference between revisions of "Conjurer"
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− | '''Conjurer'''s are offensive spellcasters who specialize in violent and volatile [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate. | + | '''Conjurer'''s are offensive spellcasters who specialize in violent and volatile non-elemental [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate. |
==Preferred Races== | ==Preferred Races== |
Revision as of 08:15, 18 May 2016
Conjurers confront problems with damaging spells from the book of Conjurations. |
Conjurers are offensive spellcasters who specialize in violent and volatile non-elemental Conjurations. Relative to other magical backgrounds (such as the Wizard), they begin the game with a lower general Spellcasting skill, but have a higher Conjurations skill to compensate.
Preferred Races
High Elf, Deep Elf, Naga, Tengu, Draconian, and Demigod are the recommended races if you pick a Conjurer Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 4
Choosing Conjurer adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
Conjurers enter the Dungeon with the Magic Dart spell in memory.
The Conjurer starting book contains a variety of unusual, pure Conjurations attack spells. Searing Ray is an excellent follow up to Magic Dart, very MP efficient. Dazzling Spray is a weak area of effect spell, but blinding enemies does reduce their ranged attack abilities significantly. All of the later spells are useful in their own ways for an offensive caster.
While these spells are all effective, they tend to deal less damage than their elemental counterparts. Still, the fact that they affect all opponents, regardless of resistances, makes them reliable and saves you from suddenly encountering a foe you just can't deal with. When you do find some elemental magic sources, your early training in Conjurations will help you get those spells online quickly.
History
Prior to 0.14, they started with 20 gold and 1 Spellcasting instead of 2.
Prior to 0.12, their starting spell book included a variety of elemental spells, plus Magic Dart.
Prior to 0.9, their starting spell book was different, most notably lacking Mephitic Cloud.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |