Difference between revisions of "Corpse"
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− | '''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells. | + | '''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.28.0|mon-death.cc|553}}</ref>, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells. |
==Uses== | ==Uses== | ||
− | *Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy | + | *Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] works on corpses old enough to be aged as skeletons. |
− | *Slain [[list of dragons|dragons]] may leave behind scales (66% chance), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) a [[troll leather armour]]. | + | *Followers of [[Beogh]] can resurrect their allies. |
+ | *Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.28.0|mon-death.cc|512}}</ref>), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) a [[troll leather armour]]. | ||
+ | *Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.28.0|mon-death.cc|515}}</ref>). | ||
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[vault]]. The corpse of any [[unique monster]] you kill will retain its name, though butchering it will only create generic chunks. | Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[vault]]. The corpse of any [[unique monster]] you kill will retain its name, though butchering it will only create generic chunks. | ||
==History== | ==History== | ||
+ | *Prior to [[0.28]], slain eleionomae and fenstrider witches didn't leave wands. | ||
*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. | *Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. | ||
*Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later. | *Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later. | ||
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*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher. | *The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher. | ||
*Contaminated+Poisonous corpses were added in [[0.8]]. | *Contaminated+Poisonous corpses were added in [[0.8]]. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Hunger]] | [[Category:Hunger]] |
Revision as of 14:30, 3 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. Like skeletons, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your species, religion, and set of spells.
Uses
- Corpses and skeletons can be reanimated into undead servants through Necromancy. Various other necromantic spells also use corpses as raw material, such as Corpse Rot or Simulacrum. Notably, the spell Animate Skeleton works on corpses old enough to be aged as skeletons.
- Followers of Beogh can resurrect their allies.
- Slain dragons may leave behind scales (66% chance[2]), which can be worn as powerful body armour. Similarly, killing trolls may leave behind (66% chance) a troll leather armour.
- Slain eleionomae and fenstrider witches leave wands (100% chance[3]).
Unlike treasure, corpses are never generated randomly on the Dungeon floor. Thus, finding a corpse that you didn't kill may indicate the presence of a vault. The corpse of any unique monster you kill will retain its name, though butchering it will only create generic chunks.
History
- Prior to 0.28, slain eleionomae and fenstrider witches didn't leave wands.
- Prior to 0.26, you could but'c'her corpses for food.
- Prior to 0.25, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
- Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
- Prior to 0.23, butchering a corpse did not always leave a skeleton.
- Prior to 0.21, there were mutagenic chunks, which would cause random mutations. These came from the corpses of mutants and other shapeshifting monsters, such as sky beasts, ugly things, and glowing orange brains.
- Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armor.
- Prior to 0.17, followers of Lugonu or Trog could earn piety by sacrificing corpses to their god. There were also poisonous chunks, which could only be eaten by those with poison resistance, and rot-inducing, which could only be eaten by ghouls. Also, necrophages, ghouls, and hungry ghosts could eat corpses from the floor.
- Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten chunks, suitable only for saprovores and ghouls. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety by praying over a fresh corpse.
- Prior to 0.15, players were able to pick up and transport corpses. In addition, players in Wisp Form or Fungus Form could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.
- Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
- Prior to 0.13, eating contaminated chunks could cause nausea or sickness in non-ghouls; the Saprovore mutation reduced the risk of this.
- Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
- The presumed boot knife for butchering was added in 0.9. In earlier versions, you needed to carry an edged weapon to butcher.
- Contaminated+Poisonous corpses were added in 0.8.
References
- ↑ mon-death.cc:553 (0.28.0)
- ↑ mon-death.cc:512 (0.28.0)
- ↑ mon-death.cc:515 (0.28.0)