Difference between revisions of "Dire flail"
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-Tale of Chivalry; or, Perils by Flood and Field_. 1830.}} | -Tale of Chivalry; or, Perils by Flood and Field_. 1830.}} | ||
| + | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}} | ||
| − | '''Dire flails''' are a two | + | |
| + | '''Dire flails''' are a two handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield. | ||
==Strategy== | ==Strategy== | ||
| − | A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two | + | A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two handed, dire flails attack harder ''and'' faster than either [[mace]]s or [[flail]]s. It takes less skill to reach a "reasonable delay" than your one-handed options. |
| − | If you are a Maces & Flails user who hasn't found a shield yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]]. | + | If you are a Maces & Flails user who hasn't found a [[shield]] yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]]. |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
Revision as of 14:14, 15 June 2023
| Name | Dire flail |
|---|---|
| Skill | Maces & Flails |
| Damage | 13 |
| Accuracy | -3 |
| Base delay (%) | 13 (130%) |
| Min delay | 6 at skill 14 |
| Hands | 2H |
| Size | Medium |
| Ranged? | No |
| A spiked flail with longer spikes and a heavier head.
"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'" -Tale of Chivalry; or, Perils by Flood and Field_. 1830. |
This weapon falls into the Maces & Flails category. It is a two handed weapon.
Dire flails are a two handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield.
Strategy
A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two handed, dire flails attack harder and faster than either maces or flails. It takes less skill to reach a "reasonable delay" than your one-handed options.
If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either morningstar + shield or a great mace.
| Dire flail | |
|---|---|
| Mundane | |
| Magical | |
| Artifact | |
| Weapons | |
|---|---|
| Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
| Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
| Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
| Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula |
| Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
| Short Blades | Dagger • Quick blade • Rapier • Short sword |
| Staves | Lajatang • Magical staff • Quarterstaff |
| Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |