Difference between revisions of "Dire flail"

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-Tale of Chivalry; or, Perils by Flood and Field_. 1830.}}
 
-Tale of Chivalry; or, Perils by Flood and Field_. 1830.}}
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
  
'''Dire flails''' are a two-handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield.
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'''Dire flails''' are a two handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield.
  
 
==Strategy==
 
==Strategy==
A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two-handed, dire flails attack harder ''and'' faster than either [[mace]]s or [[flail]]s. It takes less skill to reach a "reasonable delay" than your one-handed options.
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A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two handed, dire flails attack harder ''and'' faster than either [[mace]]s or [[flail]]s. It takes less skill to reach a "reasonable delay" than your one-handed options.
  
If you are a Maces & Flails user who hasn't found a shield yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]].
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If you are a Maces & Flails user who hasn't found a [[shield]] yet, there's little reason ''not'' to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either [[morningstar]] + [[shield]] or a [[great mace]].
  
 
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"

Revision as of 14:14, 15 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Dire flail
Skill Maces & Flails
Damage 13
Accuracy -3
Base delay (%) 13 (130%)
Min delay 6 at skill 14
Hands 2H
Size Medium
Ranged? No
A spiked flail with longer spikes and a heavier head.

"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'"

-Tale of Chivalry; or, Perils by Flood and Field_. 1830.

This weapon falls into the Maces & Flails category. It is a two handed weapon.


Dire flails are a two handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield.

Strategy

A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two handed, dire flails attack harder and faster than either maces or flails. It takes less skill to reach a "reasonable delay" than your one-handed options.

If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either morningstar + shield or a great mace.

Dire flail
Mundane Dire flail1.png
Magical Dire flail2.png
Artifact Dire flail3.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net