Difference between revisions of "Hill Dwarf"
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'''Hill dwarves''' are extremely robust but poor at using magic. They are excellent at melee combat, especially with [[axes]] or [[Maces & Flails|bludgeoning weapons]], and are good at using [[armour]] and [[shields]], but are poor at missile combat or at using [[polearms]] (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]]. | '''Hill dwarves''' are extremely robust but poor at using magic. They are excellent at melee combat, especially with [[axes]] or [[Maces & Flails|bludgeoning weapons]], and are good at using [[armour]] and [[shields]], but are poor at missile combat or at using [[polearms]] (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]]. | ||
− | The [[Hill Dwarf]] race was | + | The [[Hill Dwarf]] race was removed in version [[0.3]] due to similarity to the [[Mountain Dwarf]] race. |
==Available Classes== | ==Available Classes== | ||
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==Level Bonuses== | ==Level Bonuses== | ||
− | * +1 [[hp]] every 2 out of 3 levels | + | *+1 [[hp]] every 2 out of 3 levels. |
− | * -1 [[mp]] every 2 levels | + | *-1 [[mp]] every 2 levels. |
− | * +1 [[ | + | *+1 [[strength]] every 4th level. |
{{Old_Apts | {{Old_Apts |
Revision as of 18:45, 11 July 2013
Hill dwarves are extremely robust but poor at using magic. They are excellent at melee combat, especially with axes or bludgeoning weapons, and are good at using armour and shields, but are poor at missile combat or at using polearms (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are earth, fire, and conjurations. They advance in levels at a similar rate to common elves.
The Hill Dwarf race was removed in version 0.3 due to similarity to the Mountain Dwarf race.
Available Classes
Hill dwarves can be Fighters, Priests, Thieves, Gladiators, Berserkers, Hunters, Conjurers, Enchanters, Fire Elementalists, Earth Elementalists and Healers.
Level Bonuses
Skill aptitudes
The lower the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 70 | Armour | 70 | Spellcasting | 160 |
Short Blades | 80 | Dodging | 120 | Conjurations | 120 |
Long Blades | 80 | Stealth | 150 | Enchantments | 150 |
Axes | 60 | Stabbing | 140 | Summonings | 150 |
Maces & Flails | 70 | Shields | 70 | Necromancy | 160 |
Polearms | 110 | Traps & Doors | 100 | Translocations | 150 |
Staves | 130 | Transmutation | 120 | ||
Unarmed Combat | 100 | Invocations | 100 | Divinations | 130 |
Evocations | 60 | ||||
Throwing | 120 | Fire Magic | 70 | ||
Slings | 130 | Ice Magic | 130 | ||
Bows | 150 | Air Magic | 150 | ||
Crossbows | 120 | Earth Magic | 70 | ||
Darts | 120 | Experience | 120 | Poison Magic | 130 |