Difference between revisions of "Ogre mage"
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==Spells== | ==Spells== | ||
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{{Spellcaster | {{Spellcaster | ||
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|slot4=[[Bolt of Fire]] (3d18) | |slot4=[[Bolt of Fire]] (3d18) | ||
|slot5=[[Bolt of Cold]] (3d18) | |slot5=[[Bolt of Cold]] (3d18) | ||
− | |slot6=[[Minor Healing]] | + | |slot6=[[Minor Healing]] (2d5) |
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|slot4=[[Lightning Bolt]] (3d17) | |slot4=[[Lightning Bolt]] (3d17) | ||
|slot5=[[Banishment]] | |slot5=[[Banishment]] | ||
− | |slot6=[[Minor Healing]] | + | |slot6=[[Minor Healing]] (2d5) |
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Revision as of 20:09, 22 October 2013
- For Ogre-Mage, the removed player species, see Ogre-Mage.
ogre mage O | |
---|---|
HP | 38-70 |
HD | 10 |
XP | 925 |
Speed | 10 |
AC | 1 |
EV | 7 |
Will | 80 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin. |
Useful Info
Ogre mages are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to send players with low magic resistance to the Abyss. They can occasionally be found in the middle- and late-Dungeon, as well as in the depths of the Orcish Mines.
Spells
Spell set I | |
---|---|
Slot1 | Haste Other |
Slot2 | Iskenderun's Mystic Blast (3d15) |
Slot3 | Invisibility |
Slot4 | Confuse |
Slot5 | Slow |
Slot6 | Teleport Self |
Spell set II | |
---|---|
Slot1 | Haste Other |
Slot2 | Lehudib's Crystal Spear (3d28) |
Slot3 | Blink |
Slot4 | Bolt of Fire (3d18) |
Slot5 | Bolt of Cold (3d18) |
Slot6 | Minor Healing (2d5) |
Spell set III | |
---|---|
Slot1 | Haste Other |
Slot2 | Paralyse |
Slot3 | Haste |
Slot4 | Lightning Bolt (3d17) |
Slot5 | Confuse |
Slot6 | Teleport Self |
Spell set IV | |
---|---|
Slot1 | Haste Other |
Slot2 | Sting (d10) |
Slot3 | Blink |
Slot4 | Lightning Bolt (3d17) |
Slot5 | Banishment |
Slot6 | Minor Healing (2d5) |
Spell set V | |
---|---|
Slot1 | Haste Other |
Slot2 | Throw Flame (3d8) |
Slot3 | Invisibility |
Slot4 | Teleport Other |
Slot5 | Fireball (3d19) |
Slot6 | Teleport Other |
Tips & Tricks
- By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible.
- If you know Mephitic Cloud, you can easily confuse the entire ogre band, causing them to kill each other for you.