Difference between revisions of "Necromancer"
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''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].'' | ''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].'' | ||
{{flavour|The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.}} | {{flavour|The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.}} | ||
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*[[Dodging]]: 2 | *[[Dodging]]: 2 | ||
*[[Stealth]]: 2 | *[[Stealth]]: 2 | ||
− | *[[Spellcasting]]: | + | *[[Spellcasting]]: 2 |
*[[Necromancy]]: 4 | *[[Necromancy]]: 4 | ||
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==History== | ==History== | ||
− | + | Prior to [[0.14]], Necromancers started with only 1 level of Spellcasting. | |
{{backgrounds}} | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
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Revision as of 14:43, 8 May 2014
This page is about the player background. For the monster, see Necromancer (monster).
The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster. |
Necromancers are magicians who specialise in the less pleasant side of magic - that involving death and the undead. Since many enemies later in the game have some form of life protection, a Necromancer will probably have to branch out into other schools before they start facing demons.
Preferred Races
Deep Elf, Deep Dwarf, Hill Orc, Demonspawn, Mummy, and Vampire are the recommended races if you pick a Necromancer Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Necromancy: 4
Choosing Necromancer adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
Necromancers have some extremely useful spells in their starter spellbook, including Regeneration. They are also the only background who start with the skills to make pain brand weapons useful.
Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus Trog and Fedhas Madash) punish the use of Necromancy severely. Luckily, none of the three major "magic" gods (Sif Muna, Vehumet, and Kikubaaqudgha) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill; on the other hand, Kiku offers all 4 Necromancy books in an easy to learn order and therefore any Kiku worshipper capable of Spellcasting could learn Necromancy without having to use their background pick / starting spell book on it.
History
Prior to 0.14, Necromancers started with only 1 level of Spellcasting.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |