Difference between revisions of "God comparison"
(→Ability comparison) |
(Update to 0.16) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version016}} |
==List of gods== | ==List of gods== | ||
* [[Ashenzari]], god of cursed divinations. | * [[Ashenzari]], god of cursed divinations. | ||
Line 7: | Line 7: | ||
* [[Elyvilon]], good god of healing. | * [[Elyvilon]], good god of healing. | ||
* [[Fedhas Madash]], god of [[list of plants|plants]]. | * [[Fedhas Madash]], god of [[list of plants|plants]]. | ||
+ | * [[Gozag Ym Sagoz]], god of business and commerce. | ||
* [[Jiyva]], god of [[list of jellies|slimes]]. | * [[Jiyva]], god of [[list of jellies|slimes]]. | ||
* [[Kikubaaqudgha]], evil god of [[Necromancy|necromantic magic]]. | * [[Kikubaaqudgha]], evil god of [[Necromancy|necromantic magic]]. | ||
Line 107: | Line 108: | ||
|- | |- | ||
|[[Elyvilon]] | |[[Elyvilon]] | ||
− | | | + | |* Temporarily prevent lethal damage |
+ | |* Lesser Healing | ||
− | + | <nowiki>*</nowiki> Divine Protection | |
− | + | |* Heal Other (may pacify) | |
− | |||
− | |||
− | <nowiki>*</nowiki> | ||
− | |||
− | |||
− | |||
|* Remove [[status effects]], restore stats, cure [[rot]] | |* Remove [[status effects]], restore stats, cure [[rot]] | ||
− | |* Greater | + | |* Greater Healing |
− | |||
− | |||
− | |||
|* Increase maximum HP/MP | |* Increase maximum HP/MP | ||
| | | | ||
Line 139: | Line 132: | ||
|* Call rain, creating water | |* Call rain, creating water | ||
| | | | ||
+ | |- | ||
+ | |[[Gozag Ym Samoz]] | ||
+ | |colspan="7"|Monsters no longer leave corpses, but [[gold]] | ||
+ | |||
+ | Detect gold and shops | ||
+ | |||
+ | <nowiki>*</nowiki> Pay for [[potion]] effects | ||
+ | |||
+ | <nowiki>*</nowiki> Fund the opening of new shops | ||
+ | |||
+ | <nowiki>*</nowiki> Bribe monsters of a particular [[branch]] into not attacking you or joining you | ||
|- | |- | ||
|[[Jiyva]] | |[[Jiyva]] | ||
Line 194: | Line 198: | ||
|- | |- | ||
|[[Makhleb]] | |[[Makhleb]] | ||
− | | | + | | |
|Gain HP from killing | |Gain HP from killing | ||
|* Fire a random low-level beam | |* Fire a random low-level beam | ||
Line 203: | Line 207: | ||
|- | |- | ||
|[[Nemelex Xobeh]] | |[[Nemelex Xobeh]] | ||
− | | | + | |Gifts [[decks]] of cards |
− | |||
− | Gifts [[decks]] of cards | ||
Improved card power | Improved card power | ||
− | | | + | | |
− | | | + | | |
|* Choose a card from the first three in a deck | |* Choose a card from the first three in a deck | ||
|* Deal four cards from a deck in a single turn | |* Deal four cards from a deck in a single turn | ||
Line 216: | Line 218: | ||
|- | |- | ||
|[[Okawaru]] | |[[Okawaru]] | ||
− | | | + | | |
|* Increase physical combat skills | |* Increase physical combat skills | ||
| | | | ||
Line 338: | Line 340: | ||
[[Category:Gods]] | [[Category:Gods]] | ||
− |
Revision as of 02:16, 7 July 2015
List of gods
- Ashenzari, god of cursed divinations.
- Beogh, evil god of the orcs.
- Cheibriados, the slow god.
- Dithmenos, god of shadows.
- Elyvilon, good god of healing.
- Fedhas Madash, god of plants.
- Gozag Ym Sagoz, god of business and commerce.
- Jiyva, god of slimes.
- Kikubaaqudgha, evil god of necromantic magic.
- Lugonu, evil god of the Abyss.
- Makhleb, evil god of chaos and violence.
- Nemelex Xobeh, the trickster god.
- Okawaru, god of battle.
- Qazlal, god of tempests.
- Ru, god of sacrifice and unmaking.
- Sif Muna, god of magic and mystical secrets.
- The Shining One, good god of honourable crusades against evil.
- Trog, god of violence and anger.
- Vehumet, god of destructive magic.
- Xom, god of true chaos.
- Yredelemnul, evil god of death.
- Zin, good god of law and purity.
Ability comparison
* = An activatable ability
^ = Activated by praying
God | Piety - (0) | Piety * (30) | Piety ** (50) | Piety *** (75) | Piety **** (100) | Piety ***** (120) | Piety ****** (160) |
Ashenzari | ^ Convert scrolls of remove curse into curse scrolls
Prevent outside sources of curses Detect curses on items Detect portals Map terrain outside of LOS Detect monsters outside of LOS Detect items outside of LOS Improved trap detection |
Identify Armor | Identify Weapons, Amulets and Rings
Boosted skills when cursed |
See invisible | * See through walls | * Transfer skill points | |
Beogh | ^ Bless orc corpses for piety
Chance of preventing lethal damage (not during penance) Experience is spread to followers |
Improved AC and SH | * Smite enemies | Convert orcish followers
Bless orcish followers |
* Recall orcish followers
Gain orcish reinforcements if no followers are present |
Walk on water | |
Cheibriados | Slow movement
Improved stats * Slow everything adjacent to you |
Slows metabolism | * Step monsters forward in time | * Hurt everything faster than you in LOS | * Move to nowhere and let time pass | ||
Dithmenos | Surrounded by umbra | * Step into the shadows of immobile monsters within your umbra | Bleed smoke when injured | Your shadow mimics your actions | * Enter Shadow Form | ||
Elyvilon | * Temporarily prevent lethal damage | * Lesser Healing
* Divine Protection |
* Heal Other (may pacify) | * Remove status effects, restore stats, cure rot | * Greater Healing | * Increase maximum HP/MP | |
Fedhas Madash | Turns all plants friendly
Walk through plants Shoot through plants ^ Decompose corpses, causing toadstools to grow |
* Evolve plants into allies using fruit | * Call sunlight, drying water | * Grow plants using fruit | * Summon giant spores from corpses | * Call rain, creating water | |
Gozag Ym Samoz | Monsters no longer leave corpses, but gold
Detect gold and shops * Pay for potion effects * Fund the opening of new shops * Bribe monsters of a particular branch into not attacking you or joining you | ||||||
Jiyva | Turns all slimes and eyeballs neutral
Protects your items Shuffles your stats Creates neutral jellies and eats off-level items |
* Summon a neutral jelly to devour items
Gain food when slimes eat items |
Gifts random mutations
Grants resistance to corrosion ^ Halt slimes from eating items |
Gain MP when slimes eat items | * Turn enemies into slimes
Gain HP when jellies eat items |
* Remove a random bad mutation | Taking heavy damage creates slimes
Removes the walls of the Slime Pits rune vault |
Kikubaaqudgha | Increases your available HP when using Death's Door | * Summon corpses | Gifts a low-level Necromancy spellbook
Grants protection from Necromancy miscasts and death curses |
Gifts a mid-level Necromancy spellbook
Chance to prevent sickness when casting Haunt Grants protection from Torment |
^ Invoke Torment using a corpse | (Once only) Receive either Necronomicon or permanent pain-branded weapon | |
Lugonu | ^ Sacrifice corpses for piety
Safely unwield weapons of distortion |
* Depart the Abyss | * Blink yourself and monsters around you | * Banish monsters to the Abyss | * Corrupt current level | * Banish yourself to the Abyss | Find the Abyssal rune more easily
(Once only) Receive distortion brand on weapon |
Makhleb | Gain HP from killing | * Fire a random low-level beam | * Summon an average-strength demon | * Fire a random high-level beam | * Summon a powerful demon | ||
Nemelex Xobeh | Gifts decks of cards
Improved card power |
* Choose a card from the first three in a deck | * Deal four cards from a deck in a single turn | * Sort the first five cards in a deck | |||
Okawaru | * Increase physical combat skills | Receive ammunition as gifts | * Double attack speed
Receive weapons and armour as gifts |
||||
Qazlal | Cannot be harmed by clouds you create by any means. | Passively create elemental clouds around you, adding SH and generating noise. | * Smite an area with random elemental damage. | * Convert nearby clouds to elementals. | Permanent Repel Missiles, and taking fire, cold, electric, or physical damage has a chance to grant +rF, +rC, +rElec, or +3AC respectively. | * Randomly smite many areas in LOS with random elemental damage. | |
Ru | * Make personal sacrifices to gain piety. | Attacks against you sometimes falter or are redirected to enemies. | Enemies attacking you suffer bad status effects. | * Regain HP and MP, and cure "restraint" status effects (m. draining). | * Power Leap 3 tiles and damage enemies near your landing point (l. draining). | * Deals heavy damage and random status effects to enemies in LOS (h. draining). | |
Sif Muna | * Recover MP at will | * Forget spells at will | Grants protection from miscast effects | Receive spellbooks as gifts | |||
The Shining One | Chance of preventing lethal damage
Grants protection from negative energy |
Gain HP/MP from slaying evil monsters
Surrounded by halo |
* Create divine shield | * Call down a blast of holy energy | * Summon friendly Angel or Daeva
Protects allies from abjuration Bless allies |
(Once only) Receive holy wrath brand on weapon | |
Trog | ^ Turn spellbooks into clouds of flame
Protects allies from abjuration Extended berserker rage when killing Grants protection from exhaustion after berserking |
* Go berserk | * Increase regeneration and magic resistance | Receive ammunition as a gift | * Summon a berserk ally | Receive weapons as gifts | |
Vehumet | Receive destructive spells as gifts
Gain MP from killing |
Reduced chance of miscasting destructive spells | Increased range of destructive spells | ||||
Xom | Special, see Xom#Acts | ||||||
Yredelemnul | * Animate a corpse or skeleton | * Reflect incoming damage
Recall undead allies |
* Animate all corpses in sight
Receive undead servants as gifts |
* Drain life from all living beings in sight | * Curse a living being to become your slave when killed | ||
Zin | Chance of preventing lethal damage
Chance of protection from mutation Chance of protection from Hell effects |
* Inflict random status effects on enemies | * Increase stats, satiation, and resistance to poison and status effects | * Create temporary prison around enemy | * Create sanctuary of protection | (Once only) Cure all mutations |