Difference between revisions of "Air Elementalist"

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m (Strategy: Fix flight link.)
(Updated for 0.18. Removed Flight spell, the 20 gold starting and updated history.)
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{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
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*[[Book of Air]]
 
*[[Book of Air]]
 
*[[Bread ration]]
 
*[[Bread ration]]
*20 [[gold]]
 
  
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
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*[[Swiftness]] allows you to [[kite]] monsters of average [[speed]]
 
*[[Swiftness]] allows you to [[kite]] monsters of average [[speed]]
 
*[[Repel Missiles]] helps a lot against [[ranged attack]]ers
 
*[[Repel Missiles]] helps a lot against [[ranged attack]]ers
*[[Flight (spell)|Flight]] is useful in some vaults and [[Sewer]]s. It will make several branches such as [[The Shoals]] less dangerous.
 
  
Study the science of the [[multizap]] and apply it well in the early game.
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Remember to [[doublezap]] by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.
  
Air Elementalists begin the game without a religion, but may choose a god at the [[Ecumenical Temple]] or anywhere else they can find an appropriate [[altar]] (unless their [[species]] is [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with magic.
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[[Sif Muna]] or [[Vehumet]] are recommended god choices that will help with magic.
  
 
==History==
 
==History==
Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting.
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In [[0.19]], [[multizap]] will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce.
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The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17.
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It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.
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Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.
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{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 17:49, 28 June 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.

Air Elementalists are mages who have chosen Air Magic for their specialization. Air Magic is not as purely destructive as Fire Magic, but offers a variety of other useful effects for Dungeon-delvers.

Preferred Races

High Elf, Deep Elf, Naga, Tengu, Draconian, and Vine Stalker are the recommended races if you pick an Air Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Air Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Air Elementalists have very good early-game survivability due to the large number of defensive spells in their starting spellbook, the Book of Air. Memorize these spells quickly and use them aggressively:

Remember to doublezap by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.

Sif Muna or Vehumet are recommended god choices that will help with magic.

History

In 0.19, multizap will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce.

The starting book, Book of Air used to contain the flight spell, but was removed in 0.17.

It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.

Prior to 0.14, Air Elementalists started with only 1 level of Spellcasting and 20 gold.


Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver