Difference between revisions of "Transmuter"

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{{flavour|Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities.}}
 
{{flavour|Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities.}}
 
'''Transmuters''' are magicians who specialise in [[Transmutations]] magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.  
 
'''Transmuters''' are magicians who specialise in [[Transmutations]] magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.  
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[[Troll]], [[Naga]], [[Merfolk]], [[Draconian]], [[Demigod]] and [[Demonspawn]] are the recommended races if you pick a Transmuter Background.
 
[[Troll]], [[Naga]], [[Merfolk]], [[Draconian]], [[Demigod]] and [[Demonspawn]] are the recommended races if you pick a Transmuter Background.
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==Racial restrictions==
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[[Ghoul]]s and [[Mu]]mmies are forbidden for becoming transmuters, because they cannot use most of the transmutation spells.
  
 
==Starting Equipment==
 
==Starting Equipment==
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*[[Bread ration]]
 
*[[Bread ration]]
  
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Transmuters start with the [[Beastly Appendage]] spell memorised.
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.

Revision as of 20:33, 3 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities.

Transmuters are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.

Preferred Races

Troll, Naga, Merfolk, Draconian, Demigod and Demonspawn are the recommended races if you pick a Transmuter Background.

Racial restrictions

Ghouls and Mummies are forbidden for becoming transmuters, because they cannot use most of the transmutation spells.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Transmuters start with the Beastly Appendage spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Transmuter adds 2 to your starting Strength, 5 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

See the following guides:

History

Prior to 0.14, transmuters started with 20 gold.

Backgrounds
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Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver