Difference between revisions of "Venom Mage"
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==Strategy== | ==Strategy== | ||
− | Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few | + | *Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to inflict [[poison]]ing, which few monsters on the earliest dungeon levels can resist. Once you reach XL 2 you get a massive burst of power in [[Poisonous Vapours]], as not only does this spell do significant damage, it is [[smite]]-targeted as well. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics. |
− | Physically gifted [[species]] also benefit from this background. Even the dopiest character can manage to scrape enough [[experience]] together to get [[Poisonous Vapours]] and [[Mephitic Cloud]] functioning well, and those two spells can make a huge difference for an otherwise melee-based thug. | + | *Physically gifted [[species]] also benefit from this background. Even the dopiest character can manage to scrape enough [[experience]] together to get [[Poisonous Vapours]] and [[Mephitic Cloud]] functioning well, and those two spells can make a huge difference for an otherwise melee-based thug. |
− | Venom Mages suffer massively from having no way whatsoever to deal with enemies which | + | *Venom Mages suffer massively from having no way whatsoever to deal with enemies which are immune to or [[poison resistance|resist poison]], of which there are a lot. This includes [[undead]] such as [[wight]]s and [[necrophage]]s, [[demons]] such as [[imp]]s, and several enemies in [[Lair]], like [[hydra]]s, [[black mamba]]s and [[spiny frog]]s. As such they should look to branch out into melee or other forms of magic earlier than most characters to overcome this major weakness. |
− | Either [[Sif Muna]] or [[Vehumet]] will help with your magic as far as gods are concerned. | + | *Either [[Sif Muna]] or [[Vehumet]] will help with your magic as far as gods are concerned. |
==History== | ==History== |
Revision as of 10:20, 11 April 2018
Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Poison is especially effective when used against insects, damaging their tracheae quite effectively. |
Venom Mage are spellcasters who specialize in Poison Magic. Their toxic spells are effective against insects and spiders, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing demons and the undead.
Preferred Races
Deep Elf, Spriggan, Naga, Merfolk, Tengu, Demonspawn and Felid are the recommended races if you pick a Venom Mage Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Venom magi start with the Sting spell memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 1
- Poison Magic: 3
Choosing Venom Mage adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
- Your Sting spell gives you an edge over other starter attack spells, as it also has a chance to inflict poisoning, which few monsters on the earliest dungeon levels can resist. Once you reach XL 2 you get a massive burst of power in Poisonous Vapours, as not only does this spell do significant damage, it is smite-targeted as well. Learn Mephitic Cloud the instant you hit level 3, too. Spriggans are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
- Physically gifted species also benefit from this background. Even the dopiest character can manage to scrape enough experience together to get Poisonous Vapours and Mephitic Cloud functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
- Venom Mages suffer massively from having no way whatsoever to deal with enemies which are immune to or resist poison, of which there are a lot. This includes undead such as wights and necrophages, demons such as imps, and several enemies in Lair, like hydras, black mambas and spiny frogs. As such they should look to branch out into melee or other forms of magic earlier than most characters to overcome this major weakness.
History
Prior to 0.19, the Young Poisoner's Handbook had Cure Poison instead of Poisonous Vapours as its level 2 spell.
Prior to 0.14, Venom Mages started with only 1 level in Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |