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− | '''0.23''' is | + | '''0.23''' is a version of ''Dungeon Crawl Stone Soup'' released on February 7th, 2019. |
==Highlights== | ==Highlights== |
Revision as of 05:27, 31 October 2019
This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.
0.23 is a version of Dungeon Crawl Stone Soup released on February 7th, 2019.
Contents
Highlights
- Trap system overhaul
- New Gauntlet portal to replace Labyrinths
- Nemelex Xobeh rework
- Nine unrandarts reworked and the new "Rift" unrandart added
- Support for seeded dungeon play
Branches, Environment
- Traps have been overhauled:
- Traps that generate on the ground are always revealed.
- Exploration has a chance to trigger a "trap effect" independent from terrain traps. The possible effects are alarm, shaft, and teleport near monsters.
- Monsters only trigger traps in sight of the player.
- Alarm traps now always Mark the player whenever they are triggered in LOS.
- Net traps now try to net the player whenever they are triggered in LOS.
- New trap: dispersal trap. When triggered, every actor in sight of the trap is blinked.
- Trap placement in Ossuaries, Zot:5, and Tomb has been overhauled. In Zot:5 and Tomb, all mechanical traps save for net traps have been removed.
- Grate traps (triggered by pressure plates) have been removed.
- A new Gauntlet portal that replaces Labyrinths:
- Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.
- Access to each arena is one-way using transporters. Teleports and the Passage of Golubria spell are disabled.
- All paths lead to the minotaur who guards the exit and a pile of treasure.
- Gauntlets are found where Labyrinths previously generated.
- Support for seeded play:
- A new option for pregenerating the entire connected dungeon based on a fixed seed has been added. This takes a bit of time, but ensures that any playthroughs of a particular seed will use the same dungeon.
- This option is not yet available for online play, but can be used offline. See the manual section "Seeded play" for details.
- The dungeon RNG has been separated from the gameplay RNG to allow this feature to work.
- Each game seed generates a unique dungeon (including layout and monster and item placement) that is always the same for the same version of Crawl, as long as levels are generated in the same order.
- If you see that two games with the same seed generate a different dungeon, please report this as a bug!
- New early vaults featuring thematic item shops and monsters guarding manuals, as well as new ghost vaults for many branches.
- Two new dungeon layouts enabled, one for Dungeon and one for Lair.
- Translucent doors that can be seen through when closed have been added and are now used in some Elf layouts and some vaults, including most runed door vaults.
Character
- The player can no longer be put to sleep when paralysed or petrified.
- Tengu Permanent Flight becomes immediately available at XL 5.
- Tengu EV bonuses are no longer applied to +EV from equipment.
- Wanderer starting spell libraries are announced along with equipment.
- Wanderers that start with exactly one level 1 spell start with it memorized.
Gods
- Nemelex Xobeh has been reworked:
- Decks are accessed through abilities and no longer exist as items.
- Nemelex offers three abilities: "Draw Escape", "Draw Destruction", and "Draw Summoning", which provide card effects.
- The deck abilities do not have rarities; card power levels are determined by invocations and piety alone.
- Nemelex periodically adds cards to the three abstract decks.
- Triple Draw works on the three decks as before, offering a choice of three cards. The piety cost is increased.
- Deal Four deals four cards from a deck and has a reduced piety cost.
- Stack Five constructs a player-ordered stack of five cards drawn from any of the three decks to be drawn later. Creating a new stack discards the old. The piety cost is the same as old stack five.
- The Velocity card no longer hastes enemies, instead always slowing them with a chance proportional to power.
- The Storm card has been revised. It now performs a wind blast followed by one to nine electrical explosions.
- Elyvilon's Heal Other is adjusted:
- The formula depends only on monster type, not specific monster max HP.
- Player ghosts and Pandemonium lords are now immune.
- The targeter displays the pacification chance.
- Ashenzari protects followers from exploration based trap effects.
- Qazlal's cloud immunity is extended to elementals created with Elemental Force.
- Fedhas' protection of plants from player spells is extended to LOS-wide attack spells.
- The acid damage from Makhleb's Minor Destruction has been reduced.
- Exploration-based piety is no longer granted for the Temple, deep water, or lava.
- Monster conversion for Beogh, Gozag's Bribe Branch, and Jiyva is attempted upon sight instead of on the turn after the monster enters LOS.
Interface
- Spell damage message punctuation has been adjusted to reflect damage done using the same scale as melee damage.
- Damage brand message punctuation has been similarly adjusted.
- Monster descriptions in 'xv' display spell ranges.
- The Religion screen '^' gains a fourth pane for gods that need Extra information:
- Ashenzari displays information about bondage status.
- Beogh displays a list of named followers, with gifts.
- Gozag displays bribe information.
- Hepliaklqana displays ancestor upgrades.
- Nemelex Xobeh displays deck information.
- Wu Jian displays information about martial attacks.
- The Hepliaklqana ancestor reaching full health interrupts resting. The exact behavior of this interrupt can be configured by rest_wait_ancestor.
- The new display_chars cloud_weak, cloud_fading, and cloud_terminal indicate remaining cloud duration in console.
- WebTiles users can use a "Forgot Password" link to reset their password via a link sent to their registration email address. This feature is not yet enabled on most official servers.
Items
- Unrandart changes:
- New Unrand: the +8 demon trident "Rift" {distort, reach+}. A distortion demon trident with a reaching range of 3 and smite targeted attack.
- The Singing Sword's sonic damage effect is stronger, can trigger at low tension, and triggers only on-hit. It also gains the vorpal brand.
- The Spriggan's Knife converts all stabs to sleep-tier stabs and loses Dex+4 and MR+.
- The robe of Misfortune is +5 {*Contam *Corrode *Drain Harm *Slow EV+5} and is now always identified.
- The sceptre of Torment is now a +7 eveningstar of pain, and its torment does not affect the wielder.
- The arc blade's effect now casts static discharge only once, but at very high spellpower. The weapon's enchantment is now +8.
- Finisher loses Str+3 and gains a chance to instant-explode the target.
- The robe of Clouds is now +3 {+Thunder rCloud rElec}, providing evocable storm clouds in place of its old mist.
- The storm bow no longer occasionally creates rain clouds.
- The skin of Zhor gains SInv and a passive Metabolic Englaciation effect.
- Unrandarts with melee effects that could anger nearby allies give a proper warning.
- Wand charges for wands of digging, enslavement, flame, paralysis, polymorph, and random effects have been reduced.
- Butchering a corpse always leaves a skeleton.
- The blowgun targeter now displays the chance to affect the target.
- Stash search can now search by handedness.
Lua
- The custom `require` used in clua and dlua has been renamed `crawl_require`.
- A new function `spells.path` has been added to the `spells` module to provide access to the targeter from clua.
Monsters
- Monster weapons, armour, and wands are identified and revealed to the player when the monster is first seen.
- The shambling mangrove Grasping Roots ability now performs smite-targeted constriction instead of applying a 'Roots' status.
- Jorgrun gains the Grasping Roots spell and can now spawn in Swamp.
- Killer Klowns now have a pie throwing ability that damages the player and affects them with one of Vertigo, Silence, -Potion, Stat drain, rF-, or polymorph to bat, pig, or wisp form.
- Killer Klowns have highly enchanted, branded clubs instead of the Klown melee flavor, and no longer have fast regen.
- Orb run spawns are more frequently near the player and more dangerous.
- Pandemonium lords' spell sets and attack brands are revealed.
- Monster summons disappear whenever the summoner changes alignment from being charmed/uncharmed, pacified, or slimified.
- Confused monsters now get a 1 in 3 chance to move normally, like players do.
- Giant monsters no longer tear through webs.
Spells
- Confusing Touch works with a weapon wielded.
0.23.1
The bugfix release of 0.23.1 was released on February 28th, 2019.
- Vampiric attacks by the player against allies created from Sticks to Snakes and the Ratskin Cloak no longer restore HP or give vampires satiation.
- Damage from Ozocubu's Refrigeration has been increased to the correct amount.
- Placement for the uniques Aizul, Bai Suzhen, Donald, Jorgrun, and Mara has been fixed so they can place throughout their intended level ranges.
- The chance of Boris to respawn has been lowered to match previous rates.
- Yellow draconians now correctly receive their rCorr mutation at XL 7.
- 45 bugfixes, adjustments, and cleanups in total.