Difference between revisions of "God comparison"
m (I put The Shining One at the end of the god list as, according to the game's code, TSO is associated with the number 1 instead of a letter like the others) |
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Surrounded by [[halo]] | Surrounded by [[halo]] | ||
− | |'''Create divine | + | |'''Create divine shield''' |
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|'''Call down a blast of holy energy''' | |'''Call down a blast of holy energy''' |
Revision as of 06:08, 9 July 2020
List of gods
- Ashenzari, god of cursed divinations.
- Beogh, evil god of the orcs.
- Cheibriados, the slow god.
- Dithmenos, evil god of shadows and stealth.
- Elyvilon, good god of healing.
- Fedhas Madash, god of plants.
- Gozag Ym Sagoz, god of gold, business, and commerce.
- Hepliaklqana, god of ancestry and memory.
- Jiyva, chaotic god of slimes and eyeballs.
- Kikubaaqudgha, evil god of Necromancy.
- Lugonu, chaotic evil god of The Abyss.
- Makhleb, chaotic evil god of bloodshed and destruction.
- Nemelex Xobeh, god of cards.
- Okawaru, god of battle.
- Qazlal, god of tempests.
- Ru, god of sacrifice and unmaking.
- Sif Muna, god of magic and mystical secrets.
- Trog, god of violence and berserk rage.
- Uskayaw, god of wild dancing.
- Vehumet, god of destructive magic.
- The Wu Jian Council, a council of formerly mortal martial artists.
- Xom, god of true chaos.
- Yredelemnul, evil god of death and undeath.
- Zin, good god of law and purity.
- The Shining One, good god of honourable crusades against evil.
Ability comparison
bold = An activatable ability
God | Piety - (0) | Piety * (30) | Piety ** (50) | Piety *** (75) | Piety **** (100) | Piety ***** (120) | Piety ****** (160) |
Ashenzari | Use a scroll of remove curse to curse items of choice.
Prevent outside sources of curses Detect curses on items Detect locations of portals Map terrain outside of LOS Detect monsters outside of LOS Detect items outside of LOS Improved trap detection Identify monsters' weapons, armour, and wands |
Identify Armour
See through walls |
Identify Amulets and Rings
Boosted skills when cursed |
See invisible | Transfer skill points from one skill to another | ||
Beogh | Chance of preventing lethal damage (not during penance)
Experience is spread to followers |
Smite enemies | Convert orcish followers
Bless orcish followers |
Recall orcish followers
Gain orcish reinforcements if no followers are present |
Walk on water
Gift named followers with an item |
Resurrect the corpses of orcs | |
Cheibriados | Slow movement
Improved stats Slow everything adjacent to you |
Slows metabolism and poison damage | Step monsters forward in time | Hurt everything faster than you in LOS | Skip yourself forward in time | ||
Dithmenos | Surrounded by umbra | Step into the shadows of immobile monsters within your umbra | Bleed smoke when injured | Your shadow mimics your actions | Enter Shadow Form | ||
Elyvilon | Chance of preventing lethal damage | Heal yourself a little
Temporarily guarantee protection from lethal damage |
Heal other creatures (may pacify them) | Remove status effects, restore stats, cure rot | Heal yourself a lot | Temporarily increase maximum HP/MP | |
Fedhas Madash | Decompose corpses into toadstools; rots zombies and ghouls
Turns all plants friendly Walk through plants Shoot through plants |
Call sunlight, drying water | Evolve plants into allies using rations | Grow plants using rations | Summon ballistomycete spores from corpses | Call rain, creating water | |
Gozag Ym Sagoz | Monsters leave gold instead of corpses
Detect gold Pay for potion effects Fund the opening of new shops Bribe monsters of a particular branch into not attacking you or joining you | ||||||
Hepliaklqana | Maximum HP reduced by 10%
Pick the name and gender of your ancestor Recall your ancestor |
Choose your ancestor's background (Knight, Battlemage, or Hexer) | Switch your ancestor with another creature | Heal your ancestor and temporarily grant them increased damage, spell power, and AC | Drains creatures next to your ancestor after it swaps with another creature | ||
Jiyva | Turns all slimes and eyeballs neutral
Shuffles your stats Creates neutral jellies and eats off-level items Protects you from slimy walls |
Summon a neutral jelly to devour items
Gain nutrition when slimes eat items |
Gifts random mutations
Grants resistance to corrosion |
Gain MP when slimes eat items | Turn enemies into slimes
Gain HP when jellies eat items |
Remove a random bad mutation | Taking heavy damage creates slime allies
Removes the walls of the Slime Pits rune vault |
Kikubaaqudgha | Summon corpses
Gifts a low-level Necromancy spellbook |
Grants protection from Necromancy miscasts and death curses | Gifts a mid-level Necromancy spellbook | Grants some resistance to Torment | Invoke Torment using a corpse | (Once only) Receive either the Necronomicon or a pain brand on weapon | |
Lugonu | Safely unwield weapons of distortion | Depart the Abyss | Blink yourself and monsters around you | Banish monsters to the Abyss | Corrupt current level | Banish yourself to the Abyss | Find the Abyssal rune more easily
(Once only) Receive distortion brand on weapon |
Makhleb | Gain HP from killing | Fire a random low-level beam | Summon an average-strength demon | Fire a random high-level beam | Summon a powerful demon | ||
Nemelex Xobeh | Gifts decks of cards
Improved card power |
Choose a card from the first three in a deck | Deal four cards from a deck in a single turn | Sort the first five cards in a deck | |||
Okawaru | Increase physical combat skills | Receive ammunition as gifts | Double attack speed
Receive weapons and armour as gifts |
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Qazlal | Immunity to all harmful clouds. | Passively create elemental clouds around you, adding SH and generating noise. | Smite an area with random elemental damage | Convert nearby clouds to elementals | Permanent Repel Missiles, and taking fire, cold, electric, or physical damage has a chance to grant +rF, +rC, +rElec, or +3AC respectively | Randomly smite many areas in LOS with random elemental damage | |
Ru | Make personal sacrifices to gain piety | Attacks against you sometimes falter or are redirected to enemies | Enemies attacking you suffer bad status effects | Regain HP and MP, and cure "restraint" status effects | Leap 3 tiles and damage enemies near your landing point | Deals heavy damage and random status effects to enemies in LOS | |
Sif Muna | Cast a spell even without enough MP, but briefly disables spellcasting | Grants protection from miscast effects | Regain MP at will | Forget spells at will | Receive spellbooks as gifts | ||
Trog | Protects allies from abjuration
May extended berserker rage when killing Grants protection from paralysis after berserking |
Go berserk | Increase regeneration and magic resistance | Receive ammunition as gifts | Summon a berserk ally | Receive weapons as gifts | |
Uskayaw | Deal damage to adjacent creatures | Pass through and confuse a line of creatures | Paralyzes enemies in your line of sight | Enemies that take damage spread some of that damage to nearby creatures | Blink to and instantly kill a monster | ||
Vehumet | Receive destructive spells as gifts
Gain MP from killing |
Reduced chance of miscasting destructive spells | Increased range of destructive spells | ||||
Wu Jian Council | Deal 120% attack damage when moving directly toward an enemy | Deal 80% attack damage when moving adjacent to an enemy and pin them in place | Jump off a wall and attack all enemies next to where you land (takes two turns) | Gain two instantaneous moves and boosts damage of martial attacks | Grants the player a halo, summons opaque clouds, and grants a slaying bonus | ||
Xom | Special, see Xom#Acts | ||||||
Yredelemnul | Animate a corpse or skeleton | Temporarily reflect incoming damage
Recall undead allies |
Animate all corpses in sight
Receive undead servants as gifts |
Drain life from all living beings in sight | Curse a living being to become your slave when killed | ||
Zin | Chance of preventing lethal damage
Grants increasing protection from mutations Grants increasing protection from Hell effects |
Inflict random status effects on enemies; more effective against evil and chaotic enemies | Increase stats and gain resistance to poison and status effects | Create temporary prison around enemy | Create temporary sanctuary from danger | Potions of mutation only remove mutations | |
The Shining One | Chance of preventing lethal damage
Grants increasing protection from negative energy Protects allies from abjuration Blesses allies that make kills |
You and your allies gain HP/MP from slaying evil monsters
Surrounded by halo |
Create divine shield | Call down a blast of holy energy | Summon friendly Angel or Daeva | (Once only) Receive holy wrath brand on weapon |