Hill Dwarf
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Hill dwarves are extremely robust but poor at using magic. They are excellent at melee combat, especially with axes or bludgeoning weapons, and are good at using armour and shields, but are poor at missile combat or at using polearms (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are earth, fire, and conjurations. They advance in levels at a similar rate to common elves.
Available Classes
Hill dwarves can be Fighters, Priests, Thieves, Gladiators, Berserkers, Hunters, Conjurers, Enchanters, Fire Elementalists, Earth Elementalists and Healers.
Level Bonuses
Skill aptitudes
The lower the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 70 | Armour | 70 | Spellcasting | 160 |
Short Blades | 80 | Dodging | 120 | Conjurations | 120 |
Long Blades | 80 | Stealth | 150 | Enchantments | 150 |
Axes | 60 | Stabbing | 140 | Summonings | 150 |
Maces & Flails | 70 | Shields | 70 | Necromancy | 160 |
Polearms | 110 | Traps & Doors | 100 | Translocations | 150 |
Staves | 130 | Transmutation | 120 | ||
Unarmed Combat | 100 | Invocations | 100 | Divinations | 130 |
Evocations | 60 | ||||
Throwing | 120 | Fire Magic | 70 | ||
Slings | 130 | Ice Magic | 130 | ||
Bows | 150 | Air Magic | 150 | ||
Crossbows | 120 | Earth Magic | 70 | ||
Darts | 120 | Experience | 120 | Poison Magic | 130 |
History
Hill dwarves were removed in 0.3 due to their similarity to mountain dwarves.