Mace
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Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Name | Mace |
---|---|
Skill | Maces & Flails |
Damage | 8 |
Accuracy | +3 |
Base delay (%) | 140% "%" can not be assigned to a declared number type with value 140.
|
Min delay | {{{mindelay}}} "{{{mindelay}}}" is not a number.
|
Hands | 1H |
Size | ? |
Ranged? | No |
A short metal spiked military club. This effective instrument dents armour and breaks bones through blunt force.
"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them." -Edmund Burke, "On Conciliation With America", speech in Parliament. 1775. |
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.
The mace is a fairly light Maces & Flails weapon. Although a decent option for the early game, you'll want to find something more powerful as soon as possible.
Common | Dwarven | Orcish | |
---|---|---|---|
Mundane | |||
Magical/Artifact |
Unrandart Maces | |
---|---|
Mace of Brilliance | |
Scepter of Torment |
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |