Tree Form

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Revision as of 12:01, 1 September 2022 by Hordes (talk | contribs) (Strategy)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
You have been transformed into a tree and are rooted to the ground, unable to move or teleport. You have minimal evasion but increased health and natural armour, and are resistant to poison and immune to torment.

Any equipped cloak, helmet, gloves, boots and body armour are melded.

Tree form is a bad form that can be inflicted on the player by wand of polymorph or the Polymorph spell. Its most notable feature is that it entirely prevents the player from moving or teleporting, but not from otherwise acting. Unlike most bad forms, it can be entered easily and voluntarily by quaffing a potion of lignification. While transformed into a tree, the player gains the following attributes:

Pros

Cons

  • Cannot move, but can cast spells, use abilities, and attack
  • EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed)
  • Cannot teleport without divine intervention (Lugonu's Bend Space ability works as normal)
  • Cannot fly
  • All equipment other than shields, weapons, and jewellery are melded.

Strategy

Tree Form can be helpful in some situations despite providing several severe drawbacks (melding most equipment, inability to move or teleport, loss of EV). Players in Tree Form get a large boost to their physical durability, which may help them survive fights against strong monsters. Tree Form also provides poison resistance as well as complete immunity to torment; battles with enemies that rely heavily on those elements can be significantly safer in Tree Form. (Some good examples include killer bees, cane toads, and swamp dragons for poison, or Menkaure and curse toes for torment).

Tree form is more useful for characters that don't or can't use much armour (Transmuters, trolls, felids); characters that rely on their gear to round out their defenses may find themselves missing a crucial resistance at an inopportune moment. Fortunately, weapons are unaffected by Tree Form, while Unarmed Combat specialists will find the extra damage quite helpful. Unarmed Trolls may find Tree Form especially useful against hydras, as branches don't cut off heads.

If you don't have a reliable way to fight from a distance or don't have a potion of attraction, be particularly wary of any monsters with ranged weapons or reaching attacks, as they will be able to attack you with impunity. Choose where you enter Tree Form carefully, lest you find yourself being poked to death by spears or filled full of arrows; hiding around a corner (or better yet, in a kill hole) can be helpful.

Keep in mind that being in Tree Form prevents you from using virtually any method of escape. Should a battle go south, a potion of cancellation will immediately end Tree Form in an emergency, but such potions are rare, valuable, and turn-consuming. Otherwise, your only option will be hope you can survive long enough for the transformation to wear off.

Tree Form
Tree form.png

History

  • Prior to 0.28, players in Tree Form were immune to negative energy (rN+++).
  • Prior to 0.27, Tree Form gave fixed 48% GDR.
  • Prior to 0.19, Tree Form greatly increased the player's Stealth modifier.
  • Prior to 0.16, Tree Form also gave +10 strength.
  • Prior to 0.15, players in Tree Form could not eat or drink, but did not hunger. Tree Form also greatly increased players' size.
  • Prior to 0.14, it slowed the player by an amount based on your experience level ranging from 50% - 0%, prevented players from shouting, and followers of Fedhas Madash gained rF+ and rC+.
  • Prior to 0.13, it made the player vulnerable to fire, and the AC bonus and the speed penalty didn't depend on XL.
  • Like most bad forms, Tree Form was added in 0.12
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form