Dire flail
Name | Dire flail |
---|---|
Skill | Maces & Flails |
Damage | 13 |
Accuracy | -3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 2H |
Size | Medium |
Ranged? | No |
A spiked flail with longer spikes and a heavier head.
"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'" -Tale of Chivalry; or, Perils by Flood and Field_. 1830. |
Dire flails are a two-handed weapon. It has high damage and low base delay for the earlygame, but requires two hands to wield.
Strategy
A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two-handed, dire flails attack harder and faster than either maces or flails. It takes less skill to reach a "reasonable delay" than your one-handed options.
If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either morningstar + shield or a great mace.
Dire flail | |
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Mundane | |
Magical | |
Artifact |
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |