Dire flail

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Name Dire flail
Skill Maces & Flails
Damage 13
Accuracy -3
Base delay (%) 13 (130%)
Min delay 6 at skill 14
Hands 2H
Size Medium
Ranged? No
A spiked flail with longer spikes and a heavier head.

"'Ah! ah! ah!' laughed his two men, 'how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'"

-Tale of Chivalry; or, Perils by Flood and Field_. 1830.

Dire flails are a two-handed weapon. It has high damage and low attack delay for the earlygame, but requires two hands to wield.

Strategy

A good earlygame weapon for Maces & Flails users. They are great weapons at low skill. Despite being two-handed, dire flails attack harder and faster than either maces or flails. It takes less skill to reach a "reasonable delay" than your one-handed options.

If you are a Maces & Flails user who hasn't found a shield yet, there's little reason not to use a dire flail. Even if you have found a shield, a dire flail can remain competitive at low weapon skill. At high skill (around 14-16 skill), it is generally outclassed by either morningstar + shield or a great mace.

Dire flail
Mundane Dire flail1.png
Magical Dire flail2.png
Artifact Dire flail3.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net