Mace

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Name Mace
Skill Maces & Flails
Damage 8
Accuracy +3
Base delay (%) 14 (140%)
Min delay 7 at skill 14
Hands 1H
Size Little
Ranged? No
A short club with a metal head.

"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them."

-Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.

This weapon falls into the Maces & Flails category. It is a one handed weapon.

The mace is a fairly light Maces & Flails weapon. Many backgrounds can start with one.

Strategy

As a "simple" starting weapon, the mace is slightly weaker than the falchion, but stronger than a hand axe or spear. Maces & Flails scale with strength and have good single-target damage, making them good for characters planning to use heavy armour.

Although a decent option for the early game, you'll want to find something more powerful in fairly short order. Flails are stronger and attack just as quickly, though at an accuracy penalty.

Image
Mundane Mace1.png
Magical Mace2.png
Artifact Mace3.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net