Mace
Name | Mace |
---|---|
Skill | Maces & Flails |
Damage | 8 |
Accuracy | +3 |
Base delay (%) | 14 (140%) |
Min delay | 7 at skill 14 |
Hands | 1H |
Size | Little |
Ranged? | No |
A short club with a metal head.
"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them." -Edmund Burke, "On Conciliation With America", speech in Parliament. 1775. |
This weapon falls into the Maces & Flails category. It is a one handed weapon.
The mace is a fairly light Maces & Flails weapon. Many backgrounds can start with one.
Strategy
As a "simple" starting weapon, the mace is slightly weaker than the falchion, but stronger than a hand axe or spear. Maces & Flails scale with strength and have good single-target damage, making them good for characters planning to use heavy armour.
Although a decent option for the early game, you'll want to find something more powerful in fairly short order. Flails are stronger and attack just as quickly, though at an accuracy penalty.
Image | |
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Mundane | |
Magical | |
Artifact |
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |