Spell noise

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Spell noise is the noise generated when casting spells.

Components

Spell noise is made up of two components. One component is the noise created at the caster's location from reciting the spell. This noise, called the casting noise, is usually equal to the spell level of the spell being cast. The only exceptions are the spells Ensorcelled Hibernation, Passwall, and Silence, which are silent and have no casting noise.

A second source of noise is the effect of the spell, called the effect noise. The noise will be made at the target's position. Many spells, e.g. most Summoning and Forgecraft spells which create allies, have no effect noise.

Effect noise

The below table lists all spells which have non-zero effect noise.

Spell Effect noise
Freezing Cloud 2
Airstrike 4
Infestation 4
Borgnjor's Vile Clutch 5
Passage of Golubria 8
Fugue of the Fallen 8
Frozen Ramparts 8
Scorch 8
Iskenderun's Mystic Blast 10
Summon Forest 10
Arcjolt 10
Platinum Paragon 10
Flame Wave 12
Fireball 15
Mephitic Cloud 15
Malign Gateway 15
Dragon's Call 15
Yara's Violent Unravelling 15
Ignition 15
Detonation Catalyst 15
Lee's Rapid Deconstruction 20
Fulminant Prism 20
Plasma Beam 20
Hellfire Mortar 20
Fortress Blast 20
Fire Storm 25
Conjure Ball Lightning 25
Chain Lightning 25
Maxwell's Capacitive Coupling 25
Shatter 30

Scale

The greater of the casting noise and effect noise is reported on the I screen and the spell's description according to the following descriptions:

  • Silent: 0
  • Almost silent: 1
  • Quiet: 2-3
  • A bit loud: 4-7
  • Loud: 8-12
  • Very loud: 15
  • Extremely loud: 20-25
  • Deafening: 30

History

  • Prior to 0.30, casting noise was not simply based on spell level and depended on other factors such as the spell school.
  • Prior to 0.16, noise used to be based directly on the spell level: