Difference between revisions of "Electric golem"

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(expanded)
(LRD tends to draw everything towards you. I'd seriously not recommend it on Zot:5)
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*[[Flight]] reduces the electricity damage of its melee attacks, but not as much as proper resistance. You'll still take full damage from its ranged attacks.
 
*[[Flight]] reduces the electricity damage of its melee attacks, but not as much as proper resistance. You'll still take full damage from its ranged attacks.
 
*Electric golems have high EV, so you may wish to use unavoidable spells like [[Fireball]] or [[Airstrike]].
 
*Electric golems have high EV, so you may wish to use unavoidable spells like [[Fireball]] or [[Airstrike]].
**While electric golems cannot be affected by [[Lee's Rapid Deconstruction]] like other [[list of golems|golems]] can, they aren't immune to shrapnel (in fact, their low AC makes it rather effective). [[Earth Elementalist]]s can blow up surrounding walls to damage them (though at the cost of waking up everything nearby).
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**While electric golems cannot be affected by [[Lee's Rapid Deconstruction]] like other [[list of golems|golems]] can, they aren't immune to shrapnel (in fact, their low AC makes it rather effective). [[Earth Elementalist]]s can blow up surrounding walls to damage them, though due to the noise this is inadvisable on Zot:5 unless you have major crowd-control spells.
  
 
==History==
 
==History==

Revision as of 08:45, 8 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of all golems, see list of golems.

electric golem 8Electric golem.png
HP 117-152
HD 15
XP 5415
Speed 16
AC 5
EV 20
MR Immune
Attack1 15 (hit: electricity: 15-21)
Attack2 15 (hit: electricity: 15-21)
Attack3 15 (hit: plain)
Attack4 15 (hit: plain)
Type of Meat None
Resistances rF+, rC+,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Open doors
Holiness Non-living
Size Large
Type golem, electric golem
Flags Speaks
Glows
Insubstantial
Artificial
See invisible
Silence immune
An animated figure made completely of electricity, created in some demented wizard's experiment.

"I sing the Body electric"

-Walt Whitman, "I Sing the Body Electric", _Leaves of Grass_. 1867.

Useful Info

Electric golems are one of the more dangerous monsters in the Realm of Zot. They move as fast as spriggans and Blink constantly while shooting lightning or annihilating you in melee. They're much more resistant to electricity and poison than they are to fire and cold.

Spells

Spell set
Slot1 Lightning Bolt (3d20)
Slot2 Lightning Bolt (3d20)
Slot3 Blink
Slot4 Lightning Bolt (3d20)
Slot5 Lightning Bolt (3d20)
Slot6 Blink


Tips & Tricks

  • Electricity resistance and decent AC are mandatory for survival. If you lack rElec, quaff a potion of resistance while fighting an electric golem. If you can't kill it before the potion wears off (or if you don't have any potions), teleport away.
    • Don't even attempt Zot:5 unless you have electricity resistance (though you should have found at least something by the time you get there).
  • Even if you do have rElec, don't let an electric golem catch you where it can multizap you. Fight them with either open space or metal walls behind you, and be prepared to move if it blinks to a more dangerous angle.
  • Flight reduces the electricity damage of its melee attacks, but not as much as proper resistance. You'll still take full damage from its ranged attacks.
  • Electric golems have high EV, so you may wish to use unavoidable spells like Fireball or Airstrike.
    • While electric golems cannot be affected by Lee's Rapid Deconstruction like other golems can, they aren't immune to shrapnel (in fact, their low AC makes it rather effective). Earth Elementalists can blow up surrounding walls to damage them, though due to the noise this is inadvisable on Zot:5 unless you have major crowd-control spells.

History

In 0.13, flying will no longer reduce damage from electicity-branded melee attacks.