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  • |meat={{Rot-inducing corpse}} {{Flavour|A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying bod
    2 KB (243 words) - 23:25, 29 August 2014
  • *'''Paw-claws''': Felids' [[Unarmed Combat]] damage is increased by 2. In addition, their Unarmed Combat is as effective as [[Short Blades]] at ...armour imposes its own type of challenge. You can get one-shot or two-shot by a variety of foes, including those as early as [[dart slug]]s and [[orc pri
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  • | [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while ...5% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.
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  • ...e ref|0.30.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reape Zombies created by this spell have an unlimited duration, but will disintegrate if you recast
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  • ...leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.}} ...r)|undead slave]]. The caster should have a skeleton or skeleton-bearing [[corpse]] nearby in order for the spell to work. If there are multiple corpses near
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  • [[Chunk]]s from these [[monster]]s are only edible by [[Ghoul]]s. [[Category:Monsters by corpse]]
    1 member (0 subcategories, 0 files) - 16:56, 28 January 2016
  • ...us effect]] and level 3 [[Hexes]]/[[Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. *Tiny monsters have a radius 1 explosion and deal 3d15 damage.
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  • Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref> *This wand can be particularly effective at taking out low-HD, high-threat monsters such as [[boggart]]s and [[Sonja]].
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  • Followers of Lugonu gain powers to depart the Abyss at will, to banish monsters there, and to flee back inside when needed. Lugonu will also banish nearby You can also create your own altars to Lugonu by using the Corrupt ability on a floor with an altar to another god, but this
    11 KB (1,717 words) - 21:48, 25 February 2024
  • {{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to ...foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will g
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  • {{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgh ...ve 1 HP, 0 [[willpower]], do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 3-4 piety)
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  • {{flavour|Yredelemnul the Dark is a god worshipped by those who seek powers over death and the soul. Followers can reap legions o ...hem into service. Followers also can recall undead followers to them, heal by draining life from the living, and exchange members of their undead army fo
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  • * The Hells burn with new fury, filled with new monsters and effects. * The Spider's Nest respun - many new monsters and maps lurk within.
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  • ...allies killing living, [[demonic]], [[holy]], [[undead]], or [[nonliving]] monsters, especially [[Spell slot flags#Wizard flag|spellcaster]]s. *'''Berserk''' - Go [[berserk]]. Berserk increases HP by 1.5x and gives the [[haste]] (1.5x action speed) and [[might]] (+1d10 damag
    10 KB (1,621 words) - 05:02, 16 January 2024
  • **Entities created by spells, like [[orbs of destruction]] and [[battlesphere]]s (including its b ...ref|0.30.0|spl-summoning.cc|2494}}<br>Note that the spore's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuse
    9 KB (1,311 words) - 23:05, 10 March 2024
  • ...as they explore. Cursed equipment cannot be enchanted and only be removed by shattering it forever. However, these curses enhance specific skills. They Ashenzari's powers are not affected by Invocations skill.}}
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  • ...god. The quickest is to begin the game with a background that worships one by default: [[Berserker]]s, [[Chaos Knight]]s, and [[Cinder Acolyte]]s all beg ...fectly usable god. Meanwhile, [[Okawaru]]'s altar may not spawn until D:9. By the time you find Okawaru's altar, you could have ** to **** piety with Nem
    60 KB (9,752 words) - 19:17, 8 January 2024
  • ...r own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward wors ...relative to your [[XL]], give higher amounts of piety. Consequently, weak monsters give almost none.
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  • |+ '''Comparison of abilities granted by gods''' '''Remove a cursed item by destroying it forever'''
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  • ...somewhat random, but larger monsters generally provide more. Butchering a corpse always takes one turn (10 [[aut]]s). Chunks may be edible, or inedible (whi | Most monsters.
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  • **New decorative 'runelight' features now indicate the rune is close by. **When entering the abyss by any means, the player is sent at least as deep as their previous deepest ab
    12 KB (1,807 words) - 17:58, 26 November 2023
  • * Many cool new monsters, portal vaults and ammunition brands. * Lugonu's Corruption only produces neutral monsters.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Several cool new uniques and other monsters. * Fixed KMONS not accepting comma-separated list of alternative monsters.
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  • * Fixed explosive tracers leaking information about invisible monsters. * Fixed monsters being created with both a shield and wielding a two-hander.
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  • * [1589854] Orange and silver statues are now monsters. * [1578169] More intelligent messages when monsters hit themselves.
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  • * Killing monsters from god wrath doesn't give experience or items anymore. * Fedhas's corpse decomposition is now activated by prayer.
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  • |meat={{Poisonous corpse}} ...nger, and faster than [[adder]]s, but are otherwise similar. They are fast monsters that inflict [[poison]] with their bites. They commonly appear in [[the Lai
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • ...ngeon and many [[branch]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the convers ...as gaining experience levels upon reaching new floors rather than killing monsters. It restores the unfinished experimental Enchanted Forest and Dwarven Halls
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  • |meat={{No corpse}} ...for [[Lee's Rapid Deconstruction]], causing them to explode and injure all monsters standing nearby.
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  • |meat={{No corpse}} {{Flavour|A hideous, miserable creature covered in oozing sores, afflicted by some horrible disease. Bits and pieces fall from its body as it shambles to
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  • ...nsform into almost any other monster in the game, though they usually pick monsters with [[HD]] similar to their own. ...fferences between an actual monster and a shapeshifter in its form are the corpse left behind (shapeshifters return to their natural form upon death) and the
    3 KB (534 words) - 03:58, 10 September 2023
  • ...can manually fix this by changing the code in [[Module:Monster]] once all monsters have these values entered (at this point I will remove the <nowiki>["Averag ...e you update, check which sections of the module have already been updated by looking at the page's history.
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  • ...r|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to t Absorbs [[corpse]]s to temporarily increase AC<br>
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  • |meat={{No corpse}} Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.
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  • |meat={{No corpse}} The [[unique]] [[big kobold]] [[Pikel]] is accompanied by several human [[slave]]s that give no experience, items, or corpses when ki
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  • |meat={{No corpse}} ...e preserved by the brackish waters of a bog. Though it has been reanimated by some unknown magic, this magic is not enough to prevent its decaying. It ra
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  • |meat={{Contaminated corpse}} ...|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The sp
    3 KB (449 words) - 20:07, 3 September 2014
  • ...time passed before the Orb was stolen from him and taken into the Dungeon by an unknown entity, where through it’s power it was reinstated in it’s f ...and retrieve the Orb of Zot, or die in the attempt. My mother is saddened by my desire, especially because we lost my father to the Dungeon already, but
    43 KB (8,052 words) - 00:47, 20 November 2020
  • |meat={{No corpse}} {{list of | holy monsters}}
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  • |meat={{Contaminated corpse}} ...r. For the obsolete player background, see [[Paladin]].'' {{list of | holy monsters}}
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  • ...it and nearby (depending on the size of the corpse), instantly turning the corpse into a skeleton. The toadstools then die after some time has passed. .... The more exotic [[Necromancy|necromantic]] uses of corpses are forbidden by Fedhas anyway.
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • |meat={{Contaminated corpse}} ...ly half an inch big, this enormous flying bug is large enough to be ridden by some spriggans. When threatened, it can flash warning signals to its kin (a
    2 KB (246 words) - 12:16, 27 January 2016
  • |meat={{No corpse}} '''Brown oozes''' are nasty, corrosive monsters that should be handled with caution. Effectively a beefier [[jelly]], they
    2 KB (235 words) - 10:02, 11 January 2016
  • |meat={{Clean corpse}} ...carp. Goldfish that escape into the dungeon often grow to prodigious sizes by feeding on the corpses of creatures unfortunate enough to fall into the wat
    2 KB (325 words) - 17:17, 28 August 2014
  • |meat={{Poisonous corpse}} '''Gila monsters''' are basically [[crocodile]]s that are poisonous to eat. They have normal
    941 bytes (125 words) - 19:13, 24 January 2013
  • |meat={{No corpse}} ...ants have all been soft and boneless just as you see them to-day thrown up by the waves high upon the shores of Japan.”<br>
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  • |meat={{No corpse}} Ignore it. The [[experience]] for killing it is negligible by the time you face them, and the potential for losing scrolls is usually not
    2 KB (296 words) - 00:42, 8 April 2014
  • |meat={{No corpse}} *Prior to [[0.13]], you could transform opponents into pulsating lumps by drawing a [[Vitriol card]].
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  • |meat={{No corpse}} ...the [[Cloud Mages' Chambers]], or certain [[vault]]s, but may be summoned by drawing the [[Foxfire card]].
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  • |meat={{Poisonous corpse}} ...y if they are caught off guard, as giant centipedes are exceptionally weak by the time you generally see them. [[Poison resistance]] renders them even mo
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  • ...giving an extra attack. [[HD]], [[XP]], and [[willpower]] are not affected by head count. While hydras cannot [[fly]], they can swim quickly through wate ...die instantly if its last head is cut off. If a hydra dies this way, its [[corpse]] and any [[derived undead]] will have 1 head. [[Zombie]], [[skeleton]], an
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  • ...to make them large. If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed). ...[[macabre mass]]es, based on [[corpse]] size. For every 20-60 [[aum]] of a corpse, 1 HD worth of monster is created (half effectiveness past 15 HD).
    2 KB (271 words) - 17:02, 4 September 2023
  • ...ld heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations.
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  • |meat={{Clean corpse}} Pursues the Arimaspian who by stealth<br>
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  • ! [[Corpse|Max Chunks]] ! [[Corpse|Type of Meat]]
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  • |meat={{Clean corpse}} *Ravens are generally less dangerous than the monsters they accompany, but don't let that fool you into thinking they're harmless
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  • |meat={{Clean corpse}} A step below the common [[yak]], '''sheep''' are pack monsters that don't hit too hard and are about as tough as an [[iguana]]. They shoul
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  • '''Plants''' are harmless impediments which leave no [[corpse]]s and are worth no [[XP]]. They can be found almost anywhere, but are extr ...d weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In [[0.11]], skill-based enchantment identification was changed to be inst
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  • |meat={{No corpse}} {{list of | holy monsters}}
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  • ...erived undead]]. They do not regenerate health and can usually be one-shot by [[Dispel Undead]]. ...uld heal by fusing with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]], allowing them to create small abominat
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  • |meat={{No corpse}} {{Flavour|A huge clay statue that has been animated by occult means.
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  • |meat={{No corpse}} ...nd aren't worth much XP compared to other things you'll probably be seeing by the time you find them, so feel free to avoid them if you wish. If the dung
    2 KB (281 words) - 23:30, 29 August 2014
  • |meat={{No corpse}} ...en you enter the realm of one of these lords; you can check the milestones by pressing '''?:''' keys to see which lord's realm you have entered.
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  • |meat={{Rot-inducing corpse}} {{Flavour|A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying bod
    2 KB (244 words) - 17:11, 28 January 2016
  • |meat={{No corpse}} Bringing a stone grasped firmly by the top<br>
    2 KB (337 words) - 01:06, 8 April 2014
  • |meat={{No corpse}} {{Flavour|A towering obelisk surrounded by a powerful storm.}}
    2 KB (308 words) - 16:25, 15 February 2022
  • |meat={{No corpse}} '''Spooky statues''' are stationary monsters that attack by occasionally casting [[Haunt]] on you when you are in their [[line of sight
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * A new mutation: [[Sturdy Frame]], reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a [[demonspawn]]
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. ...tarting mutations. Some mutations are transient (temporary), and are cured by gaining XP. Otherwise, mutations are permanent - they'll last until you hav
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  • ...'''c''') command. Most monsters yield one bottle of blood, but some larger monsters may yield two or three. ...he original corpse's freshness multiplied by 10 (for reference, a standard corpse rots away after about 200 turns). Each individual potion of blood has its o
    3 KB (452 words) - 22:52, 24 December 2019
  • ...ecompose into skeletons, which will decompose themselves into nothing. The corpse of any [[unique monster]] you kill will retain its name. *Followers of [[Beogh]] can resurrect their allies only if they leave a corpse.
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  • ...s the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games * Random traps no longer place under items placed by vaults.
    7 KB (1,058 words) - 05:14, 23 June 2020
  • Corpse = "Clean", Corpse = "Noxious",
    727 KB (85,155 words) - 06:47, 14 May 2024
  • * New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]]. * Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devi
    10 KB (1,511 words) - 17:49, 8 February 2022
  • * [[User:Flaming Corpse]] (updating all monster pages, sporadic other work) * New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards in time a few turns.
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  • ...the player, and [[#Malevolent Force|malevolent force]], which is triggered by the player randomly, on exploration. Most traps are magical in nature. ...necessarily to monsters). They can only be triggered by the player, or by monsters when they are in [[line of sight]] of the player. Flying creatures trigger
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  • |meat={{No corpse}} '''Inept mimics''' are puny predatory monsters which lure you into combat by disguising themselves, either as items on [[the Dungeon]] floor or as [[Dun
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  • [[Corpse]]s that occasionally cause [[nausea]] when eaten. [[Category:Monsters by corpse]]
    0 members (0 subcategories, 0 files) - 16:57, 28 January 2016
  • These monsters have safely [[Food#Chunks | edible]] corpses. [[Category:Monsters by corpse]]
    6 members (0 subcategories, 0 files) - 21:05, 26 December 2012
  • Monsters who do not leave behind a [[corpse]] when killed. [[Category:Monsters by corpse]]
    6 members (0 subcategories, 0 files) - 17:14, 28 January 2016
  • {{cat main | Mutagenic corpse}} Eating the corpses of these monsters will cause random [[mutations]]. If the [[chunk]]s are rotten, they instead
    2 members (0 subcategories, 0 files) - 21:05, 26 December 2012
  • {{cat main | corpse}} Eating chunks from these monsters' corpses will [[poison]] you, unless you have [[poison resistance]]. They o
    0 members (0 subcategories, 0 files) - 16:50, 28 January 2016
  • {{cat main | corpse}} These monsters do not leave behind [[skeleton]]s when their [[corpse]]s rot away.
    80 members (1 subcategory, 0 files) - 21:12, 10 September 2020
  • [[Corpse]]s that [[poison]] you when consumed, providing no [[nutrition]]. If you ha [[Category:Monsters by corpse]]
    0 members (0 subcategories, 0 files) - 16:56, 28 January 2016
  • These monsters leave [[corpse]]s that can be butchered to produce [[chunk]]s that induce [[rot]] in the c [[Category:Monsters by corpse]]
    0 members (0 subcategories, 0 files) - 17:10, 28 January 2016
  • '''Derived undead''' refers to a subset of [[undead]] monsters which take their stats from a base monster. For example, a hydra [[zombie]] ...antity and damage are taken from the base form, then the damage is reduced by 20%.
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  • {{Flavour|A corpse raised to undeath by necromancy. ...a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life-it is a dead body with is made
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  • ''For the item left behind by rotting [[corpse]]s, see [[skeleton]].'' {{Flavour|A skeleton compelled to unlife by the exercise of necromancy.
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  • This is a quick guide written by Reddit user Ophanim, so credit given where credit is due. ...ven_Abilities|Raise Undead]] as an AoE, [[Mirror Damage]] inflicted on you by others to the source dealer, steal the soul of any intelligent living creat
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  • ...nd to be quite dangerous. Their innate holy damage, occasionally augmented by weapons of [[holy wrath]], make them particularly deadly to [[undead]] or [ ...tle and hit hard with their powerful holy-branded horns. Unlike other holy monsters, they have no halo.
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  • ...aries]], [[The Crypt]], and [[The Tomb]]) are populated almost exclusively by undead. Note that [[demon]]s and [[Demon#Demonic_creatures|demonic]] creatu ...y do not heal naturally in the presence of enemies, but can regain stamina by slaying their foes.
    16 KB (2,368 words) - 04:55, 14 May 2023
  • ...evels of increasing difficulty, more varied terrain, and many new thematic monsters. ...[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.
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  • '''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them ...ld heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
    1 KB (165 words) - 12:15, 26 April 2024
  • * Non-opaque clouds created by the player vanish instantly when out of LOS. * Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at
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  • ...(monster)|wizard]]s. You can make multiple templates appear side-by-side by leaving out any lines between them, but even then, it might look more clutt ..., there actually aren't so many spellcasters that it'd be impossible to do by hand. -[[User:Ion frigate|Ion frigate]] 19:37, 23 January 2013 (CET)
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  • ...unition god gifts, you'll be able to shoot arrows with a bit less caution. By the time you've cleared the [[Elven Halls]] and [[the Vaults]], you should *By the end game, you will have high strength and dexterity. Using [[Blade Hand
    15 KB (2,660 words) - 09:52, 29 July 2021
  • * Fixed blind monsters being able to use scrolls. ...evels of increasing difficulty, more varied terrain, and many new thematic monsters.</s>
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  • ...ser who revolves around three central concepts: Ice magic, Necromancy, and corpse manipulation. When you can learn Freezing Cloud do so and use it to kill groups of monsters whenever the occasion arises. Focusing Ice Magic and Air Magic at this poin
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