Difference between revisions of "Halfling"
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==Innate Abilities== | ==Innate Abilities== | ||
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species. | *[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species. | ||
− | *[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects (even | + | *[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with [[amulet of resist mutation]]. |
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. | *Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. | ||
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] level (beyond just having good aptitudes in the relevant skills) . | *Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] level (beyond just having good aptitudes in the relevant skills) . |
Revision as of 05:02, 4 February 2014
- This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons. |
Contents
Innate Abilities
- Slow Metabolism 1: Halflings burn through satiation levels more slowly than most species.
- Mutation Resistance 1: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with amulet of resist mutation.
- Halflings are small creatures. The following weapons are too large for them: bardiches, battleaxes, dire flails, executioner's axes, glaives, great maces, great swords, halberds, longbows, scythes, triple swords, giant clubs, giant spiked clubs, javelins, and throwing nets. One-handed weapons like magical staves, broad axes, tridents, demon tridents and double swords are two-handed weapons to them.
- Halflings, due to their small size, get bonuses to evasion and stealth level (beyond just having good aptitudes in the relevant skills) .
Preferred Backgrounds
- Warriors: Fighter, Hunter, Assassin
- Zealots: Berserker, Abyssal Knight
- Warrior-mages: Skald, Warper, Arcane Marksman, Enchanter
- Mages: Air Elementalist
- Adventurers: Artificer
Level Bonuses
- +1 dexterity every 5th level.
- 10% less HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Halflings start with the equipment and skills listed for their background, with these exceptions:
- Throwing nets are replaced by stones.
Difficulty of Play
Simple • Intermediate • Advanced |
Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, and Stealth). Halflings also have a slow metabolism, which makes hunger less of a problem.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | 1 | Spellcasting | -3 |
Dodging | 1 | ||||
Maces & Flails | -1 | Shields | 1 | Conjurations | -2 |
Axes | 0 | Stealth | 2 | Hexes | -2 |
Polearms | -1 | Summonings | -2 | ||
Staves | -2 | Invocations | 1 | Necromancy | -2 |
Unarmed Combat | -2 | Evocations | 0 | Translocations | 1 |
Throwing | 0 | Shapeshifting | N/A | Alchemy | N/A |
Fire Magic | 0 | ||||
Short Blades | 2 | Ice Magic | 0 | ||
Long Blades | 0 | Air Magic | 0 | ||
Ranged Weapons | N/A | Experience | 1 | Earth Magic | 0 |
History
Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.