Difference between revisions of "The Enchantress"
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==History== | ==History== | ||
+ | In [[0.14]] she will appear as a normal unique in the [[Depths]], and will additionally be placed there by several [[vault|vaults]] that were previously end-vaults of the defunct [[Forest]] branch. | ||
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Prior to [[0.13]], she knew [[Banishment]] in place of Dimension Anchor, Strip Resistance, and Mass Confusion. | Prior to [[0.13]], she knew [[Banishment]] in place of Dimension Anchor, Strip Resistance, and Mass Confusion. | ||
Revision as of 14:08, 31 March 2014
the Enchantress i | |
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HP | 85 |
HD | 15 |
XP | 4960 |
Speed | 16 |
AC | 1 |
EV | 32 |
Will | Immune |
Attack1 | 26 (hit: plain)
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Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | Actual spells Deflect missiles Phase shift See invisible Speaks Spellcaster Unique Warm-blooded |
A beautiful spriggan woman, the ruler of spriggans who live here. She wears an opalescent outfit made of dragon skin that shimmers with all colours.
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Contents
Useful Info
The Enchantress is a rare spriggan unique found on the spriggan village-themed Dungeon floor. She spawns with a powerful weapon (often a demon whip, 25% chance of distortion) and a suit of faerie dragon armour (essentially a randomly enchanted artifact mottled dragon armour), has an innate Deflect Missiles effect up at all times, is incredibly evasive, and knows several dangerous Hexes.
You can also find the Enchantress in Dungeon Sprint IV: Fedhas' Mad Dash.
Spells
Spell set | |
---|---|
Slot1 | Dimension Anchor |
Slot2 | Slow |
Slot3 | Haste |
Slot4 | Mass Confusion |
Slot5 | Strip Resistance |
Slot6 | Invisibility |
Tips & Tricks
- You'll want massive amounts of magic resistance to reduce the impact of her hexes, and high AC/GDR will reduce the sting of her demon whip.
- As she can deny you the ability to teleport, try to have another means of escape at your disposal, such as Haste + Swiftness.
- Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like Airstrike, Fireball, Poisonous Cloud, or anything else that bypasses EV.
History
In 0.14 she will appear as a normal unique in the Depths, and will additionally be placed there by several vaults that were previously end-vaults of the defunct Forest branch.
Prior to 0.13, she knew Banishment in place of Dimension Anchor, Strip Resistance, and Mass Confusion.
In 0.7, she could be generated in Wizard mode. She was added into the standard game in 0.8.