Difference between revisions of "Naga"
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''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].'' | ''This article covers the player [[species]]. For the monster, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].'' | ||
{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs. | {{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs. |
Revision as of 12:10, 14 April 2014
This article covers the player species. For the monster, see Naga (monster). For a list of all monstrous nagas, see List of nagas.
Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
They are reasonably good at most things and advance in experience levels at the same rate as Hill Orcs. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from most armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat. Every now and then, a Naga can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level. |
Contents
Innate Abilities
- Nagas can spit poison.
- Nagas can equip naga barding, but cannot wear boots
- A Naga's serpentine skin is tough (Nagas gain additional AC as they grow).
- Deformed: Nagas gain only half the base AC from body armour
- Poison Resistance: Nagas innately resist poison.
- Acute Vision: Nagas can see invisible.
- Slow 2: Nagas move very slowly.
- Nagas are large enough to attack normally while standing in shallow water (though they cannot move through it normally)
- Nagas require less skill to use Shields effectively than other medium-sized races - they require level 3 to eliminate penalties for buckler, 9 for the common shield and 15 for the large shield.
Preferred Backgrounds
- Zealots: Berserker, Abyssal Knight, Death Knight, Healer
- Warrior-mages: Skald, Transmuter, Warper, Enchanter
- Mages: Wizard, Conjurer, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
Level Bonuses
- +1 to a random stat every 4th level.
- 20% more HP than average.
- Average MP.
- +5 magic resistance per level.
- +1 AC every third level
- Gain the ability to constrict foes at level 13.
Difficulty of Play
Simple • Intermediate • Advanced |
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at Poison Magic.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -2 | Spellcasting | -1 |
Dodging | -2 | ||||
Maces & Flails | 0 | Shields | -1 | Conjurations | 0 |
Axes | 0 | Stealth | 5 | Hexes | 0 |
Polearms | 0 | Summonings | 0 | ||
Staves | 0 | Invocations | 1 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | 0 | Translocations | 0 |
Throwing | -1 | Shapeshifting | -1 | Alchemy | 2 |
Fire Magic | 0 | ||||
Short Blades | 0 | Ice Magic | 0 | ||
Long Blades | 0 | Air Magic | 0 | ||
Ranged Weapons | -1 | Experience | 0 | Earth Magic | 0 |
Strategy
History
In 0.10, nagas had constriction from level 1.