Difference between revisions of "Spriggan air mage"
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|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=1 | |max_chunks=1 | ||
− | |meat={{ | + | |meat={{Clean corpse}} |
− | |xp= | + | |xp=955 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=130 | |magic_resistance=130 | ||
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|slot3=[[Control Winds]] | |slot3=[[Control Winds]] | ||
|slot4=[[Airstrike]] (0-38) | |slot4=[[Airstrike]] (0-38) | ||
− | |slot5= | + | |slot5=''none'' |
|slot6=''none'' | |slot6=''none'' | ||
}} | }} |
Revision as of 22:53, 29 August 2014
spriggan air mage i | |
---|---|
HP | 37-62 |
HD | 14 |
XP | 955 |
Speed | 10 (move: 60%) |
AC | 1 |
EV | 22 |
Will | 130 |
Attack1 | 16 (hit: plain)
|
Resistances | rElec++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | Actual spells Deflect missiles Levitate See invisible Speaks Spellcaster Warm-blooded |
A magically adept spriggan blessed with the secrets of the winds. |
Contents
Useful Info
Spriggan air mages are spriggan spell casters who have mastered various forms of Air Magic. They have some moderately powerful electricity damage spells, as well as a decent Airstrike, making them dangerous to characters without electricity resistance or who are flying. They are also notable for having a permanent Deflect Missiles enchantment in effect naturally, protecting them from most ranged attacks, and for their ability to negate cloud attacks and buff the accuracy of all ranged attacks by nearby allies. They can be found in the bands of spriggans roaming the Depths and in certain vaults, as well as accompanying the Enchantress.
Spells
Spell set | |
---|---|
Slot1 | Airstrike (0-38) |
Slot2 | Lightning Bolt (3d19) |
Slot3 | Control Winds |
Slot4 | Airstrike (0-38) |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Remember to keep a nice open area or a metal wall behind you to avoid suffering a multizap.
- If you aren't a melee fighter, try using unavoidable magic to take them down. Fireball, Freezing Cloud, Poisonous Cloud, or your own Airstrike will all suffice.
History
Prior to 0.13, spriggan air mages knew Haste and Swiftness in place of Control Winds. Haste was restored in 0.14, replacing Shock.