Difference between revisions of "Hedge Wizard"
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''This page is about the player [[background]]. For the monster, see [[{{PAGENAME}} (monster)]]. For the playing mode, see [[{{PAGENAME}} mode]].'' | ''This page is about the player [[background]]. For the monster, see [[{{PAGENAME}} (monster)]]. For the playing mode, see [[{{PAGENAME}} mode]].'' | ||
{{flavour|A Wizard is a magician who does not specialise in any area of magic. Wizards start with a variety of magical skills and with Magic Dart memorised. Their book allows them to progress in many different branches of the arcane arts.}} | {{flavour|A Wizard is a magician who does not specialise in any area of magic. Wizards start with a variety of magical skills and with Magic Dart memorised. Their book allows them to progress in many different branches of the arcane arts.}} | ||
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*[[Book of Minor Magic]] | *[[Book of Minor Magic]] | ||
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==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
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==Strategy== | ==Strategy== | ||
The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells ([[Blink]], [[Mephitic Cloud]], [[Conjure Flame]], [[Repel Missiles]]). On the downside, Wizards are forced to invest heavily in [[Conjurations]] and elemental magic to boost their offensive repertoire. | The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells ([[Blink]], [[Mephitic Cloud]], [[Conjure Flame]], [[Repel Missiles]]). On the downside, Wizards are forced to invest heavily in [[Conjurations]] and elemental magic to boost their offensive repertoire. | ||
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+ | ==History== | ||
+ | Prior to [[0.14]], wizards started with 20 [[gold]]. | ||
==External Links== | ==External Links== |
Revision as of 21:50, 15 September 2014
This page is about the player background. For the monster, see Hedge Wizard (monster). For the playing mode, see Hedge Wizard mode.
A Wizard is a magician who does not specialise in any area of magic. Wizards start with a variety of magical skills and with Magic Dart memorised. Their book allows them to progress in many different branches of the arcane arts. |
Wizards are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the Dungeon with the Magic Dart spell in memory.
Contents
Preferred Races
Human, High Elf, Deep Elf, Naga, Draconian, Mummy and Octopode are the recommended races if you pick a Wizard Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 3
- Conjurations: 1
- Summonings: 1
- Translocations: 1
Choosing Wizard adds 10 to your starting Intelligence and 3 to your starting Dexterity, but reduces your starting Strength by 1.
Strategy
The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells (Blink, Mephitic Cloud, Conjure Flame, Repel Missiles). On the downside, Wizards are forced to invest heavily in Conjurations and elemental magic to boost their offensive repertoire.
History
Prior to 0.14, wizards started with 20 gold.
External Links
Video Tutorial (Part 1) (Part 2)
Video Tutorial With Actual Speech (Part 1) (Part 2)
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |