Difference between revisions of "Armour (skill)"

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The '''Armour''' skill improves the effectiveness of your armour and reduces the penalties associated with the more cumbersome varieties of body [[armour]].
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{{version019}}
  
== AC bonus from Armour skill ==
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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%.
 
  
The Armour skill also partially defrays your armour's [[Evasion]] penalty (see the [[Evasion]] page for more details).
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If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's [[encumbrance rating]], making it easier to [[ev]]ade attacks or [[spell success|cast spells]]. However, no amount of Armour skill will reduce the [[stealth]] penalties of armour.
  
== Armour aptitudes ==
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{{skill aptitudes|Armour}}
The Armour aptitudes of various races are as follows:
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{{RaceApt
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[[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.
|Hu=<nowiki>0</nowiki>
 
|Ce=<nowiki>-3</nowiki>
 
|DG=<nowiki>-1</nowiki>
 
|DS=<nowiki>-1</nowiki>
 
|Dr=<nowiki>-4</nowiki>
 
|DD=<nowiki>+1</nowiki>
 
|MD=<nowiki>+3</nowiki>
 
|DE=<nowiki>-2</nowiki>
 
|HE=<nowiki>-1</nowiki>
 
|SE=<nowiki>-2</nowiki>
 
|Gh=<nowiki>-1</nowiki>
 
|Ha=<nowiki>-2</nowiki>
 
|Ke=<nowiki>+1</nowiki>
 
|Ko=<nowiki>-2</nowiki>
 
|Mf=<nowiki>-3</nowiki>
 
|Mi=<nowiki>+1</nowiki>
 
|Mu=<nowiki>-2</nowiki>
 
|Na=<nowiki>-2</nowiki>
 
|Og=<nowiki>-2</nowiki>
 
|HO=<nowiki>+1</nowiki>
 
|Sp=<nowiki>-3</nowiki>
 
|Tr=<nowiki>-2</nowiki>
 
|Va=<nowiki>-2</nowiki>
 
|Fe=<nowiki>-2</nowiki>
 
|Te=<nowiki>+1</nowiki>
 
|Op=<nowiki>N/A</nowiki>
 
}}
 
  
 
{{skills}}
 
{{skills}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 15:25, 7 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's encumbrance rating, making it easier to evade attacks or cast spells. However, no amount of Armour skill will reduce the stealth penalties of armour.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
3 2 -1 -2 -1 -1 0 N/A N/A 1 1 8 0 -2 -3 2 1 -2 -1 N/A -1 N/A -1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

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