Difference between revisions of "Fire Elementalist"
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− | {{flavour|Fire Elementalists start with the book of Flames and know the Flame Tongue | + | {{flavour|Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.}} |
− | spell. The other spells in their book focus on destruction as well.}} | ||
'''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game. | '''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game. | ||
==Preferred Races== | ==Preferred Races== | ||
− | [[ | + | [[Hill Orc]], [[Gargoyle]], [[Tengu]], [[Deep Elf]], [[Demigod]], and [[Naga]] are the recommended races if you pick a Fire Elementalist Background. |
==Starting Equipment== | ==Starting Equipment== |
Revision as of 20:33, 15 April 2018
Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well. |
Fire Elementalists are mages who have specialized in Fire Magic. This sets them up for greater destructive power than most spellcasters, particularly in the realm of Conjurations, but leaves them without any sort of support or defensive magic in the early game.
Preferred Races
Hill Orc, Gargoyle, Tengu, Deep Elf, Demigod, and Naga are the recommended races if you pick a Fire Elementalist Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Fire elementalists start with the Flame Tongue spell memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 1
- Fire Magic: 3
Choosing Fire Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
This start struggles slightly before XL 3, when it can learn Conjure Flame, which should be used to stop enemies from getting in melee by placing it between you and them. The strong spells Sticky Flame and Fireball then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.
Character guides:
History
Prior to 0.14, Fire Elementalists only started with 1 level of Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |