Difference between revisions of "Ice Elementalist"
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==Strategy== | ==Strategy== | ||
− | A strong choice; their starting book offers you an excellent | + | A strong choice; their starting book offers you an excellent repertoire. [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[tomahawk]]s, [[javelin]]s, and [[darts]]s you find in order to compensate for its 1-tile range. [[Frozen Ramparts]] is a very strong spell, dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need. [[Summon Ice Beast]] caps out the Ice Elementalist's book with a strong summon spell that remains effective throughout the [[Lair]] and its branches. [[Hailstorm]] has an awkward range, but allows you to deal extra damage at range. |
==History== | ==History== |
Revision as of 11:26, 14 July 2021
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. The spells in their library are quite verstile. |
Preferred Races
Merfolk, Gargoyle, Draconian, Deep Elf, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
Available Spells:
Ice elementalists start with the Freeze spell already memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 1
- Ice Magic: 3
Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
A strong choice; their starting book offers you an excellent repertoire. Freeze is a powerful level 1 attack spell, ignoring both AC and EV to never miss. However, feel free to use whatever stones, tomahawks, javelins, and dartss you find in order to compensate for its 1-tile range. Frozen Ramparts is a very strong spell, dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. Ozocubu's Armour may give you just the defense you need. Summon Ice Beast caps out the Ice Elementalist's book with a strong summon spell that remains effective throughout the Lair and its branches. Hailstorm has an awkward range, but allows you to deal extra damage at range.
History
- In 0.27, Ice Elementalists are seperated from the shortened Book of Frost, but lose Summon Ice Beast anyway. Hailstorm now can hit monsters made of ice to compensate.
- Prior to 0.25, Ice Elementalists started with Throw Icicle instead of Frozen Ramparts, and gained Hailstorm.
- Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |