Difference between revisions of "Hunter"

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m (Preferred Races: Rip Centaurs)
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==Preferred Races==
 
==Preferred Races==
 
 
[[Hill Orc]], [[Halfling]], [[Kobold]], [[Ogre]], and [[Troll]] are the recommended races if you pick a Hunter background.
 
[[Hill Orc]], [[Halfling]], [[Kobold]], [[Ogre]], and [[Troll]] are the recommended races if you pick a Hunter background.
  
 
==Racial Restrictions==
 
==Racial Restrictions==
[[Felid]]s are forbidden for becoming Hunters, because they cannot use ranged weapons.
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[[Felid]]s are forbidden from becoming Hunters because they cannot use ranged weapons.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+1 ranged weapon ([[shortbow]], [[hand crossbow]], [[hunting sling]] or [[throwing]] weapons) & ammo
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*+1 ranged weapon ([[shortbow]], [[hand crossbow]], [[hunting sling]], or [[throwing]] weapons) & ammo
 
**Ranged weapons start with 20 of the appropriate ammo
 
**Ranged weapons start with 20 of the appropriate ammo
 
**Javelin users start with 6 javelins and 2 throwing nets (The javelins are replaced with 4 [[large rock]]s for large races and 10 [[tomahawk]]s for small races.)
 
**Javelin users start with 6 javelins and 2 throwing nets (The javelins are replaced with 4 [[large rock]]s for large races and 10 [[tomahawk]]s for small races.)

Revision as of 10:31, 15 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers.

Preferred Races

Hill Orc, Halfling, Kobold, Ogre, and Troll are the recommended races if you pick a Hunter background.

Racial Restrictions

Felids are forbidden from becoming Hunters because they cannot use ranged weapons.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Hunter adds 4 to your starting Strength, 3 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Hunter is a good background for species with good skill aptitudes for ranged combat. Choosing hunter also allows melee-centric species immediate access to throwable weapons, which can be used to soften up approaching monsters.

Characters relying on ranged combat should still be on the lookout for a better backup weapon than your +0 short sword in case you run out of projectiles in the early dungeon. For your own safety, it is recommended to have a scroll of remove curse at hand before wielding any unidentified weapons. Many ranged characters have died wielding a cursed -3 dagger.

History

  • Prior to 0.15, Hunters that chose javelins started with only 5 and did not have throwing nets.
  • Prior to 0.14, Hunters started with 20 gold.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver