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− | ==Introduction==
| + | {{version029}} |
− | Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].
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− | ==Weapon attributes== | + | '''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories: |
− | The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. | + | *[[Melee weapon]]s |
| + | **[[Magical staves]] |
| + | *[[Ranged weapon]]s |
| + | **[[Throwing]] |
| + | __NOTOC__ |
| + | ===Useful Info=== |
| + | All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage. |
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− | {| class="wikitable"
| + | Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons. |
− | ! Name
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− | || The name of the item as it appears in Crawl.
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− | |-
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− | ! Damage
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− | || The base amount of damage the weapon does, before various bonuses and adjustments.
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− | |-
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− | ! Hit
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− | || To hit modifier for the weapon, before any other adjustments.
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− | |-
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− | ! [[Weapon Speed|Speed]]
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− | || This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.
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− | |-
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− | ! Mass
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− | || How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.
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− | |-
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− | ! style=white-space:nowrap | Str weight
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− | || A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters.
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− | |-
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− | ! Skill
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− | || What skill is trained when using this weapon.
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− | |-
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− | ! [[Handedness|Hands]]
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− | || How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.) . All ranged weapons except slings and blowguns suffer speed penalties when used with a shield.
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− | |-
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− | ! Size
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− | || The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.
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− | |-
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− | ! Missile
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− | || If the weapon uses a missile, what type does it need?
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− | |-
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− | ! Throw
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− | || Can you throw it?
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− | |-
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− | ! Dam Type
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− | || What category of damage does the weapon deal?
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− | |-
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− | ! Prob
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− | || A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].
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− | |}
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− | '''Notes for ranged weapons:'''
| + | ===Weapon Properties=== |
− | * Two or Half means that it can be used with a shield, but there is a reloading time penalty. | + | *Base damage: The damage done, before modifiers and adjustments. This is multiplied by strength and skill bonuses. |
| + | *[[To-hit]]: Accuracy. Larger weapons have less accuracy, though skill and enchantment increase it. |
| + | *Delay: How fast the weapon swings naturally, in [[decaAut]]. |
| + | **[[Minimum delay]]: How fast the weapon can possibly swing, once you reach a certain skill level. Most weapons have a mindelay of (Delay/2) or 0.7, whichever is lower. Every 2 skill levels decrease base delay by 0.1 until you reach mindelay. |
| + | *[[Handedness]]: Weapons that require two hands restrict the use of a [[shield]] and the [[auxiliary attack|offhand punch]] ([[Octopode]]s can still offhand slap). [[Size|Smaller]] species may find certain weapons requiring two hands and normally large weapons completely unusable. |
| + | *Type: Each weapon has its own designated weapon type ([[Short Blades]], [[Polearms]]...), and each weapon type has its own skill and potential quirks. |
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− | ===Race variants=== | + | ===Weapon Modifiers=== |
− | Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,
| + | *[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage. |
| + | *[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects. |
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− | '''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.
| + | Magical staves do not have either. [[Artefact]]s may also come with special properties not found on regular weapons, though are not necessarily better. |
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− | '''Elven''' weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.
| + | ==See Also== |
| + | *[[Weapon choice]] - Strategy for which weapon to pick |
| + | *[[Weapon damage]] - Damage formulas |
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− | '''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
| + | ==History== |
| + | *Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore. |
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− | '''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.
| + | {{Weapons}} |
− | | + | [[Category:Items]] |
− | Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.
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− | ==Weapon details==
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− | ===[[Short Blades]]===
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− | {| class="wikitable" | |
− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | <!-- |-
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− | | [[knife]] || 3 || +5 || 10 || 10 || 10% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 0 -->
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− | |-
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− | | [[dagger]] || 4 || +6 || 10 || 20 || 10% || Short Blades || One || Little || None || Yes || Stabbing (Slicing) || 10
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− | |-
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− | | [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 2 || Cannot get a speed brand
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− | |-
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− | | [[short sword]] || 6 || +4 || 11 || 80 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10
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− | |-
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− | | [[sabre]] || 7 || +4 || 12 || 90 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10 || Special case: min delay is 5
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− | |-
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− | |}
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− | | |
− | ===[[Long Blades]]===
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− | {| class="wikitable" | |
− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[falchion]] || 8 || +2 || 13 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10
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− | | [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10
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− | | [[long sword]] || 10 || +1 || 14 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
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− | | [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
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− | | [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
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− | |-
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− | | [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
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− | | [[demon blade]] || 13 || -1 || 13 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 2
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− | | [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 0 || Blessed demon blade
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− | | [[double sword]] || 15 || -1 || 15 || 220 || 50% || Long Blades || One || Medium || None || No || Slicing || 2
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− | | [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || Long Blades || One || Medium || None || No || Slicing || 2
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− | | [[great sword]] || 16 || -3 || 16 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10
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− | | [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10
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− | |-
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− | | [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2
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− | |-
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− | | [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2
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− | |-
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− | |}
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− | ===[[Axes]]===
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Axes || One || Small || None || Yes || Chopping || 10
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− | | [[war axe]] || 11 || +0 || 15 || 180 || 70% || Axes || One || Medium || None || No || Chopping || 10
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− | |-
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− | | [[broad axe]] || 13 || -2 || 16 || 230 || 80% || Axes || One || Medium || None || No || Chopping || 10
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− | | [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || Axes || Two || Large || None || No || Chopping || 10
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− | | [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || Axes || Two || Large || None || No || Chopping || 2
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− | |-
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− | |}
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− | ===[[Maces & Flails]]===
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[whip]] || 6 || +2 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0
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− | |-
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− | | [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || Mace/Flail || One || Small || None || Yes || Crushing || 0
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− | |-
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− | | [[hammer]] || 7 || +3 || 13 || 90 || 70% || Mace/Flail || One || Small || None || No || Crushing || 0
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− | |-
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− | | [[mace]] || 8 || +3 || 14 || 120 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10
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− | | [[flail]] || 10 || 0 || 14 || 130 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10
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− | | [[morningstar]] || 13 || -2 || 15 || 140 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10
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− | | [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 2
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− | |-
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− | | [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0 || blessed demon whip
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− | | [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Mace/Flail || Two || Large|| None || No || Piercing (Bludgeoning) || 10
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− | | [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 2
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− | | [[great mace]] || 18 || -4 || 17|| 270 || 90% || Mace/Flail || Two || Large || None || No || Crushing || 10
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− | | [[giant club]] || 20 || -6 || 17 || 330 || 100% || Mace/Flail || Two || Big || None || No || Crushing || 10
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− | | [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Mace/Flail || Two || Big || None || No || Piercing (Bludgeoning) || 10
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− | |-
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− | |}
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− | ===[[Polearms]]===
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[spear]] || 6 || 4 || 11 || 50 || 30% || Polearms || One || Small || None || Yes || Piercing || 10
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− | | [[trident]] || 9 || 1 || 13 || 160 || 40% || Polearms || One || Medium || None || No || Piercing || 10
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− | | [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10
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− | | [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s
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− | | [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || One || Medium || None || No || Piercing || 2
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− | | [[trishula]] || 13 || 0 || 13 || 160 || 40% || Polearms || One || Medium || None || No || Piercing || 0 || blessed demon trident
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− | | [[glaive]] || 15 || -3 || 17 || 200 || 60% || Polearms || Two || Large || None || No || Chopping || 10
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− | | [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Polearms || Two || Large || None || No || Chopping || 2
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− | |}
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− | | |
− | ===[[Staves]]===
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− | Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[staff]] || 5 || 5 || 12 || 130 || 60% || Staves || One || Large || None || No || Crushing || 10 || Not generated. Used only as base type for magical staves.
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− | | [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Staves || Two || Large || None || No || Crushing || 10
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− | | [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Staves || Two || Large || None || No || Slicing || 2
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− | |-
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− | |}
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− | ===[[Ranged weapons]]===
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | |-
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− | | [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || One || Little || Needle || No || Non-melee || 0
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− | |-
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− | | [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10
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− | |-
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− | | [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10
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− | |-
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− | | [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10
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− | |-
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− | | [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10
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− | |}
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− | == Hand-and-a-half weapons==
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− | Some weapons are described as being better wielded with two hands, i.e. without a shield. Such weapons are referred to as ''hand-and-a-half weapons'' or 1.5-handed weapons. In theory, they are supposed to suffer greater penalties to accuracy and speed than one-handed weapons, as well as suffering a penalty to damage, when used with a shield with insufficient skill. However, due to bugs introduced in [[0.10]], these extra penalties do not work as intended, and 1.5-handed weapons are effectively one-handed. As it was fairly insignificant to begin with and mostly served to confuse players, the distinction between one-handed and 1.5-handed weapons will be entirely removed in [[0.12]], rather than being fixed.
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− | == See also ==
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− | | |
− | * [[Attack speed]]
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− | * [[Weapon Speed]]
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− | * [[Weapon damage]]
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− | * [[Weapon choice]]
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− | * [[Handedness]]
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− | * [[Ranged Combat]]
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− | * [[Ranged Weapons]]
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− | == External links ==
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− | [http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)
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− | [http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]
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− | [[Category:Weapons]] [[Category:Item]] [[Category:Crystal Ball Articles]]
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