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− | ==Introduction==
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− | Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].
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− | ==Weapon attributes== | + | '''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories: |
− | The following is a table of all weapons in ''Crawl'', aside from ammunition. Below is a short explanation of each field. | + | *[[Melee weapon]]s |
| + | **[[Magical staves]] |
| + | *[[Ranged weapon]]s |
| + | **[[Throwing]] |
| + | __NOTOC__ |
| + | ===Useful Info=== |
| + | All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage. |
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− | {| class="wikitable"
| + | Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons. |
− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Name
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− | | The name of the item as it appears in Crawl.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Damage
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− | | The base amount of damage the weapon does, before various bonuses and adjustments.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Hit
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− | | To hit modifier for the weapon, before any other adjustments.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | [[Weapon Speed|Speed]]
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− | | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower. Speed brand and haste cut delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Mass
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− | | How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left; white-space: nowrap;" | Str weight
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− | | A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Skill
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− | | What skill is trained when using this weapon.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | [[Handedness|Hands]]
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− | | How many hands are required to use the weapon. Using a shield means using your weapon one-handed.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Size
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− | | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Missile
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− | | If the weapon uses a missile, what type does it need?
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Throw
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− | | Can you throw it?
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− | |-style="vertical-align: top;"
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− | !style="text-align: left; white-space: nowrap;" | Dam Type
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− | | What category of damage does the weapon deal?
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− | |-style="vertical-align: top;"
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− | !style="text-align: left;" | Prob
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− | | A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].
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− | |}
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− | ==Weapon details== | + | ===Weapon Properties=== |
| + | *Base damage: The damage done, before modifiers and adjustments. This is multiplied by strength and skill bonuses. |
| + | *[[To-hit]]: Accuracy. Larger weapons have less accuracy, though skill and enchantment increase it. |
| + | *Delay: How fast the weapon swings naturally, in [[decaAut]]. |
| + | **[[Minimum delay]]: How fast the weapon can possibly swing, once you reach a certain skill level. Most weapons have a mindelay of (Delay/2) or 0.7, whichever is lower. Every 2 skill levels decrease base delay by 0.1 until you reach mindelay. |
| + | *[[Handedness]]: Weapons that require two hands restrict the use of a [[shield]] and the [[auxiliary attack|offhand punch]] ([[Octopode]]s can still offhand slap). [[Size|Smaller]] species may find certain weapons requiring two hands and normally large weapons completely unusable. |
| + | *Type: Each weapon has its own designated weapon type ([[Short Blades]], [[Polearms]]...), and each weapon type has its own skill and potential quirks. |
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− | ===[[Short Blades]]=== | + | ===Weapon Modifiers=== |
| + | *[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage. |
| + | *[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects. |
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− | Short blades exercise the skill "Short Blades".
| + | Magical staves do not have either. [[Artefact]]s may also come with special properties not found on regular weapons, though are not necessarily better. |
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− | {| class="wikitable"
| + | ==See Also== |
− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
| + | *[[Weapon choice]] - Strategy for which weapon to pick |
− | |-
| + | *[[Weapon damage]] - Damage formulas |
− | | [[dagger]] || 4 || +6 || 10 || 20 || 10% || One || Little || None || No || Stabbing (Slicing) || 10 ||
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− | | [[quick blade]] || 5 || +6 || 7 || 50 || 0% || One || Little || None || No || Stabbing (Slicing) || 2 || cannot get a speed brand
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− | | [[short sword]] || 6 || +4 || 11 || 80 || 20% || One || Little || None || No || Slicing (Piercing) || 10 ||
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− | |-
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− | | [[cutlass]] || 7 || +4 || 12 || 90 || 20% || One || Little || None || No || Slicing (Piercing) || 10 || min delay is 5
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− | |}
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− | | |
− | ===[[Long Blades]]===
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− | | |
− | Long blades exercise the skill "Long Blades".
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− | | |
− | {| class="wikitable sortable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[falchion]] || 8 || +2 || 13 || 170 || 30% || One || Little || None || No || Slicing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed falchion]] || 9 || +2 || 12 || 170 || 30% || One || Little || None || No || Slicing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[long sword]] || 10 || +1 || 14 || 160 || 30% || One || Small || None || No || Slicing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || One || Small || None || No || Slicing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[scimitar]] || 12 || -2 || 14 || 170 || 30% || One || Small || None || No || Slicing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || One || Small || None || No || Slicing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[demon blade]] || 13 || -1 || 13 || 200 || 30% || One || Small || None || No || Slicing || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[eudemon blade]] || 14 || -2 || 12 || 200 || 30% || One || Small || None || No || Slicing || 0 || Blessed demon blade
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− | |-style="vertical-align: top;"
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− | | [[bastard sword]] || 15 || -1 || 15 || 220 || 30% || One || Medium || None || No || Slicing || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed bastard sword]] || 16 || -2 || 14 || 220 || 30% || One || Medium || None || No || Slicing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[great sword]] || 16 || -3 || 16 || 250 || 50% || Two || Large || None || No || Slicing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed great sword]] || 17 || -4 || 15 || 250 || 50% || Two || Large || None || No || Slicing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[claymore]] || 19 || -4 || 19 || 260 || 50% || Two || Large || None || No || Slicing || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[blessed claymore]] || 20 || -5 || 18 || 260 || 50% || Two || Large || None || No || Slicing || 2 ||
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− | |}
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− | | |
− | ===[[Axes]]===
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− | Axes exercise the skill "Axes".
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[hand axe]] || 7 || +3 || 13 || 80 || 60% || One || Little || None || No || Chopping || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[war axe]] || 11 || +0 || 15 || 180 || 70% || One || Small || None || No || Chopping || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[broad axe]] || 13 || -2 || 16 || 230 || 80% || One || Medium || None || No || Chopping || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || Two || Large || None || No || Chopping || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || Two || Large || None || No || Chopping || 2 ||
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− | |}
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− | | |
− | ===[[Maces & Flails]]===
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− | Maces and flails exercise the skill "Mace/Flail".
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[whip]] || 6 || +2 || 11 || 30 || 20% || One || Little || None || No || Slashing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Little || None || No || Crushing || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[hammer]] || 7 || +3 || 13 || 90 || 70% || One || Little || None || No || Crushing || 0 || Vault-only
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− | |-style="vertical-align: top;"
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− | | [[mace]] || 8 || +3 || 14 || 120 || 80% || One || Little || None || No || Crushing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[flail]] || 10 || 0 || 14 || 130 || 80% || One || Little || None || No || Crushing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[morningstar]] || 13 || -2 || 15 || 140 || 80% || One || Small || None || No || Piercing (Bludgeoning) || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[demon whip]] || 11 || +1 || 11 || 30 || 20% || One || Little || None || No || Slashing || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || One || Little || None || No || Slashing || 0 || blessed demon whip
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− | |-style="vertical-align: top;"
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− | | [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Two || Large || None || No || Piercing (Bludgeoning) || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || One || Small || None || No || Piercing (Bludgeoning) || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[great mace]] || 17 || -4 || 17 || 270 || 90% || Two || Large || None || No || Crushing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[giant club]] || 20 || -6 || 17 || 330 || 100% || Two || Big || None || No || Crushing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Two || Big || None || No || Piercing (Bludgeoning) || 10 ||
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− | |}
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− | ===[[Polearms]]===
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− | Polearms exercise the skill "Polearms".
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[spear]] || 6 || 4 || 11 || 50 || 30% || One || Small || None || No || Piercing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[trident]] || 9 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 10 ||
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− | | [[halberd]] || 13 || -3 || 15 || 200 || 50% || Two || Large || None || No || Chopping (Piercing) || 10 ||
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− | | [[scythe]] || 14 || -4 || 20 || 220 || 70% || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s
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− | |-style="vertical-align: top;"
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− | | [[demon trident]] || 12 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[trishula]] || 13 || 0 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 0 || blessed demon trident
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− | |-style="vertical-align: top;"
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− | | [[glaive]] || 15 || -3 || 17 || 200 || 60% || Two || Large || None || No || Chopping || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Two || Large || None || No || Chopping || 2 ||
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− | |}
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− | ===[[Staves]]===
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− | Staves exercise the skill "Staves".
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− | Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.
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− | | |
− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[staff]] || 5 || 5 || 12 || 130 || 30% || One || Medium || None || No || Crushing || 0 || Not generated. Used only as base type for magical staves.
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− | |-style="vertical-align: top;"
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− | | [[quarterstaff]] || 10 || 3 || 13 || 180 || 30% || Two || Large || None || No || Crushing || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Two || Large || None || No || Slicing || 2 ||
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− | |}
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− | | |
− | ===[[Ranged weapons]]===
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || One-handed min. size || Two-handed min. size || Missile || Throw || Dam Type || Prob || Notes
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− | |-style="vertical-align: top;"
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− | | [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Little || Little || Needle || No || Non-melee || 0 ||
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− | |-style="vertical-align: top;"
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− | | [[hunting sling]] || 5 || +2 || 12 || 20 || 10% || Slings || Little || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[greatsling]] || 8 || -1 || 14 || 30 || 10% || Slings || Small || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[hand crossbow]] || 12 || +5 || 15 || 50 || 50% || Crossbows || Little || Little || Bolt || No || Non-melee || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[arbalest]] || 18 || +2 || 19 || 150 || 80% || Crossbows || - || Little || Bolt || No || Non-melee || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[triple crossbow]] || 22 || 0 || 23 || 250 || 90% || Crossbows || - || Small || Bolt || No || Non-melee || 2 ||
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− | |-style="vertical-align: top;"
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− | | [[shortbow]] || 9 || +2 || 13 || 90 || 20% || Bows || - || Little || Arrow || No || Non-melee || 10 ||
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− | |-style="vertical-align: top;"
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− | | [[longbow]] || 15 || 0 || 17 || 120 || 30% || Bows || - || Medium || Arrow || No || Non-melee || 10 ||
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− | |}
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− | ==See also== | |
− | | |
− | *[[Attack speed]]
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− | *[[Weapon speed]] | |
− | *[[Weapon damage]] | |
− | *[[Weapon choice]]
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− | *[[Handedness]]
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− | *[[Ranged Combat]]
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− | *[[Ranged Weapons]]
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| ==History== | | ==History== |
− | Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore. | + | *Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore. |
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− | [[Category:Weapons]] [[Category:Item]]
| + | {{Weapons}} |
| + | [[Category:Items]] |