Difference between revisions of "Long Blades"
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==Strategy== | ==Strategy== | ||
− | Since Long Blades scale with dexterity, they are relatively better on [[Dodging]]-focused characters. DEX increases the | + | Since Long Blades scale with dexterity, they are relatively better on [[Dodging]]-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour. |
However, this is not an especially forcing reason to use Long Blades. Stats don't make a huge impact; a heavy armour character can use a Long Blade fine, and lightly armoured character don't ''have'' to use these weapons. If you find a great [[randart]] blade on a "strength" character, don't hesitate to train Long Blades. | However, this is not an especially forcing reason to use Long Blades. Stats don't make a huge impact; a heavy armour character can use a Long Blade fine, and lightly armoured character don't ''have'' to use these weapons. If you find a great [[randart]] blade on a "strength" character, don't hesitate to train Long Blades. |
Revision as of 09:56, 16 June 2023
The Long Blades skill that governs your proficiency with long swords and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It crosstrains with the Short Blades skill.
Long Blades use Dexterity instead of Strength for their attacks.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | 0 | -1 | -1 | -1 | -1 | 0 | N/A | 0 | -1 | -1 | 8 | 0 | -2 | 2 | 2 | -1 | -2 | 0 | 0 | -1 | -2 | 1 | -2 | 0 | -1 |
List of Long Blades
Name | Dam | Hit | Speed | Hands | Size | Dam Type | Prob |
---|---|---|---|---|---|---|---|
Falchion | 8 | +2 | 13 | One | Small | Slicing | 10 |
Long sword | 10 | +1 | 14 | One | Medium | Slicing | 10 |
Scimitar | 12 | 0 | 14 | One | Medium | Slicing | 10 |
Demon blade | 13 | -1 | 13 | One | Medium | Slicing | 2 |
Eudemon blade | 14 | -2 | 12 | One | Medium | Slicing | 0 |
Double sword | 15 | -1 | 15 | One | Medium | Slicing | 2 |
Great sword | 17 | -3 | 17 | Two | Large | Slicing | 10 |
Triple sword | 19 | -4 | 18 | Two | Large | Slicing | 2 |
Strategy
Since Long Blades scale with dexterity, they are relatively better on Dodging-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour.
However, this is not an especially forcing reason to use Long Blades. Stats don't make a huge impact; a heavy armour character can use a Long Blade fine, and lightly armoured character don't have to use these weapons. If you find a great randart blade on a "strength" character, don't hesitate to train Long Blades.
History
- In 0.29, long blades now scale with Dexterity, rather than Strength.
- In 0.28, long blades lost the ability to riposte. Base damage was returned to pre-0.19 levels.
- In 0.19, long blades gained the ability to riposte (counter-attack enemies that missed), with damage slightly decreased to compensate.
- In 0.16, bastard swords and claymores were renamed back to double and triple swords. Blessed weapons were removed.
- In 0.14, double and triple swords were renamed to bastard swords and claymores, respectively.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |