Difference between revisions of "Shapeshifting"

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The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
 
The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
  
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==Strategy==
 
==Strategy==
* Most forms boost [[Unarmed Combat]] in some way.
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*Most forms boost [[Unarmed Combat]] in some way.
* The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
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*The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
* With the "average" species, [[Human]], having -2 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
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*With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
  
 
==See Also==
 
==See Also==
* [[Talisman]]
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*[[Talisman]]
* [[Talisman#List of talismans|List of talismans]]
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*[[List of talismans]]
* [[Shapeshifter]]
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*[[Shapeshifter]]
  
 
==History==
 
==History==
* The Shapeshifting skill will be introduced in [[0.31]]. Previously, form-changing spells were a part of the [[Transmutations]] school of magic.
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*The Shapeshifting skill was introduced in [[0.31]]. Previously, [[Transmutations]] magic would let you change your form.
  
[[Category: Crystal Ball Articles]]
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{{Skills}}

Latest revision as of 14:42, 14 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Shapeshifting skill governs use of talismans, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-2 0 -2 0 -2 -2 -2 -1 -2 0 -3 N/A 7 -1 -1 2 -3 -2 N/A -1 -1 -1 2 -2 -1 0 -1

Strategy

  • Most forms boost Unarmed Combat in some way.
  • The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
  • With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.

See Also

History

  • The Shapeshifting skill was introduced in 0.31. Previously, Transmutations magic would let you change your form.
Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations