Difference between revisions of "Wand"

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{{flavour|An unusually magical sort of stick.
{{flavour|A stick. Maybe it's magical.
 
  
 
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-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
 
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
  
A '''wand''' is a magical device that contains several charges of a specific spell or effect.
+
A '''wand''' is a magical device that contains several charges of a specific spell or effect.  
  
A player may zap a wand in the inventory with the '''[[V]]''' key (that is, e'''v'''oking it). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. A wand does not normally show how many charges it has left; this information can be gathered either by [[identification]] or by using a wand with sufficient [[Evocations]] skill. However, the game will record wand usage, so that the player can see how many times a wand has been zapped. Unlike [[rod]]s, a wand does not have to be [[wield]]ed to be used, and can even be used while the player's wielded [[weapon]] and [[shield]] are [[curse]]d.
+
==Useful Info==
 +
Wands can be zapped with the '''[[V]]''' key (that is, e'''V'''oking it) to release a magical effect, costing one charge. When out of charges, the wand is destroyed. If you pick up multiple wands of the same type, they merge: their charges combine into one inventory slot.
  
A wand with no charges left is empty, and will not function (but will still waste a turn as you discover this). Wands can be recharged using a [[scroll of recharging]], even if not emptied. [[Deep dwarves]] possess a racial ability that also lets them recharge wands, though at a permanent [[MP]] cost.
+
For players, a wand's [[spell power]] equals <code>15 + 3.5 * [[Evocations]]</code><ref>{{source ref|0.30.1|evoke.cc|177}}</ref>, though this is still limited by the spell power caps for the spell cast.  
  
Zapping an unidentified wand will always identify it, but due to the wide variety of effects wands can produce, doing so may have an undesirable outcome. Blasting dangerous enemies with a powerful attack wand isn't a bad idea, but accidentally hasting one or polymorphing it into something more dangerous ''is''. If you have spare [[scrolls of identification]], consider using them on your wands, especially when there are only a few rare wands left unidentified. Otherwise, fire into open air, and make sure not to line yourself up for an unfortunate [[multizap]].
+
Monsters may start with wands, or pick up them from the ground. For monsters zapping wands, their power is <code>30 + [[hit dice]]</code>. Monsters do not consume charges when they use wands.
 
 
A wand's [[spell power]] equals 15+2.5×[[Evocations]], though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is normally 30+[[hit dice]], although this can vary greatly depending on the type of wand. Some monsters, particularly [[unique]]s, may start with wands in their inventory.
 
 
 
[[Xom]] is greatly entertained (200) when you: use an unidentified wand near a monster; or, use a wand of random effects on yourself or others.
 
  
 
==List of wands==
 
==List of wands==
 
{| class="prettytable" style="border:1px solid #000000;"
 
{| class="prettytable" style="border:1px solid #000000;"
! Image !! Wand !! Description !! Max charges:<br>initial / upon [[scroll of recharging|recharge]] !! Usable by monster
+
! Image !! Wand !! Description !! Max charges per instance<ref>Per item instance on the ground. You can hold as many wand charges as you find. Wand charges except digging are halved from D:8 onwards.</ref><ref>{{source ref|0.30.1|item-prop.cc|1565}}</ref> !! Type !! Monster version
 
|-
 
|-
  | [[File:Wand of cold.png]]
+
  | [[File:Wand of acid.png]]
  | [[Wand of cold|Cold]]
+
  | [[Wand of acid|Acid]]
  | Shoots a [[bolt of cold]]
+
  | Fires a bolt of [[acid]] that may temporarily [[corrode]] targets
  | style="text-align:center" | 16 / 15
+
  | style="text-align:center" | 15
  | Yes
+
  | Beam
 +
|
 
|-
 
|-
 
|-
 
|-
  | [[File:Wand of confusion.png]]
+
  | [[File:Wand of charming.png]]
  | [[Wand of confusion|Confusion]]
+
  | [[Wand of charming|Charming]]
  | [[Confuse]]s the target temporarily
+
  | Temporarily charms the target
  | style="text-align:center" | 16 / 24
+
  | style="text-align:center" | 15
  | Yes
+
| Hex
 +
  |[[Confusion|Confuses]] the player
 
|-
 
|-
 
|-
 
|-
 
  | [[File:Wand of digging.png]]
 
  | [[File:Wand of digging.png]]
 
  | [[Wand of digging|Digging]]
 
  | [[Wand of digging|Digging]]
  | Creates a tunnel through the targeted wall tile
+
  | Creates a tunnel through rock walls
  | style="text-align:center" | 16 / 24
+
  | style="text-align:center" | 9
| No
+
  |<nowiki>-</nowiki>
|-
+
  |
|-
 
| [[File:Wand of disintegration.png]]
 
| [[Wand of disintegration|Disintegration]]
 
| Disintegrates the target or object
 
| style="text-align:center" | 16 / 24
 
| Yes, but damage is reduced to 2/3 of normal
 
|-
 
|-
 
| [[File:Wand of draining.png]]
 
| [[Wand of draining|Draining]]
 
| Shoots a [[draining|bolt of negative energy]], reducing target's [[HD]] (and [[XP]])
 
  | style="text-align:center" | 16 / 12
 
| Yes, reduces player's XP only
 
|-
 
|-
 
| [[File:Wand of enslavement.png]]
 
| [[Wand of enslavement|Enslavement]]
 
| Charms the target temporarily
 
| style="text-align:center" | 16 / 24
 
| No
 
|-
 
|-
 
| [[File:Wand of fire.png]]
 
| [[Wand of fire|Fire]]
 
| Shoots a [[bolt of fire]] at the target
 
| style="text-align:center" | 16 / 15
 
| Yes
 
|-
 
|-
 
| [[File:Wand of fireball.png]]
 
| [[Wand of fireball|Fireball]]
 
| Sends a [[Fireball|ball of fire]] at the target, which explodes into a 3x3 region of fire when it hits something
 
| style="text-align:center" | 16 / 9
 
  | No
 
 
|-
 
|-
 
|-
 
|-
Line 84: Line 48:
 
  | [[Wand of flame|Flame]]
 
  | [[Wand of flame|Flame]]
 
  | Shoots a [[Throw Flame|puff of flame]] at the target
 
  | Shoots a [[Throw Flame|puff of flame]] at the target
  | style="text-align:center" | 28 / 24
+
  | style="text-align:center" | 32
  | Yes
+
  |<nowiki>-</nowiki>
|-
+
  |  
|-
 
| [[File:Wand of frost.png]]
 
| [[Wand of frost|Frost]]
 
| Shoots a [[Throw Frost|puff of frost]] at the target
 
| style="text-align:center" | 28 / 24
 
  | Yes
 
|-
 
 
|-
 
|-
| [[File:Wand of hasting.png]]
 
| [[Wand of hasting|Hasting]]
 
| [[Haste|Speeds up]] the target's movement and actions temporarily
 
| style="text-align:center" | 8 / 9
 
| Yes, on self
 
 
|-
 
|-
 +
| [[File:Wand of iceblast.png]]
 +
| [[Wand of iceblast|Iceblast]]
 +
| Creates a 3x3 explosion of [[cold]] damage that partially ignores cold resistance
 +
| style="text-align:center" | 15
 +
| Blast
 +
|
 
|-
 
|-
| [[File:Wand of heal wounds.png]]
 
| [[Wand of heal wounds|Heal wounds]]
 
| Significantly heals the target
 
| style="text-align:center" | 8 / 9
 
| Yes, on self
 
 
|-
 
|-
 +
| [[File:Wand of light.png]]
 +
| [[Wand of light|Light]]
 +
| Fires a bolt of light that [[blind]]s the target.
 +
| style="text-align:center" | 24
 +
| Beam
 +
| [[Confuse]]s the player
 
|-
 
|-
| [[File:Wand of invisibility.png]]
 
| [[Wand of invisibility|Invisibility]]
 
| Turns the target invisible temporarily
 
| style="text-align:center" | 8 / 9
 
| Yes, on self
 
 
|-
 
|-
|-
+
  | [[File:Wand of mindburst.png]]
  | [[File:Wand of lightning.png]]
+
  | [[Wand of mindburst|Mindburst]]
  | [[Wand of lightning|Lightning]]
+
  | Deals damage to the target, no effect on mindless targets.<br>Ignores armour, but checks [[willpower]].
  | Shoots a [[lightning bolt]] at the target
+
  | style="text-align:center" | 24
  | style="text-align:center" | 16 / 12
+
  |<nowiki>-</nowiki>
| Yes
+
  |
|-
 
|-
 
| [[File:Wand of magic darts.png]]
 
| [[Wand of magic darts|Magic Darts]]
 
  | Shoots a [[magic dart]] at the target
 
| style="text-align:center" | 28 / 24
 
  | Yes
 
 
|-
 
|-
 
|-
 
|-
 
  | [[File:Wand of paralysis.png]]
 
  | [[File:Wand of paralysis.png]]
 
  | [[Wand of paralysis|Paralysis]]
 
  | [[Wand of paralysis|Paralysis]]
  | [[Paralyze]]s the target temporarily
+
  | Temporarily [[paralyse]]s the target
  | style="text-align:center" | 16 / 24
+
  | style="text-align:center" | 15
  | Yes
+
| Hex
 +
  |
 
|-
 
|-
 
|-
 
|-
 
  | [[File:Wand of polymorph.png]]
 
  | [[File:Wand of polymorph.png]]
 
  | [[Wand of polymorph|Polymorph]]
 
  | [[Wand of polymorph|Polymorph]]
  | Target reforms as a random creature  
+
  | Changes target into a random creature of similar strength
  | style="text-align:center" | 16 / 24
+
  | style="text-align:center" | 15
  | Yes
+
  |<nowiki>-</nowiki>
|-
+
| Turns the player into a [[bad form]]
 
|-
 
|-
| [[File:Wand of random effects.png]]
 
| [[Wand of random effects|Random effects]]
 
| Randomly selects any other wand and duplicates its effect
 
| style="text-align:center" | 28 / 24
 
| No
 
 
|-
 
|-
 +
| [[File:Wand of roots.png]]
 +
| [[Wand of roots|Roots]]
 +
| Constricts the target; prevents movement<br>Deals increasing damage over time
 +
| style="text-align:center" | 15
 +
| Blast
 +
|
 
|-
 
|-
| [[File:Wand of slowing.png]]
 
| [[Wand of slowing|Slowing]]
 
| [[Slow]]s the target temporarily
 
| style="text-align:center" | 16 / 24
 
| Yes
 
 
|-
 
|-
 +
| [[File:Wand of quicksilver.png]]
 +
| [[Wand of quicksilver|Quicksilver]]
 +
| Fires a [[Quicksilver Bolt|bolt of quicksilver]] that removes [[Potion of cancellation#Affected Status Effects|many status effects]].
 +
| style="text-align:center" | 24
 +
| Beam
 +
|
 
|-
 
|-
| [[File:Wand of teleportation.png]]
 
| [[Wand of teleportation|Teleportation]]
 
| [[Teleport]]s the target after a few turns
 
| style="text-align:center" | 16 / 9
 
| Yes, on self and player
 
 
|}
 
|}
<!-- sources for wand max charges/recharges:
 
    makeitem.cc:_wand_max_initial_charges(),
 
    itemprop.cc:wand_charge_value(), wand_max_charges()
 
-->
 
  
===Images===
+
==Item Types==
 +
Some wands may belong to an "[[alternate items|item set]]", or type, of wand. Only one item from each type may generate in a specific game, though [[Artificer]]s may start the game with wands that have not generated in a game.
 +
 
 +
'''Beam''' - highly damaging [[bolt spell|bolt]]
 +
*[[Wand of acid]]
 +
*[[Wand of light]]
 +
*[[Wand of quicksilver]]
 +
 
 +
'''Blast''' - never misses, 3x3 area
 +
*[[Wand of iceblast]]
 +
*[[Wand of roots]]
 +
 
 +
'''Hex''' - status, checks [[willpower]]
 +
*[[Wand of charming]]
 +
*[[Wand of paralysis]]
 +
 
 +
==High-tier wands==
 +
Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5.<ref>{{source ref|0.30.1|makeitem.cc|1116}}</ref> Monsters with the [[:Category:No high tier wand flag|No high tier wand flag]] are also excluded. [[Ijyb]] is the exception to this rule. However, low HD monsters can still pick up these wands and use them normally starting from D:3.
 +
 
 +
*[[Wand of charming]]
 +
*[[Wand of paralysis]]
 +
*[[Wand of acid]]
 +
*[[Wand of light]]
 +
*[[Wand of quicksilver]]
 +
*[[Wand of iceblast]]
 +
*[[Wand of roots]]
 +
*[[Wand of mindburst]]
 +
 
 +
==Images==
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]
 
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]
Line 178: Line 147:
 
|}
 
|}
  
==High-tier wands==
+
==History==
Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No HT wand|No HT wand]] flag are also excluded. [[Ijyb]] is the exception to this rule.
+
*Prior to [[0.31]], monsters would consume charges when using wands. Monsters could use wands of digging. Also, [[wand of light|wands of light]], [[wand of quicksilver|quicksilver]], and [[wand of roots|roots]] were not considered high-level wands.
 +
*In [[0.29]], the [[item set]] mechanic was introduced; wands of the same "type" are now mutually exclusive from each other. Also, monsters in general now deal less damage with "high tier" wands.
 +
*Prior to [[0.28]], the overall quantity of wand charges were much higher (charges were not halved past D:8). [[Eleionoma]]e and [[fenstrider witch]]es (native to [[the Swamp]]) did not drop wands, though.
 +
*Prior to [[0.24]], monsters couldn't use wands of iceblast, clouds, or scattershot.
 +
*Prior to [[0.22]], wands couldn't be used in many [[transformation]]s.
 +
*In [[0.21]], wands were 'goldified'. Prior to this version:
 +
**They did not merge on pickup, so you could have separate wand items of the same type.
 +
**Wands had an unknown number of charges on pickup. This could be discovered by identifying the wand or by zapping the wand (dependent on Evocations skill). Zapping unID'd wands would waste charges.
 +
**Once all their charges were used, wands would remain inert in your inventory. [[Scrolls of recharging]] would recharge about half the wand's capacity.
 +
*Prior to [[0.16]], wands were not automatically identified when picked up. However, zapping a wand with an unknown number of charges did not waste any charges.
 +
*Prior to [[0.15]], wands weighed 10.0 [[aum]] each.
  
*[[Wand of paralysis]]
+
===Added Wands===
*[[Wand of fire]]
+
*[[0.29]] - [[Wand of light]], [[wand of quicksilver]], [[wand of roots]] (added with the [[item set]]s mechanic)
*[[Wand of cold]]
+
*[[0.20]] - [[Wand of clouds]], [[wand of scattershot]] (replacing [[rod]]s)
*[[Wand of lightning]]
+
*[[0.18]] - [[Wand of acid]], [[wand of iceblast]]
*[[Wand of draining]]
 
*[[Wand of disintegration]]
 
  
==History==
+
===Removed Wands===
Prior to [[0.15]], wands weight 10.0 [[aum]] each.
+
*[[0.27]] - [[Wand of random effects]] (replaced by [[pieces from Xom's chessboard]]
 +
*[[0.26]] - [[Wand of clouds]] (replaced by [[condenser vane]]s)
 +
*[[0.25]] - [[Wand of scattershot]] (replaced by the [[tin of tremorstones]])
 +
*[[0.21]] - [[Wand of confusion]], [[wand of lightning]].
 +
*[[0.20]] - [[Wand of heal wounds]], [[wand of hasting]], [[wand of teleportation]]
 +
*[[0.18]] - [[Wand of cold]], [[Wand of draining|draining]], [[Wand of fire|fire]], [[Wand of fireball|fireball]], [[Wand of frost|frost]], [[Wand of invisibility|invisibility]], and [[Wand of magic darts|magic darts]]. (Wands of fire, cold and draining were considered high-tier wands.)
  
In [[0.16]], evoking a wand may cost more than one charge per use. The chance of wasting charges decreases as your Evocations skill rises, as does the number of charges wasted. To make up for this, wands will identify once picked up, much like [[spell book]]s.
+
==References==
 +
<references />
  
 +
{{wands}}
 
[[Category:Wand|*]]
 
[[Category:Wand|*]]

Latest revision as of 10:10, 24 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
An unusually magical sort of stick.

"[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases."

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

A wand is a magical device that contains several charges of a specific spell or effect.

Useful Info

Wands can be zapped with the V key (that is, eVoking it) to release a magical effect, costing one charge. When out of charges, the wand is destroyed. If you pick up multiple wands of the same type, they merge: their charges combine into one inventory slot.

For players, a wand's spell power equals 15 + 3.5 * Evocations[1], though this is still limited by the spell power caps for the spell cast.

Monsters may start with wands, or pick up them from the ground. For monsters zapping wands, their power is 30 + hit dice. Monsters do not consume charges when they use wands.

List of wands

Image Wand Description Max charges per instance[2][3] Type Monster version
Wand of acid.png Acid Fires a bolt of acid that may temporarily corrode targets 15 Beam
Wand of charming.png Charming Temporarily charms the target 15 Hex Confuses the player
Wand of digging.png Digging Creates a tunnel through rock walls 9 -
Wand of flame.png Flame Shoots a puff of flame at the target 32 -
Wand of iceblast.png Iceblast Creates a 3x3 explosion of cold damage that partially ignores cold resistance 15 Blast
Wand of light.png Light Fires a bolt of light that blinds the target. 24 Beam Confuses the player
Wand of mindburst.png Mindburst Deals damage to the target, no effect on mindless targets.
Ignores armour, but checks willpower.
24 -
Wand of paralysis.png Paralysis Temporarily paralyses the target 15 Hex
Wand of polymorph.png Polymorph Changes target into a random creature of similar strength 15 - Turns the player into a bad form
Wand of roots.png Roots Constricts the target; prevents movement
Deals increasing damage over time
15 Blast
Wand of quicksilver.png Quicksilver Fires a bolt of quicksilver that removes many status effects. 24 Beam

Item Types

Some wands may belong to an "item set", or type, of wand. Only one item from each type may generate in a specific game, though Artificers may start the game with wands that have not generated in a game.

Beam - highly damaging bolt

Blast - never misses, 3x3 area

Hex - status, checks willpower

High-tier wands

Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5.[4] Monsters with the No high tier wand flag are also excluded. Ijyb is the exception to this rule. However, low HD monsters can still pick up these wands and use them normally starting from D:3.

Images

Wand bone.png Wand brass.png Wand bronze.png Wand copper.png
Wand glass.png Wand gold.png Wand iron.png Wand ivory.png
Wand lead.png Wand plastic.png Wand silver.png Wand wood.png

History

  • Prior to 0.31, monsters would consume charges when using wands. Monsters could use wands of digging. Also, wands of light, quicksilver, and roots were not considered high-level wands.
  • In 0.29, the item set mechanic was introduced; wands of the same "type" are now mutually exclusive from each other. Also, monsters in general now deal less damage with "high tier" wands.
  • Prior to 0.28, the overall quantity of wand charges were much higher (charges were not halved past D:8). Eleionomae and fenstrider witches (native to the Swamp) did not drop wands, though.
  • Prior to 0.24, monsters couldn't use wands of iceblast, clouds, or scattershot.
  • Prior to 0.22, wands couldn't be used in many transformations.
  • In 0.21, wands were 'goldified'. Prior to this version:
    • They did not merge on pickup, so you could have separate wand items of the same type.
    • Wands had an unknown number of charges on pickup. This could be discovered by identifying the wand or by zapping the wand (dependent on Evocations skill). Zapping unID'd wands would waste charges.
    • Once all their charges were used, wands would remain inert in your inventory. Scrolls of recharging would recharge about half the wand's capacity.
  • Prior to 0.16, wands were not automatically identified when picked up. However, zapping a wand with an unknown number of charges did not waste any charges.
  • Prior to 0.15, wands weighed 10.0 aum each.

Added Wands

Removed Wands

References

  1. evoke.cc:177 (0.30.1)
  2. Per item instance on the ground. You can hold as many wand charges as you find. Wand charges except digging are halved from D:8 onwards.
  3. item-prop.cc:1565 (0.30.1)
  4. makeitem.cc:1116 (0.30.1)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph